
shapez is an easy-going, minimalistic factory building game about the automation of shapes through extraction and satisfying production lines. Adapt to increasingly complex shapes and grow your factory across an infinitely expanding map. Your only limitation is your creativity!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 3.57/day in the week after.
About
shapez is a low-stakes factory building game all about the automation of shapes production. Extract basic shapes with miners, cut them into segments and combine them into brand-new, unique shapes. Stack multiple layers of different shapes on top of each other & deliver them to the HUB to advance!
As you progress, new buildings are unlocked and the required shapes become more complex. Extract paint and use them to color your shapes. Spread out across the infinite sandbox to acquire different shapes and increase your production.
Leverage copy-paste tools to massively expand your factory as demand increases and shapes get more complex. Mix paint to create new colors, stack many layers of shapes and increase throughput as necessary. After all, it’s not an idle game!
Get creative with optional wiring & logic to optimize your factory to your liking and maybe even make a powerful machine that can make every shape possible.
With no enemies, timers or resource limits to worry about, shapez is a game that allows you to take on factory building at your own pace while progressively tackling more complex levels, if you’re looking for a challenge.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 15.9Kreviews | 96% | — | $350.3K |
| $0.99−90% | 69ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I showed my factory to Factorio friend, he had a heart attack Recommended
игра интересная но мне лично не хватает врагов или чего то что будет мешать
好玩,但难点在提升效率
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 20 → 5.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Czech, German, Korean, Spanish - Spain, Dutch, Polish, Portuguese - Portugal, Russian, Norwegian, Japanese +12 more
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简洁优雅的游戏,但是传送带隧道手感真的太差了,自动连接是非常坏文明。蓝图价格个人也觉得不是非常合理
十分甚至九分的好玩啊 就喜欢自动化 好玩好玩好玩!我有两颗好玩!
你在游戏里加了什么?好累。。。。
我感觉是工厂类游戏性价比很高的1款,引导做得很不错,我觉得可以直接作为这类游戏的启蒙之作,之前玩像素工厂进沙盒模式自己硬生生试出来每个物品的用法和功能,这里不是说像素工厂不好玩像素工厂也是我眼中的1款神作,但这款游戏的新手引导做得相当舒服,给我还没接触过这类游戏的朋友上手也很快,虽然依旧有才玩这类游戏的通病,但是比我当初好多了
3.5买不了吃亏,买不了上当,一口气干到第26关,前面25关简单的不行,26关卡了我1、2个小时,就是想不出办法,最终无奈看了攻略,我了个豆啊,原来是倒着拼,没想到这么简单,瞬间所有兴趣都没有了。游戏是好游戏,建议购买。
игра хорошая и затягивающая но советую брать её только по скидке так как не думаю что она проходит(по моему мнению) по соотношению цена=качество
byd我以为一开始是什么冷门不好玩的小作品,一玩才发现,这玩意比MC科技包都上头,虽然说机制很简单,新手很容易理解和上手,但是难度也是有,而且做到了不算太难也不算太简单,但不管难不难,这游戏都会烧坏你的大脑,强行提升你的逻辑思维能力和全局经营运营能力,太夯了,直接夯爆了好吧,自从玩了这游戏,感觉格雷科技就没那么难玩了()
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $4.61 | |
| $592.2K | 2.2K | 94% | $6.99 | |
| $22.3K | 89 | 76% | $6.99 | |
| $8.8K | 28 | 96% | $7.99 | |
| $205.8M | 234.7K | 98% | $35.00 | |
| $16.5M | 13.8K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $350.7K | 3.3K | 54% | $4.99 | |
| $349.7K | 982 | 86% | $14.99 | |
| $349.6K | 847 | 91% | $10.49 | |
| $350.9K | 630 | 93% | $19.99 | |
| $350.9K | 982 | 88% | $14.99 | |
| $351K | 743 | 84% | $15.99 |