
Shatter is a retro-inspired brick-breaking game that merges familiar action with unique twists and a modern crafted production approach.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
English review: I recommend it. This is a very simple, fun little game that runs on basically any machine. It has a very arcade feel, and that is pretty much what it sets out to be. For the price, it is worth it, especially if you enjoy this kind of game to pass the time. It also has a good soundtrack, which is something expected for this style of game. Overall, it is a game I played until the end and found pretty enjoyable. Análise em português: Recomendo. Este é um joguinho bem simples, divertido e que roda em praticamente qualquer máquina. Ele tem uma pegada bem arcade, e é basicamente isso que se propõe a ser. Pelo valor que custa, vale a pena, principalmente se a pessoa gosta desse tipo de jogo para passar o tempo. Também tem uma boa trilha sonora, algo já esperado para esse estilo de game. No geral, é um jogo que joguei até o fim e achei bem legal.
只有一个感觉,好爽
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty cool sideways arkanoid type deal Excellent when enjoyed with 4 single pringles in a neatly arranged stack 8/10
Shatter, developed by Sidhe and published by PikPok, is a revitalized take on the classic brick-breaking genre that blends familiar mechanics with modern design and presentation. At first glance it seems like a straightforward arcade experience, but once you begin playing, it becomes clear that the game is more than just a nostalgic throwback. It takes the simple formula of bouncing a ball against blocks and expands it with creative twists, smooth controls, and striking audiovisual flair that make the experience feel both fresh and timeless. What immediately stands out is the game’s sleek presentation. The environments are stylish and vibrant, featuring glowing brick formations, neon-infused backgrounds, and sharp effects that give the game an almost futuristic arcade feel. The soundtrack, composed by Module, plays a huge role in shaping the overall atmosphere. Its energetic electronic beats and synth-driven rhythms sync perfectly with the fast pace of the gameplay, adding intensity to each stage while making even repeated levels feel engaging. Together, the visuals and music create an experience that is as much about immersion as it is about challenge. Shatter doesn’t simply rehash the formula of earlier brick-breaking games; it innovates by giving players more control. The unique “suck and blow” mechanic allows you to manipulate the trajectory of the ball and even influence how debris or power-ups move across the screen. This small but significant addition changes the entire feel of the game, transforming it from one based mostly on reaction time into one that also demands precision and strategy. It reduces the sense of randomness that can plague the genre and gives players a more active role in shaping the flow of play. Progressing through the campaign introduces a variety of stages, each with distinct brick arrangements, hazards, and boss battles. The boss encounters are particularly memorable because they break up the repetition of block clearing with large enemies that require careful timing and strategic ball placement. These fights serve as milestones in the game, raising the stakes and rewarding adaptability. Beyond the main story mode, extra modes like Endless, Time Attack, and Boss Rush keep the game replayable, while leaderboards add a competitive edge that encourages score chasing. Despite its strengths, Shatter does have limitations. The overall campaign can feel relatively short, especially for players looking for a more expansive arcade experience. While the mechanics are engaging, some players may find that once they master the “suck and blow” controls, the challenge relies heavily on reflexes rather than new strategies. The gameplay loop remains enjoyable, but it doesn’t always evolve enough to hold the attention of players seeking long-term variety. Still, the additional modes help extend its longevity for those who enjoy replaying for higher scores. Even with its simplicity, Shatter succeeds because it understands what makes arcade games fun. It is accessible to newcomers but deep enough to reward skillful play, and it presents itself with a polish rarely seen in its genre. Its combination of fast gameplay, addictive mechanics, and a remarkable soundtrack makes it one of the most memorable modern brick-breakers. For players who appreciate arcade experiences and want a game that reinvents a classic with style and creativity, Shatter delivers a satisfying and energetic package that is well worth playing. Rating: 9/10
10/10 非常好打磚。
For $2? This game is fantastic. I have played Breakout on my Blackberry phone before, but this beats this the hell out of the water.
打砖块小品。 音乐带感,画面炫酷,短流程。 玩家操控的平台除了移动接弹珠,还能主动释放吸引、排斥技能影响弹珠和场上砖块的移动轨迹、在利用弹珠破坏砖块之外也有护盾(消耗能量条)、射击(需要攒满能量条才能使用)功能用于防御和破坏。并且可以主动消耗生命向场上释放额外的弹珠,配合各种类型的场地和砖块打得眼花缭乱。 游戏最有意思的还是每个关底的BOSS战。通关故事模式之后也能游玩BOSS RUSH模式,打得很爽。
♥♥♥♥♥♥♥♥♥ its so good
A simple vista creía que este juego era un juego de acción con naves, pero es más parecido a un [b]Arkanoid[/b] o [b]Breakout[/b], solo que con algunos niveles con vista de costado en vez de arriba abajo y con uno que otro poder nuevo como poder soplar o atraer la pelota que lanzas, también los bloques pueden caer sobre nosotros, aturdiéndonos si nos impactan y hay batalla contra jefes. No es tan bueno como [b]Ricochet Infinity[/b], pero entretiene. Lo que no me gusto es que vos no elegís los niveles sino que jugas los mundos, que son una serie de niveles seguidos. Otra cosa que tampoco me gusto es que para activar el escudo y los disparos se hace con control y shift derecho en vez de control y shift izquierdo por defecto, lo peor es que para tirar multibola es con la tecla “menos” (la tecla -, la lado de la coma y el punto) y no, no se puede cambiar.
I forgot i own this, i played the hell out of this. The soundtrack is really good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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