
Build a "legitimate" corporation via open world missions, shakedowns, sabotage and property acquisition.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 672reviews | 90% | — | $290.1K |
| $19.99 | 362ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GTA II but better and no shark cards....
Finished the story including buying everything in about 10 hours. Really enjoyed my time with it! The game is mostly a constant barrage of shorter action segments that remind me a lot of the 2D GTA games. There's enough different variants of the gameplay segments and mini-games to keep things fresh. It's very fast paced and arcade-y, and has forgiving autosaves that let you quickly retry a mission from a checkpoint if you fail. I was never annoyed while playing this. After each action segment you are hit with a short dialogue cutscene. I really enjoyed the writing, the commentary on consumerism and modern enshittification, as well as the excellent retro vibes. It's oozing with cynicism, but stays entertaining throughout. Overall score: 9/10! I wish there was a little more side content to explore in the open world outside of the main story, but I can't really expect that from a small indie game like this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has got to be, bar none, one of the most anti-capitalist games I’ve played in my life. I don’t know if that was the intention or not but I feel like it would be impossible for someone to play this game through and not become deeply cynical about modern corporate culture, or consumerism in general. It is an ode to the seemingly inescapable trend of enshitification, masquerading as a video game. It’s incredible. I love it! As the sequel to Retro City Rampage, Shakedown: Hawaii picks up with the nameless protagonist from the last game years after the end of the original game. Now descending into middle age and saddled with a do-nothing son, he finds out that his days of sipping margaritas and watching TV has driven his company, Feeble Enterprises into the ground. With the remains of his fortune running out fast, he begins his attempt to turn his sinking ship of a business around by any means necessary. Even if it means he has to buy out the entire island. Shakedown: Hawaii smartly plays like how you remember the original Grand Theft Auto games played, as opposed to how they actually played. The big difference being that the shooting controls are good and the missions aren’t designed to murder you in the blink of an eye. At least, most of them aren’t. That vintage GTA DNA is there, complete with the rampages, the wanted levels and the car respraying. You know the drill, go get the mission, drive here, shoot some people, steal that car, steal some illegal drugs, blow up that building, escape the cops and so on. The game’s major hook is in taking the property buying aspects of GTA Vice City, San Andreas and Online to their naturally ridiculous conclusion. Every building on the map is buyable, from convenience stores to the TV network headquarters, to the prison to the airport. The bigger places tend to be tied to story missions, while the stores and restaurants usually require you to perform a short shakedown activity to intimidate the owners into selling to you. Usually those boil down to smashing store shelves or stuffing toilets with toilet paper, but there are a few creatively funny missions in there that I don’t want to spoil. Similarly I’d rather avoid talking too much about the funnier missions in the main story. While often exaggerated for comedic effect, the business practices discussed in it are close enough to reality to make you squirm more than a little. Honestly, if there’s any serious flaw in this game, it’s that it regrettably came out too early to take any shots at generative AI, data centers and the tidal wave of slop choking the life out of the internet. If you have a love for 90s GTA games and ever wanted to know why it always feels like you’re paying more money for less and/or worse products everywhere you go, then this is the game to get. It took me 15 hours and one crash to desktop to roll the credits. An Easy Recommendation.
более красочное переосмысление первых ГТА мешало только отсутствие русской локализации, а так геймплейно весело играть
retro city rampage wish it was this game. it has early gta vibes, actually fun to play, very topical humor, and addicting tycoon elements
just like the old times
Shakedown: Hawaii is essentially a 16-bit version of Retro City Rampage. The humor is pretty lacking and the scenarios seem like they are going to be nearly identical to RCR. The spritework and soundtrack are the runaway stars of this game. But given how many core gameplay elements don't seem to have been improved in this spiritual sequel, I'm just going to quit while I'm ahead and play something else.
Somehow this game which is effectively a sequel to Retro City Rampage fell through the cracks in my backlog and what a crime it did. This is a really good game. Captures a lot of the zanny spirit of GTA 2 with it's own humor and flair and it works. It really works! Basically wears the "Property Management" aspects of GTA Vice City as a base and adds significantly more. Not only that I really like these protagonists. I really hope the developer considers doing more with this series, I am shocked at how much of an improvement this game is to the first one.
[h3] 🧠 TITLE (EN): “Capitalism Gone Wild — Chaos, Humor, and Empire Building Done Right” [/h3] [code] [quote=Wendrex] 🇺🇸 Review (English Version) 🎮 Introduction Shakedown: Hawaii takes the classic open-world formula and injects it with sharp capitalist satire. What starts as simple arcade chaos quickly turns into something deeper and surprisingly strategic. 🔥 Gameplay This isn’t just about destruction — it’s about building an empire. The game blends top-down arcade action with business management: you shake down businesses, collect income, buy properties, and automate profits. Controls feel tight and responsive, very reminiscent of classic GTA titles. The real twist is the economic layer — success isn’t just about combat, but how efficiently you dominate and monetize the city. The variety comes naturally from this mix. One moment you’re in a firefight, the next you’re expanding your income streams. 🎨 Graphics, Audio & Immersion The pixel art is colorful and detailed, with a modern retro vibe that works perfectly. The city feels alive and readable, which is important given the fast-paced gameplay. The soundtrack leans into synth/retro tones, matching the game’s tone nicely. Sound effects are simple but effective, keeping everything cohesive. ⚖️ Difficulty & Progression The learning curve is smooth and accessible, but there’s depth if you want to optimize your strategy. As you progress, managing your empire becomes more engaging. Progression feels rewarding — you’re constantly expanding, unlocking new options, and gaining more control over the map. 🧩 Fun Factor / Addictiveness The gameplay loop is highly addictive: acquire → monetize → expand → repeat. Watching your income grow while taking over the city is genuinely satisfying. The humor also plays a big role, constantly poking fun at modern corporate culture and keeping the tone light. Replayability is solid, especially for players who enjoy optimizing systems and fully exploring the map. ✅ Conclusion Shakedown: Hawaii is more than it seems — a smart mix of action, strategy, and satire. ⭐ Recommended for: fans of classic GTA-style games and light management systems 🚫 Not ideal for: players looking for deep storytelling or realism If you enjoy controlled chaos combined with smart progression systems, this game delivers. [/quote] [/code]
This game is similar to the classic Grand Theft Auto titles, the real old ones that were in 2D. With an atmosphere reminiscent of GTA Vice City. There are lots of properties to buy in it. A rather fun game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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