
Experience a nerve-racking Lovecraftian adventure, rebuilt from the ground up with modern graphics and gameplay. Become Sherlock Holmes, and find yourself at the heart of the terrifying Cthulhu Mythos as you investigate a series of mysterious disappearances in Europe and the US.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 3 → 1.71/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3Kreviews | 82% | — | $1.6M |
| $49.99 | 1.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Woke Devs
이건 그냥 이 시리즈 좋아하는 사람들이 좋다고 눌러놔서 평가가 좋은듯함 그 어떤것도 친절하지가 않음 시작부터 길을 어디로 가야될지도 모르겠고, 현재 위치 또한 확인되지 않고, 심지어 게임 방법조차 알려주지 않아서 굳이 찾아봐서 플레이를 해야됨 증거를 핀으로 꼽아야 되는것도, 따로 들어가서 기억의 궁전에서 게임 진행을 해야되는것도 알려주지 않음 정말 아무것도 모르고 시작한 사람입장에선 가장 기초적인 길찾기부터 그 모든게 화가나는데 이게 왜 평이 좋은지도 모르겠음
it is a good but chapter 5 is bad and very long it is the worst chapter
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 97/day in the week to Jul 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $39.99 |
| 368ratings |
| 84% |
| — |
| not modelled |
| $3.99−90% | 78ratings | 78% | — | not modelled |
| $3.99−90% | — | 87% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
непогано, але краще б шерлок залишався шерлоком, без суміші лавкрафтіанського вайбу
好久没有这么烧脑的感觉了,虽然逻辑狗屁不通。
ถือว่าด้านเนื้อเรื่องทำออกมาได้น่าสนใจความบาลานซ์ระหว่างเชอร์ล็อคกับเลิฟคราฟ ทำมาเป็นคดีได้ลงตัว แต่เนื้อเรื่องตอนจบกับระหว่างทางไม่เคลียร์เท่าไหร่เหตุการณืแต่ละครั้งแต่ละอย่างไม่เคีลยร์ ด้านเกมเพลหลายครั้งรู้สึกว่าช็อยที่บังคับให้เลือกไม่เมคเซ้น แบบงงๆว่าเกี่ยวไรวะ เกมเพลถ้ามีคอมแบทหรือคอมไบไอเท็มจะสนุกกว่านี้ เกมนี้ไม่มีเควสจิปาถะหรือเควสอื่นๆทำให้ความน่าสนใจในตัวเกมน้อยลง ไม่อยากเล่นซ้ำ บัคก็มีประปรายแต่ไม่ได้มีผลกับการเล่น โดยรวมก็เล่น ได้ประสบการณ์ดีๆ
great gamesky
.
Recomiendo este juego encarecidamente, simplemente hay que entender la dinámica del juego ya que puede hacerte sentir frustrado ya que al principio no te explica mucho pero luego le pillas el punto y va rodado, si te gustan los juegos con mapas abiertos y que a la vez se combine con algo mas cinematográfico te va a gustar y sobre todo buscar pistas y sacar conclusiones, esto último se hace de una manera muy original con el llamado palacio de la mente, donde puedes sacar conclusiones a partir de las pistas que tienes de una manera muy original, tiene un ambiente muy chulo, en teoría tiene ese alma lovecraftiano y sí tiene esencia, pero no todo el rato va combinando sensaciones y auras distintas y eso lo hace muy guay.
I played up to the very end of this game, then decided not to finish because I ultimately didn't care much about seeing how the story ends. I snagged this on a 90% off sale, so I feel bad complaining too much, but I'll share my observations. First, it's a lovely game. The areas are very detailed and lifelike and as you can tell by my high playtime, I spent time walking around and taking in all of the little touches. The attention to crafting the areas was very much noticed and appreciated. However, other than that, I found myself getting frustrated each time I sat down to play. The investigation scenes become more of a pixel hunt than actually using puzzle-solving skills. The paranormal aspects of the story didn't seem to make much sense and seemed shoehorned into the whole thing. A more straightforward murder/cult mystery would have been better suiting. My biggest gripe, though, are the areas that are set in near total darkness, making traversing them unnecessarily tedious. I eventually put the game down for good in the almost-black cave maze in Chapter 8, when I realized that I just didn't care about the story to finish it ,even so close to the end. So.. go ahead and pick it up on a 90% off sale and enjoy mucking around for a bit and enjoying the beautiful scenes, but if you're looking for something to stretch your puzzle-solving skills, this won't scratch that itch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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