
In ShapeHero Factory, you’re the engineer of an ever-evolving paint-fuelled factory that spits out magical, shape-based warriors. Send them into battle - to death or glory - then build an even better factory on your next run.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Welcome to the world’s weirdest factory. You don’t swing swords or cast spells, instead you build tiny heroes out of shapes, and hope for the best as they come up against endless swarms of increasingly brutal enemies. All in a day’s work!
Drop shapes onto conveyor belts to craft self-operation heroes.
Want a soldier? Try a circle and a triangle.
Want a tank? Try circle and square.
Heroes fight on their own, you’re just there to make the decisions.

Enemies get weirder, stronger and ruder as you progress
Defend your Portal from swarming pests and brute squads
Earn magical artifacts and upgrade your factory like there's no tomorrow.

Different playable characters - ‘Masters’ - have different hero types and build strategies
Experiment with different characters to unlock their Arcane Knowledge (permanent upgrades)
Find a playstyle that suits you best
You can’t control your troops, but you can outsmart the darkness waiting to gobble up your kingdom, one conveyor belt at a time.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99 | 1Kreviews | 89% | — | $861.6K |
| $23.99 | 148ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ta bien, a medida que aumentas la dificultad el juego se vuelve más entretenido. Es cierto que unas mejoras son muchos más potentes que otras, sobre todo las de logística compactada o los insertadores por lo que facilitan la distribución, pero bueno. La única pega es que el modo más difícil sí que da la sensación de que te obliga a usar cierto tipo de unidades porque si no es imposible de superar.
面白いけど細かい調整がざっくりしてる。 (個人開発じゃないからもうアップデートはこないだろう) 上位ユニット作成はほぼロマンの領域になっててゲーム中に作れたらゲームクリアにしても良いのでは?と思うほどにレシピが複雑だし、そこまで強いという訳でもない。 なので下位ユニット3種あれば恐らくだいたいどの難易度でもクリアできるのでは? やる事はほぼ同じなので時間内にいかにラインを早く引くかが肝になってしまう。 逆にその反復を洗練させる楽しさはあるんだけど。 ローグライク部分もレリックや研究開放のシナジーみたいなのはほぼ無いので だいたい似たようなプレイになりがち。(よくあるレリック単体に意味を付加し過ぎな典型例。シナジーにならないから同じレリックしか皆とらなくなっちゃう) でもタワーディフェンスと工場系が好きなら買って損はないクオリティではある。 時間のかかる工場系をサクッと短時間で出来るのが高評価ポイント。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Polish, Russian, Traditional Chinese, Korean, Portuguese - Brazil, Turkish
| $23.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
素晴らしいクオリティ 不満点はもっとキャラを増やして欲しかったぐらいかな ファクトリオとか似た様なゲームが全部続かなかった自分でも楽しめた 何かを作ったらそれを元に新しい物を作っての繰り返しが嫌いだけど、このゲームは1つ1つが戦力になるから楽しい ヒーロー同士の合成に時間が掛かるから半分に分けて半分は戦力にしたり自由度も高い 効率的な配置にしなくても自分の感覚だけでやってクリア出来る難易度も丁度いい 難しくしたいなら途中で止められなくしてアセンション上げてけば難しく出来る
I like the game but, there are quite a few negatives. Battles are boring since these nothing you can do to affect the outcome except click to trigger a spell every few seconds. Note that you have to set up a production lines for every spell. The maps are identical, except for small cosmetics. All enemies are the same with no different types of damage or resistance, and they all look very similar. There are many possible upgrades, but during a run you only get a few of them ( usually one or two after a battle) and those are often useless, since you simply don’t need or use them. There are many possible unit upgrades, but these are often not useful since you often lack the required resource or previous upgrade. The game will happily offer you a unit you cannot build because you don’t have that resource on the map. Like most of these kind of games, you are usually better producing more lower level units, than a few higher level ones, so the higher options don’t make much sense.
Pretty good factory game with an interesting swing to it. Factory game with roguelike playstile? Who knew it could be that good, but this game is really showing how its done. I only hope devs do not drop it. It is lacks a bit of depth - variety of gameplay is not that big for a roguelike. Maybe for 40-50 hours of trying everything, but i think there is the limit. Game needs more playable characters with unique mechanics and tricks. It sometimes a little buggy with transpotring liquids, but its rare, althrough bugging me hard sometimes. Overall - good experience. I have fun playing it and will continue to do so. But not for long with current variety.
使える施設やキャラがランダムだが一番弱い(と勝手に思ってる)組み合わせでもストーリーのラスボスまでは倒せるので結構いいバランスなのかなと マップが狭いのとステージ数が少ないのが難点で、トップティアキャラの完凸なんて数ゲームに一回できるかどうかというのはちょっとどうかなと思う
完善度感觉并不高,游玩体验一般,莫名其妙的删档导致进度丢失
実績全解除してもたまにやりたくなるくらいにはまあまあ面白いです。 キャラがかわいくて、SEが心地良いのがこのゲームの一番の良さだと思います。 資源管理系のゲームが好きな人には多分合うと思います。 キャンパス等の配置に慣れるまでが一番楽しいです。 慣れてからは若干作業感もありますがそもそも作業ゲーなので。 改善点をあげるとすれば、 ・インク関連の接続がやりにくい場合がある点 一時停止を解除してパイプにインクを流してから、ミキサー等に接続するとうまくいきます ・Steam実績の全ヒーロー生産 生産したと思ったヒーローをまだ生産してなかったけど図鑑には登録されていた なので、最初なぜ実績解除されないか分からなかった ・若干マップが狭いので、整頓できるスキルを引かないと配線がごちゃごちゃする クリアは全然出来ますが綺麗に並べる爽快感は無くなります ・ヒーローのパワー差があるので、高難易度クリア狙いだと固定編成になりがち ・要らない(弱い)研究を引くとちょっと萎える あとは個人的にはゆっくりやりたいので、時間無制限モードの方が楽しかったです。
建议作者制作个蓝图库
Me encanta, tower defense que va de gestionar una fabrica de heroes, funciona muy bien el concepto. mis Dieces.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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