
A post-apocalyptic adventure game from the publisher that brought you Primordia, Gemini Rue and Technobabylon! A young woman stricken with a deadly plague searches for a cure in a hostile world.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 808reviews | 90% | — | $287.7K |
| $4.49−70% | 327ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoy traditional point-and-click adventure games, you'll find this one satisfying. Like most games from this publisher, It's well written, with strong voice acting and lovely-looking pixel art. Most of its puzzles are intuitive and straightforward. The major downside is that the game's quite short, around 5-6 hours in length. While this isn't a fatal problem, I felt the short length of Shardlight didn't match the ambitious scope of its plotline. But overall this game is worth buying, especially if you get it on sale, as I did. Rating: 7/10.
No es el mejor juego del mundo, pero es bastante bueno. No son puzzles super dificiles ni muy fáciles, una de mis empresas favoritas en juegos de este estilo(aventuras gráficas), juego terminado 100% con todos los logros...recomendado. ------------------------------------------- It's not the best game in the world, but it's pretty good. The puzzles aren't super difficult or super easy. It's one of my favorite companies for games of this style (graphic adventures). Completed the game 100% with all the achievements... recommended.
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Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You cannot go wrong with this one. I have played most of the adventures published by Wadjet Eye Games, and honestly I haven't seen one that I cannot recommend; there is a consistent level of quality in all of them. And yet, this one exceeded my expectations. In the case of Shardlight, I particularly liked the world building. I was drawn into the story from the very beginning; the plot is well written and very easy to follow, and the puzzles are all very logical. In other games I would even say they are a bit too easy, but in this case I think they're just right. What else to say? The NPCs are memorable, the graphics are excellent and the voice acting is also superb.
REALLY GOOD GAME Y'ALL
Ein sehr nettes Adventure Game, lohnt sich für Fans des Genres - und Freunde von Post-Apokalyptischen Geschichten.
Wonderful game! Not too hard, logical puzzles, great mood, sad music, beautiful pixel art and professional voice acting. Insane quality for your money - support!
Ok I finished all the Wadget Eye games so I can compare (Old skies being the latest banger), this one was the only one missing, and give a balanced advice. Ok, to me it is not clearly the best of this studio. I activated the in game commentaries and this is great to know what's in the mind of the designers and developers even musician and what they wanted to achieve while you play, you really feel the "behind the scenes" stuff that you never notice as a player. Problem is that, indeed, when you play the game you do not really feel they really succeeded doing what they wanted to do in their comments. I think they missed the aim, not in design and art, and voicing (which are very good) (the game is up to their standards) but in story-telling. I think they lost too much extra energy deepening the psychology and back-story of secondary not useful characters to set an atmosphere and try to create a whole-world while a more direct approach, like linear straightforward would have been more effective. It is the problem with those post apocalyptic cyberpunk universe...it's too large, you need to cut too much to the edges to make a story told quick...so despite nicely designed puzzles, nice characters, great voice overs, you stay on your hunger and it it a bit dull and lacks of fun. Maybe it is personal and I am not a big fan of post apocalypse stuff but it's their game I liked the least...It is technically good, but I had not a lot of fun playing it. I strongly recommend, Old skies that is day and night and shows the progress of this studio...or Rosewater, or any "fun oriented" Point and Click with a least "serious" approach...a more "Sierra moonlight 90" approach. being too serious is a challenge also because you need to create a whole universe with limited ressources and this is no easy tasks. To sum up: it's not bad but I had not a lot of fun from it. I still recommend it for fans of the genres because, everybody knows there are scarce on the market. The main designer compares a puzzle in its comments to a Daedelic one from "Chains of Satinav" but the comparison stops there because Satinav was much better in my opinion. If you take Kathy Rain also you also have very linear and not trying to create a whole world around it...it's not great either but it's more direct and has more impact. Happy this studio is still creating and they also do more impacting stories.
Love the world-building, the whole art direction and atmosphere of the game. Some of the characters are very cool. The storyline, however, is fairly stock-standard in its arc, and I think if you're going to do that then you want to build it in to a grand and satisfying climax, which i don't think they succeeded in fully. The alternative would be to add a load of twists in to make it more interesting but, aside from a couple of moments, there were not really many revelation moments. I have still given it a thumbs up as I did enjoy the playthrough, but it doesn't hold a candle to something like Primordia from the same developer.
Brilliant game, wish it was longer.
Awesome game. loved the puzzles - good mix of progress and difficulty. Definitely recommend!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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