
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un detective no binario KJJJJJJJJJJ
3 genders. Lol
Amazing concept
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deus Ex Human Revolution если бы был с открытым миром и режимом песочницы
за 24 часа игры понял что слишком тупой 100тупых мозгов /10 умных
Homeless. Well, it could only go up from here. I entered Hamshack for a cup of coffee. The Starch Kola ad was blaring in the background. That's when I met her: Beatrice wanted me to snoop on her husband, Max. This is child's play. She gave me the key to their apartment and told him that I was a cleaner. I hardly needed the time she allotted to find everything I needed and more. That everyone leaves their passwords written down continues to puzzle me. Then I saw something strange in Beatrice's nightstand: A note from "Mary". In the same handwriting? This wasn't the first time I'd seen notes from Mary. This Mary person had been in contact with several people. A more chilling thought: I met Mary. Mary Peters. She hired me for a job under a pseudonym, but I recognized her face from some employer records. —How I got my hands on those isn't important.— If this was the same Mary, she was also emailing people about an operation of some kind; didn't want "them" to "catch on". It was a mystery for another day. I know it's illegal, but I needed more evidence to prove Max was cheating, so I went to his workplace, snuck into his office, and found what I needed: A crumpled draft love note he was writing to a guy. "That's it?" I was expecting more, but it would have to do. I tracked down the love interest, his full name was Nicholas Fox, and knocked on his door. Due to my natural charm, —well, it wasn't "natural" per se. I enhanced my physical appearance with a DNA modification I found in— Anyway, the point is, he confirmed his identity, said they were "friends", and confirmed all suspicions. He was a nice guy. I said goodbye. Then I looked at her grocery list: Get proof of cheating: Check. Identify the person he's seeing: Check. Get a picture: I should have done that when he answered the door. She also requested that I throw food in the "target's" face for an extra 300 crows. I assumed she meant the person Max is is cheating on her with, which is kinda messed up. Of course, I could have thrown food in both of their faces just for good measure. I didn't have any food on me and I was getting hungry, so I headed back out into the street. Picked up some noodles; I couldn't let them completely go to waste. I left just enough to toss at Nick. As I reentered the complex, I heard something on the scanner: *Another* murder. "Why now?" I thought. I needed to hurry. I ran back up to the fifth floor and picked Nick's lock; I could do this faster than he answers the door. The lights were out; he already went to bed. "So be it." I entered his bedroom. There he was, already zonked, not under the covers, and in his underwear. I turned on the flash and snapped a picture. He slept through it! It was time for the noodles. That woke him up. He flailed out of bed, fists raised against me. I darted out of his apartment and rushed to the murder scene. The enforcers were already on site. They don't solve murders; it's just paper work. I needed to keep a lower profile, so I looked for a way to investigate undetected. My name is Colt Lockwood*, and this is what I do.** *That's what I went with when starting the map. **The noir filter helps me stay in character.
재밌습니다
I am a huge fan of this game and it's style, although it does get very repetitive after some time. Needs a few more updates to expand the gameplay and such, it'll be amazing then.
Recomendado, me gusta acusar de asesinato a personas negras aunque sean inocentes y no tengan nada que ver con los casos.
В некоторых моментах игра ощущается недоделанной, но в общих чертах неплохо
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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