
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clunky controls hold this game back massively, it reads like it could be fun on the surface but once you get into it there are awkward menus to navigate. a really strange AI that seemed to find me no matter where I cam out of vents and a really uncomfortable combat system. This experience is even worse on controller with half the pieces of evidence I collected disappearing after it had been pinned to my board. I would not buy unless it's substantially discounted, I have been sorely disappointed.
A fantastic concept for a game that feels half-baked or in early access. After about 6 hours with the game after the scripted tutorial, I've gotten nothing accomplished. I'm wandering lost in a city of nigh-identical blocks. NPCs are comically unhelpful, dude's roommate has been kidnapped and he refuses to answer any questions. No prints in the apartment after breaking in to investigate. I never see the ransom note, I'm just told about it, so can't check that either. Phone number is unlisted. Note takes me to a dive bar. There's a camera to hassle me while investigating but no surveillance station to check the footage. There's a surveillance station next door to the victim's apartment but I'm having to break into the building owner's place and the security guard's place, trying to get passwords to use the PC. I have to pass time to wait for the guard to leave home to look for her code, then I have to pass time again for her to leave work. But I can't pass time because there's nowhere to do so. I sit down in a 24 hour cafe and somehow aggro everyone on the block for trespassing when it closes? I could barely find a place to wait for an hour, least of all six. As ambitious as a randomly generated city with random mysteries sounds, I don't think it works. The NPCs can't provide useful information. I've crawled through vents that literally go nowhere or lead to featureless, enclosed balconies? NPCs are constantly falling over. For an immersive sim there seems to be very little you can do. Can you play the game as a completely law-abiding detective? I don't think you can get anything done without breaking in everywhere. Can you guess a password from birthdates or other data, because so far every one has come from a sticky note, sometimes at the site. I'm giving up on my first case because I can't follow up on any of my leads.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 16.5K | 92% | $19.99 | |
| $9.5M | 16.7K | 90% | $16.99 | |
| $9.5M | 14.2K | 92% | $19.99 | |
| $9.5M | 18.2K | 94% | $29.99 | |
| $9.5M | 26K | 90% | $9.99 | |
| $9.5M | 12K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 65 | 72% | $9.99 | |
| $1.7M | 6.3K | 84% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $22M | 39.9K | 88% | $19.99 | |
| $2.6M | 3.5K | 86% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to love this game, the ideas behind it are great, and at it's best it's a lot of fun, and there's nothing else like it. Unfortunately this game is a technical trainwreck: - The biggest problem is the bugs. This game frequently doesn't work as it's supposed to. Quest items don't spawn (or fall through the level or something), searching for people you already have detailed info on shows no results, you progress through a case only for it to fail to load the next stage, your city generates without a sync clinic, the list goes on. - The evidence that cases start with doesn't seem to be doled out with any consideration as to how useful that evidence is. For example a name, address, or phone number is very useful information, but someone's height or shoe size is not very useful. Sometimes the cases are generated with evidence that is near impossible to follow up on, like someone's build, height, and blood type. - The game does a poor job of communicating how core mechanics work (arrests and briefcases, for example), so don't feel bad about referring back to the forums when things aren't clear. - The performance is awful. On this laptop it's basically unplayable (mostly because the lag causes inputs to get stuck), but even on competent gaming machines there are frequent hiccoughs and stutters. For what the game is, this is surprising and annoying. These are things you would expect to be addressed when moving to a full release, but it seems this game never got past these problems.
Everytime I try to play this game I get reminded why I don't List of bugs I've experienced Falling through elevators NPCs floating in the air through elevators NPCs having wallhacks NPCs in a perpetual loop of trying to do a task but failing due to the map generation being buggy THE SYNC CLINIC NOT ♥♥♥♥♥♥♥ SPAWNING NPCs sleeping in bed's upside down. Windows being one-way Many more I have probably forgotten about over the years. If the devs kept this game in early access like they would have this would be positive since the game is actually fun, but they decided to be jewish and release it while the game is bare bones on content and infested with bugs. ♥♥♥♥ this dev team.
I have no idea how the reviews for this are so positive. most cases are impossible to solve through any kind of deduction and just require brute force, like breaking into every apartment in the game and scanning for fingerprints or looking for everyone whose first name starts with a certain letter. I've restarted the tutorial 3 times now, and it's been completely unsolvable every time. victim made a call to an unlisted number, the number I get from checking the last call on their phone gives me a person who won't tell me anything, going to the diner doesn't help because even if I get lucky and there's a way into the back room that isn't in line of sight for someone 24/7, there is someone sitting at the computer, and even if I beat that person unconcious, it turns out that all I get from the computer is a picture of the victim eating dinner. I've read the contact list and correspondence for the victim, broken into all their contacts' homes, read all THEIR correspondence and their address book, and even started breaking into the contacts' contacts' homes, until I realised that it was probably just completely broken and gave up. really, really great idea, just not fun at all. also has the longest load times of any game I've played in the modern day, which for a game that often requires you to load every few seconds means there will be time where you're 'playing' for a half hour and actually play less than 5 minutes.
6 saatir bir kadini ariyorum amk karisi cik artik ortaya
i was in the same apartment when a murder happened and the killer was neither person in the apartment at the time. I hope case generation can be improved in the future, but as it stands, I think it's clear why immersive sims are often tailored and designed and not RNG
I am fairly divided on this game. It is a bare not recommend from me. It has not changed much since Early Access - the core mechanics have remained the same, only one major building type has been added (the hotel), and the game is still a bit buggy at times, both in the environment and in decorating your flat. Most importantly for me, though, some things really break the immersion. In my last game, I chose to start from nothing - no apartment, to see if I could make it from the bottom. Well, I do have an apartment now - because I stole a lot. I just happened to find several diamonds, and each diamond paid much more than the side jobs I had to take while I was waiting for a second murder to happen (which is another issue). There is something wrong if stealing becomes a more viable alternative than being a detective in a detective game. I am not encouraged to come back to this game - the promise was in solving cases, which (as other people have pointed out) play out quite similarly to each other after a while. Having said this, the idea is still sound. With more variety, this game could become a real masterpiece. The ambience and lore are still quite interesting (alternate timeline with equally alternate 70s tech); some cases end up being convoluted and fun to solve; and it is fun at the start to do illegal stuff while solving murders. The novelty wears down after a while, but maybe pick this up on sale to make this worth your money.
Can’t recommend on steam deck. Game breaking bug that prevents progression when computer password entry is required. Double entry of digits when selected once
ЭТА ОЧИНЬ КРУТАЯ ИГРА ПРО ДЕТЕКТИВАВ Я ПРЯМА ПОЧУСТВОВАЛ СБЯ КАК БУТДО Я ТИПА КАК В СЕРЕАЛАХ ПО НТВ ТАМ КОТОРЫЕ ИДУТ ДЕТЕКТИВНЫЕ ИЛИ КАК МУХТАР И ТАК ДАЛЕЕ. ОЧЕНЬ РЕКОМЕНДУЮ . ПОИГРАТЬ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.