
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
couldve been an awesome game. the devs decided to do nothing with it and left it barebones. strong unique foundation with no content updates. all community requests for updates ignored. no communication, just 1-sided devblogs that cement the idea this game is going nowhere. last content update was almost a year ago and barely added anything (modifiers)
It is a good game, especially for the price. However, I don't really see why you would play it more than once (a year?). The updates seem very infrequent and not much is added. One new case type has been added since I last played a year or two ago (kidnapping). Once you've been in a city for long enough every case is instantly solved because your databank is so vast already. This ties into my next point: The fingerprint meta. There seems to be no other feasible way to catch the killers without fingerprints which ends up becoming quite boring after a while. The citizens seem to be locked to 1 piece of evidence they can give about the killer. They usually tell me about the build. The vmails might tell you another feature: hair. And then that's that. Better get to finding that finger print! Also, access to the government databank feels quite lame too, however, very necessary at other times. The controls are extremely janky as well, in my opinion. The game can be quite laggy at times.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра хорошая, но уж очень много лагов. задания могут не сдаваться. или ты не можешь заговорить с человеком, с которым назначена встреча на получение задания
Игра топчик, можно вообще забить на расследования и начать грабить всех подряд, но полная безнаказанность быстро надоедает. Буквально избил и обчистил весь жк, однако, как только вышел на улицу, штраф пропал. И так все время. Нпс не самые умные и сильные, уйти от них обычно несложно. Даже если попасть в больницу, где предложат заплатить 10% от вашего счета, можно просто сбежать. И все забьют болт👍
Reviewing (mostly) every game (or DLC) in my library, part 618: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10) While I haven't played [i]Shadows of Doubt[/i] very long, I'm super impressed with what I see so far. It drops you into a fully simulated noir city and basically says, “good luck,” which is either thrilling or mildly overwhelming depending on your tolerance for chaos. So far, I lean toward both. The atmosphere is top-notch: moody, melancholy, detective-y. The stylized pixel style is honestly kinda cute. And the gameplay ... [i]wow[/i]. You get some brief instructions on the mechanics in a tutorial case, but you're barely scratching the surface. There's a solid foundation to guide you—you have a cool corkboard system, customizable notes, character sheets, leads, and so on. But for the most part, there's no clear path, no “press X to solve crime” moment. You’re expected to actually think, break into places you probably shouldn’t, read through emails, connect names, and slowly piece together what happened. It’s messy, sometimes confusing, and occasionally janky—but when things click, it feels incredibly rewarding in a way most detective games don’t even attempt. It genuinely feels like you’re solving a case, not completing a checklist. [b][h2]Pros:[/h2][/b] ✅[b] The sandbox design is ridiculously impressive.[/b] Every case feels like it exists independently of you, which is rare. I was investigating the tutorial case and entered a cafe. On a bulletin board in the corner of the door, two cases required my expert assistance. So I called up the number on the poster and got lost on a missing item quest! In general, NPCs have schedules, buildings are fully explorable, and information is scattered across the city. You might find a lead in a trash can (happened quite a bit), a note on a desk, or a random coworker who knows just enough to point you somewhere new. You literally have to think, "how would I get this information in real life?" ✅[b] The immersion and atmosphere.[/b] Man, I love how the whole city has this cold, rainy, dystopian noir vibe. Neon lights, cramped apartments, and buzzing offices all feel like something straight out of a movie. It's cool how the devs merged the 1980s with technology. Nothing like being watched on a security cam while looking underneath a stranger's house mat for a key! There's a lot of lore/notes scattered around the world, too. It’s one of those games where the setting does a lot of the storytelling for you. ✅[b] Freedom of approach.[/b] There’s no “correct” way to solve a case. You can go full detective mode, carefully gathering evidence, or just brute-force your way through by breaking into every apartment tied to a suspect. Both approaches work technically. I, for example, decided to pose as a health inspector to investigate a cafe where my suspect last ate at (long story). Another time, I broke into an old woman's house, knocked her out, and robbed her for $$$. That level of flexibility makes each investigation feel personal, even if the underlying systems are procedural. [b][h2]Mixed:[/h2][/b] 🟨[b] The learning curve is real.[/b] The game explains the basics, but after that, you’re mostly on your own. Figuring out how to efficiently gather clues, track suspects, and not waste hours chasing dead ends takes time. It’s not necessarily a bad thing, but it can feel overwhelming early on. There were definitely moments where I sat there thinking, “Okay… what am I even supposed to do next?” 🟨[b] Jank and rough edges.[/b] The ambition here is huge, and you can feel the strain. NPC behavior can be a little off, interactions aren’t always smooth, and sometimes systems don’t communicate clearly with each other. [b][h2]Cons:[/h2][/b] 🟥[b] UI and usability issues.[/b] The interface does its job, but not always gracefully. Managing clues, organizing evidence, and navigating menus can feel clunky, especially when you’re juggling a lot of information. In a game this dependent on tracking details, a smoother UI would go a long way. I didn't want to pin every bit of evidence I have, but many times, I found myself trying to remember a receipt I found an hour ago. Sometimes papers will stay pinned on my evidence board, even when I have flipped through them once. [hr] If you enjoyed this review, please check out my curator page to find more: [url=https://store.steampowered.com/curator/45814768-Verdict-Play-or-Pass/]Verdict: Play or Pass. [/url] Also, please leave a like and visit [url=https://steamcommunity.com/groups/Indie_Gems]IndieGems[/url] and our [url=https://www.youtube.com/@IndieGems2]YouTube channel[/url] for more reviews like this one. [/hr]
