
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Masterpiece
Honestly this game was such a pleasant surprise! It first caught my eye from the art direction's dark fantasy style, but it held my attention with it promising to be a narrative-driven game with rogue-lite style mechanics. I often have a love/hate relationship with rogue-likes/lites, as I find the mechanis solid but often find that the games allow mechanics to dominate over narrative. This game strikes such a solid balance! Each character feels like it has its own set of individual possibilities with builds, but as you open up the skill trees there are some great possibilities for synergies. I never felt like I was reaching heights of breaking the game (though it surely must be possible!), but I consistently felt like I was finding new ways to either enhance my character builds or finding new styles to switch things up with. After playing through twice to get both endings, I appreciated the mechanical choice that either allows you to choose or denies you the choice. While I'm not sure if I will come back to play this again or not, but at its list price this game was SO worth picking up!
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 500 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really well done, adds several innovations on top of what you may be expecting, and feels high quality in terms of the way the menus, sounds, graphical layout are. Normally when I see a screenshot and there's a hand of cards at the bottom, I assume yet another Slay the Spire clone, or if I see 3-4 characters on the left vs right layout with Intent and who it's targeting, another Darkest Dungeon combat type game, stuff I've seen way too many already. Although this game includes both of those systems, it has quite a lot more in the way of mechanics and plays very differently. The way time works, makes turns continuous, rather than X actions then end your turn, and if you build for it, you can mess with enemies' turns quite well, especially fun if also using damage over time effects. The way death, and rezzing characters works, and the penalty for redrawing, is also new. You are drawing through your deck in a random order, and you have cards in there which control 3 different characters. And then they affect each other, especially the sorcerer, who gains different color mana from you playing the character cards of all 3 party members. And then, enemies don't stay dead, which adds another level of planning. There's a talent tree to unlock more cards (respec is free!), gear, and gear upgrades as well. There are quite a lot of systems in this game, but all of them are extremely streamlined and don't feel needlessly complicated. There's a nice short summary and glossary of all the game terms and mechanics in the menus, which explains things concisely.
Its pretty solid. There's enough deckbuilding options that as long as you are changing your deck every now and then it stays fun enough. I was thinking about playing it again to mess with cards i didnt get the first time around but im not sure its deep enough for a second playthrough. Overall its pretty easy as long as you have cards that vaguely work well together. Decent time, worth the price
感觉是个半成品bug很多没修复,我看这几个哥们也一个月没更了,在我心中只值10块
Was a great experience !
卡牌强度有待斟酌,拿到死亡法则、机关连弩、复刻后,打怪都成了垃圾时间。
GOAT
the real challenge here is how to not make every conversation uncomfortable
A fun deckbuilder game, reminds me of the witcher thronebreaker game, it's also reasonably priced.
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