
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shadows of Doubt (SoD) is a procedural detective adventure in a cyberpunk-lite setting that will leave you wanting more. (Really, I wish there was more content) You play as a private detective in an isolated floating city where murder and theft are common and people are desperate. Without any support beyond your notebook, fingerprint scanner and real-life intuition; you will need to investigate crime scenes, collect evidence, interview potential witnesses and finally track down and arrest the perpetrator. Cities are procedurally generated from a small asset pool of buildings styled after 1950’s-1980’s American architecture laid out in a square grid. Both the building and street names are also procedurally generated, offering a new city every time you start a new game with a few common elements across the cities. What is even more impressive is the hundreds of NPCs that are generated with each one given a name, address, phone number, occupation, fingerprints, blood type, marital status, friends and daily schedule. (and more!) The setting is a cyberpunk setting, but this is only a light touch that mostly applies only to the technology of the world. (Automated turrets, anachronistic computers, cyberware upgrades in the form of Sync-Discs) The game has just as much in common with Raymond Chandler than William Gibson. Murders happen regularly and the player is only given an address to the crime scene, but beyond that no other information is given. It is on the player to investigate the crime scene, (often having to avoid the police trying to lock the area down) and find clues that lead you to the suspect. This is one of the games’ greatest strengths as the investigations are very open-ended with many routes to find the perpetrator. Look for a murder weapon, scan footprints on the ground, find their address book, check for fingerprints, review security cameras, interview neighbors, go through the victims email and see if someone might want them dead; there’s lots of options to get to the answer, but just as many can end up being dead ends that lead to nowhere. This is brilliant as a game isn’t afraid to let the player fail an investigation, making difficult cases memorable and solving them satisfying. Side quests do exist in the form of contracts which are posted around the city in diners and city hall. They are made up of simple tasks like public humiliation, catching people in affairs and the recovery of stolen items and are meant to fill the time between investigations. Often, they give only giving small vague clues and you will need to use your detective skills to fill in the rest of the case’s details. These are quick and fun and are useful when the player needs a quick bit of cash in a hurry. In addition to the investigation aspects of the game, the game also has survival mechanics that exist to immerse the player in the world. The player will need to tend to hunger, sleep and thirst, but also respond to being cold, wet, injured, sick, drunk, etc. Most of these are easily avoidable and can be cured quickly, but they are nice touches that help the feeling of being a detective in this world. I mean what is a detective story without going over the details of a case with a donut and a cup of coffee? The player will also benefit from purchasing an apartment in the city to have a place to sleep and store things. Almost every room in the city can be rented and on top of that it can be remodeled with different floors, wallpaper and furniture. It is not central to the gameplay, but it’s fun for the kind of player that likes to roleplay. Now for the bad. - The procedural nature of the game does not allow for much flexibility, the cities are created from a small pool of assets and no matter how big/small you make it, it’s going to be the same buildings repeatedly. - There is no shortage of bugs of both the visual and gameplay kind, sometimes this results in cases that are unsolvable due to evidence not appearing. - Combat is pretty…bad; for the most part ambushing people with a melee weapon works well enough, but the blocking/parry system is frustrating at best and feels broken at its worst and it’s mostly advised to skip it all together. - The biggest problem is that the longer the game goes on, the more information you accumulate about the city and its residents, which can occasionally make the late game a complete cake walk. For example, if you previously gathered info about a victim’s co-workers in a previous case you now have all that information on file. Now if any of them are involved in a later case as a murderer, you will find evidence that points you to them immediately, almost completely removing the investigative part of the game. Although this is natural and makes sense, it is an inherited flaw that unfortunately cannot be avoided without stripping away the simulation aspect of the game which allows for the player to use accumulated knowledge of the city. - It appears the games production is mostly over. There have not been large updates for a while and there isn’t much communication from the developer(s). Recently there was a “modifiers update” which added a few gameplay options, but they are small (but welcomed) additions to the game. We can hope that ColePowered Games has more planned for the title, but do not buy the game expecting there to be significantly more content added. -Performance is poor despite not being graphically intensive, what's up with that? Overall Shadows of Doubt is an excellent detective game because instead of giving the illusion of investigating crimes, it puts the task in the players’ hands to be as good (or bad) of a P.I they can be. Throw in the moody retro-cyberpunk setting and a dynamic city that requires real world thinking and you have an indie title which people will be recommending for decades.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no auto save
The city calls out to me like a cheap escort, she doesn't want me but she needs me.
I want to like this and the game had a lot of promise in early access but there have been virtually no improvements from early access to current release. City generation is still broken and doesn't generate all the possible black market stores even on the largest settings. Businesses with low employees (particularly some of the black market stores) never open because their employees can't seem to make it to the store. Phone routers just don't spawn in some buildings despite there being the room for them to. They never did anything with the floor -2 rooms in buildings. Lot of promise, but not follow through.
SO the game could be amazing its just put together really really badly.... the whole game feels like a puzzle with no pieces in the box actual cases: 1:find this person in this whole apartment complex, they have blue eyes and average build. 2:person has green eyes and works in a bar. 3: person has type f blood type and type b handwriting in the whole city find them, the game also just stops generating murders quite frequently. normally in a game your like w.e ill grab another job quite this one... the game makes you go through a noir process where you meet the person and get a breifcase with INFO in it and the info is the person has blue eyes....could you image hiring a P.I and being like my wife has blue eyes and is average height can you see if shes cheating on me I could tell you her name and give you a picture of her but you know that would make sense.... good game...executed poorly if the creator comes out with an update that puts a setting in the gameplay creation that just allows more starting clues per job it would fix everything currently you get 2 random ass clues like the person has size 10 feet and has red hair... and it makes the game actually impossible.
nah its not fun since the game has zero hand holding but also isnt as sandboxy as i thought it was, there are some very strong limitation that just prevent me from actually doing detective work, hard passs
Full of bugs that don't allow the completion of any cases. Not being able to pin any info to the case board, not being able to retrieve a case resolution form, addresses that don't exist or navigation that points you to the wrong address then being sent on a goose chase just for where to start. Also runs like ♥♥♥♥♥♥♥ for a such a low quality game.
Wasted potential. This games runs like trash, barely playable with controller, missing basic feature like idk controller sensitivity above 50???? It takes ages to do a 180. I wish this game would've been made by anyone else but these devs.
I love commiting crimes to solve crimes
[b] I spend half my playtime investigating in-game, and the other half investigating what's what's wrong with my game [/b] If this game got the time and care it needed, it would be a fantastic experience. From viewing the long patch infrequency, it appears that the studio has abandoned the game. I love this unique take on the genre and enjoy the game's mechanics but bugs, memory leaks, and other issues can't be overlooked. Given the 44% sale, I feel like my money was well spent although I was mislead into believing this was a full release game, which it definitely is not. If ColePowered Games creates another game, I won't purchase out of principle because I [b]don't support dev's that don't support their own projects/community by failing to follow through on the development[/b]. They took the bag and ran, which was honestly a huge fumble because this game could've actually stand the test of time. Guess they expect the mod community to deal with it from here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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