Я ограбил и избил всех жителей города. Я пробирался в квартиры эшелонов где выносил все самое ценное. Если хозяева приходили то я забивал их ножом или выкидывал в окно с 30 этажа. Я избил пенсионерку за 50 крышечек, я вынес все вещи моих соседей и продал в ломбард, а потом обнес ломбард и продал ему же все вещи. Я избивал до полусмерти невиновных, полицейских, врачей, свидетелей моих преступлений. Я коллекционировал орудия убийств маньяков, вся моя квартира завалена синхродисками, алмазами, кубками, часами... Иногда я просто напиваюсь и иду резать всех кого вижу, кидаюсь в толпу мусорками, бью стёкла просто так, режу кого нибудь в подворотне и скидываю труп в океан или в горящую бочку. А так да, я хороший детектив, а что главное честный! Я всегда ловлю всех маньяков (Правда в процессе избивая свидетелей, полицейских, вдов, и детей), я всегда бережно храню все улики (В ломбарде) и не только улики. У меня отличная репутация, всегда много денег, нет проблем с законом (Так как даже после всего того что я описал выше полиция не стреляет только завидев меня), правда иногда я просто забиваю на расследования преступлений ведь у меня всё есть, а если этот город сам себя перефигачит мне же больше достанется. Я обнес все квартиры, заводы, офисы, отели и кафе этого города. У меня более 300 паролей, и досье на каждого жителя. Я стану примером для подражания как современный Шерлок Хомлс, про меня будут писать книги, рассказывать детям в школах, и лишь компания старч кола будет охотится на меня до конца дней ведь из своих миллионов я не смог найти 1000 крышечек на погашение долга перед ними. Впрочем учитывая что всех коллекторов я выкидываю в окна, а квартиры всех руководителей старч колы разграбил они наверное уже забили на это.
Very fun. As a broke gamer, i'm happy i got this when it was for sale :) Also, I would like to thank CallMe Kevin and Insym for allowing me to discover this game! (Yes. I know im playing this in 2026. And yet, it's still so much fun.)
O jogo realmente é muito bom mas lançaram ele cedo demais, o game ta cheio de bug, da pra ficar travado num crime que é impossivel resolver, os npc ficam atravessando paredes, etc. quando baixei o game eu tava com muita esperança, curti muito a investigação e a construção do teu proprio apartamento, tudo é um amor até você dar seu primeiro soft lock, é simplismente impossivel jogar sem que depois de 2 horas de save teu jogo de um soft lock. ex: fui jogar, ocorreu um crime, fui no local e não tinha digital, fui nas cameras e não tinha ninguém, tentei chutar todos os colegas de trabalho da vitima e nenhum deles era o assassino. o jogo tem uma boa apresentação mas depois você percebe a quantidade de bugs. NÃO RECOMENDO
It's late. Way too late for anyone not running numbers of bonking noggins to be out, yet here I am. I'm a 4'10" gumshoe flipping through post-it notes on a dirty payphone in a burger joint. Haven't slept in days. The memories haunt me, and the only thing that turns them off is enough booze to turn the rest of my lights off. Sadly, it's been a couple of days since that murder case where the vic had a fridge full of booze, and all those happy clinking bottles seem like the jolly theme song of fairytale that's a far better story than my life. Today I'm sitting across from an odd looking man, bright red curly hair and Buddy Holly glasses. I take a long drag from my stogie. "I heard you want him humiliated. Throw food in his face..." Murder cases weren't exactly paying the bills lately. "I can do that. Just tell me who he is." The client hands a briefcase to me, sliding it across the booth. He looks nervous, and who can blame him? Not every day you hire someone like me to devastate someone's ego for a few credits. It's not work I'll be proud of doing, but someone's got to keep the croque monsieurs on the table. Click. Click. The briefcase opens and reveals something I never expected. It's him. Inside the briefcase is a single Polaroid photo of the man who handed me the briefcase. The mark is the client. The client is the mark. We sit silently, staring at each other across the booth. His stare is blank, vacant, as if he had fully disassociated from the entire affair. I give him 30 seconds to change his mind before shrugging my shoulders and rising to my feet. I order a fresh cheeseburger from the restaurant and unceremoniously smack it on his face. He is LIVID, which is a surprise to me because he specifically asked me to do it. Nonetheless, he pulls a gun and starts firing blindly into the diner. Ducking under the booth, I crawl out of the restaurant and hope that the cheeseburger has obscured his vision enough to keep me in one piece. I beat feet, sprinting into an alley and disappearing into the great masses of the city. I stand outside in the rain doing the least favorite part of my job; paperwork. I can hear the drops beating heavy on my fedora as I explain to my diary that a man went to great lengths to arrange for me to throw a hamburger at him, and then tried to kill me for it. A few moments later, a cool $1,100 credits appears in my bank account. My social credit rises. I'm not sure if it's because I'm a good detective, or because I'm willing to entertain this guy's weird kink. Doesn't matter, I guess. There's always another crime happening in this city, and it's my job to solve it... even if I caused it. 10/10
This game has a real bad performance problem, the performance itself is like fine base level, but has MASSIVE stutters out of nowhere. Playing on a 5070, 128gb of ram, with a 24 core cpu, and even that isn't enough even with dlss on lol. The main issue i have with it, is awhile ago when I bought the game, it ran fine without any stuttering? Coming back today and all of a sudden stutters are happening and I can't really play through it. I try punching glass? Mega stutter. I try talking to an npc? Mega stutter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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