
Lazriel, an angel of heaven, has been plunged into the demon world far below. Now her only hope of returning is for her to climb the tower. But will she succumb to the demons' powers before she makes it back alive?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 89reviews | 91% | — | $31.2K |
| $5.73−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a pretty neat game that I've enjoyed playing, it has simple rogue-like elements and cute characters. Definitely recommend, and I hope that the developer considers expanding on it in the future.
バグで進行不可能になることあり。 例えば次の階段に上ったのにも関わらず同じ階に到着するときがある。 その場合20階で本来入るはずのイベントムービーが起きず進行不能になる。 もしくは、連続で20階に入り、足枷つけたまま21階に進まされる時がある。 稼ぎプレイ(状態攻撃をする敵に弱体化の矢で攻撃を下げて状態攻撃を受け、スキルのカードを使用でHP+5回復を使い続ける方法、回復や天使カードを使い続ける事が可能)をしたときにこのバグが発生すると長時間のプレイが無駄になり時間の無駄になります
ラズリエルくんだと思っていたら、[B]ラズリエルちゃんでめちゃくちゃびびりました。[/B] 魔界に落ちた天使を堕天させないように天界まで導くシレン系×カードゲーム。 攻撃は手持ちのカードで行うが、強いけど悪魔化のリスクがある悪魔カードを使うかどうか、選択を迫られる。 質が高いので思わずもっともっと! とコンシューマーゲーのように色々望みたくなる~。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Korean, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
하드까지 전부 클. 요점은 뎀뻥과 덱순환입니다. 킬했을 때 드로우 추가 해주는 카드랑, 리롤 했을 때 위력 올려주는 카드 잔뜩 가지고 연사 카드 신나게 쏴재끼면 대부분의 상황은 해결 됩니다. 그거랑 별개로 7대죄 전부 들고가면 엔딩 하나 더 나오길 기대 했는데... 그런건 없어서 아쉬웠습니다.ㅋㅋ...
数值平衡这方面是烂了点儿,由于怪物的血量、数量随楼层增长很快,而用于交战的卡牌射程有限,基本在三格以内。 为了能活下去,我的选择并不多 ①屈从于恶魔系卡牌超标的伤害,同时想办法抽空打几张天使牌来补救善恶值,避免吃到罪恶值过高带来的负面变异 ②做个好天使,提高过牌量,靠着合成的堕天使卡牌(强力,不加罪恶值,但合成机会少),加上祈祷开局怪物别刷在脸上,硬撑下去。 两种方法都需要在游戏给出的善恶-血量系统下步步为营,算是符合在魔塔中挣扎求生的背景。 刚更新了挑战模式,我的个乖乖啊,可能日系游戏抖m程度比我想得还强,整整七条的可选负面背景,等我试试再来反评。 另外游戏时长不大,你两小时就能打完好结局,看看这58的定价合不合你心意先,再考虑要不要入手。
Bought this game because it appeared in my interactive recommender. Actually a decent rougelike. I like the tension between using purity card and demon cards. Use too many demon cards, and you miss out on all the useful stat bonuses that comes from being pure. Use too little demon cards, and you'll probably die to one of the game's many brutal encounters. It's tough to maintain a pure build, especially since hp items increase your demonic gauge too. I think some cards could stand to be a tad more powerful, but if you're looking for a fun rougelike srpg, this game is for you. Not too sure about long replayability, since the card pool is a bit limited. Definitely a game that could have benefited from a wider card variety for different builds.
良い点 ・悪魔カードのバランス。定期的に補充される悪魔カードは強力だが使い過ぎると悪魔堕ちしてしまう。 しかし使わないとそもそもデッキを圧迫してしまうため、ピュア値と相談しながらここぞという時に使う必要がある。 ・難易度とボリューム。初見殺し的なボスの能力はあるが、 初心者でも何度か挑戦すればクリア可能なバランス。 周回要素として、数回毎に登場するお助けキャラに、手持ちの悪魔カードと天使カードを合成して貰ったり、 変異をつけて貰う事が出来る。 悪い点 ・フロア移動した際の配置にランダム性が強く、敵に囲まれてスタートする事も多い。 敵を全滅させないと先に進めないシステムなのも、この手のゲームとしては自由度が低いように思える。 ・悪魔堕ちするかどうかの判定がレベルアップ時にリセットされるバランス、 およびボス撃破時の累計バランスなのだが、 後半になるとレベルアップも遅いため、基本的にカルマ/ピュア値は100の状態(悪魔堕ちせず)になり、 回復アイテム使い放題、悪魔カード使い放題となる。 ピュア値の増加も天使カードを使う事で増えるため、戦闘中に無駄に大量にカードを使うという奇妙な戦い方が求められる。 ・『悪魔のカードを使い過ぎると悪魔化して性格が悪くなる』 と言うのが本作のコンセプトだが、ストーリーを見る限り天使の方がロクでも無い考えをしており、主旨がブレがち。
世界観もゲームシステムも面白い。 悪魔の誘惑を感じました。
Good Game
できることなら天使の力だけで戦いたい、悪魔の力になんて頼りたくない。 しかし、魔界に単身堕ちた天使のラズリエルが生き残るには、悪魔の力を使わざるを得なかった。 悪魔の力は強力だけど、使えば使うほどカルマが悪魔に傾いてしまう。 そして天使の力は心許ないが、悪魔の力に呑まれないように戦い続けていれば、天使の力も徐々に成長し、強力になっていく。 更には悪魔と天使の性質を併せ持つ堕天使カードの存在。 この絶妙なバランスがなんとも楽しいゲームです。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4M | 2.1K | 93% | $29.99 |
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| $31.2K | 195 | 75% | $4.99 | |
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| $31.2K |
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