
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 1.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 26.7Kreviews | 92% | — | $1.9M |
| $29.99 | 8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
砍砍砍 射射射 就够了
6,7/10
This game looks and feels like a Hollywood movie made in the 80s. A *Chinese* *ninja* who speaks and acts like a *typical American*, collects comic books, smokes cigarettes, drives a sports car and has a katana in one hand and a yakuza one-handed SMG in the other? Sounds reasonable to me! Pros: + Graphics. The visuals are amazing. Yes, the graphics are old, but this is another example of how a cinematic look created by graphic and level designers who actually love their work and seasoned with (cinematic) lighting will always be better than ray-tracing with realistically refracted light. Honestly, I'd love to see this game being more immersive and offering more exploration apart from the hidden trophies. + Music. My first Shadow Warrior game was SW2, which I liked back in the day, as well as its soundtrack. However, after playing SW 2013, I like its OST, including the main theme, much, much more. That's the kind of music I'd expect to hear in an 80s movie called Shadow Warrior. + Gameplay. It's all about shredding demons into pieces, and it's... surprisingly fun. There're some issues, though, which I'll talk about below. + Characters and story. There aren't many characters, that is. Lo Wang and Hoji make a good team. The Kyokagami twins amuse to some extent, but for the most part they're annoying; the good thing is that Lo Wang treats them as they deserve by [spoiler]blowing them up along with the ship[/spoiler]. The story is an anime soap opera comic about ancient Japanese gods. I'd prefer it to be more down to earth, but I think Shadow Warrior was never about the story, so that's fine with me. Cons: - "Crashes." For me, the game itself crashed only once, but several times after completing a level, the game was stuck when doing calculations on the results screen. I believe that could be caused by newer hardware or by a newer version of Windows. Anyway, I recommend that you manually save your game after arenas when you feel like the chapter is about to end (for me, each chapter took approx. 1 hour). - Gameplay. Starting from Chapter 12-13, it feels like the devs put less effort into the remaining chapters since there're a lot of annoying dull corridors, offices and labs, encounters with enemies happen more often, and some of the arenas are poorly designed. - Firearms. Most of the guns have little to no impact and have poor accuracy, specifically the revolver, SMG, shotgun; the crossbow is decent though. Guns feel much better in the sequel. Personal preferences: +/- There're [spoiler]4[/spoiler] different bosses, [spoiler]5[/spoiler] bossfights, but only [spoiler]2[/spoiler] types of bossfights where you either [spoiler]slice your opponent with the katana[/spoiler] or [spoiler]shoot at the opponent's armour to strip his weak spots and deal maximum damage during a given time window[/spoiler]. Still, the bosses are fun and not challenging. Also, you have the option to save your game state during a boss fight. +/- The game isn't as difficult as it seems. I played on Insane and didn't really use any of the KI techniques (apart from healing, of course), just katana + LMB + dash and some guns for bigger enemies. However, for those who find just slashing enemies boring, those KI skills/powers should make it more interesting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 3.4Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ставлю класс данной игре исключительно из-за отссылки на таксидрайвер и Трэвиса, если бы не то это, то игра была бы для быдла, а так респект и уважуха
You become a shadow warrior
Ло Ванг делает вжух!
what do you mean "shadow warrior"? he's right there...
Good game. I'll probably buy whole bundle on next discount.
Z katany napierdalam nie widzisz?
Muito bom, eu demorei para jogar essa nova versão do shadown Warrior, eh antigo mas o jogo é lindo, muito massa, lembra bem os classicos da 3d healms modernizado, vale muito a pena
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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