
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 2.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
İlk defa gerçek zamanlı bir strateji oyunu oynadım. Keyif aldığımı söyleyebilirim. Artılar: ✅Karakterlerin özellikleri oldukça yerinde stratejileri karakterlere göre kurması keyifli. ✅Hikayesi oyun için yeterince iyi, belirli bir yerden sonra devam etme motivasyonunu veriyor.(Başlarda sadece oynanış devam etme sebebi.) Eksiler: ❌Bir kaç bölüm daha kısa olsa daha tatmin olmuş olurdum. (Oyunu daha fazla deneyimlemek isteyenler için bir sorun olmayabilir.) ❌Karakterlere toplu komut verme işlemini yaparken keşke zaman yavaşlaması veya durması olsa dedim. ❌[spoiler]Samuraylarla ilişki yürümez.[/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1521.4/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Traditional Chinese +1 more
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
鹤山旧馆网生尘,案上残樽尚染春。 曾借刀光谋夜路,同凭剑影破重门。 一襟忠骨酬君诺,半世柔情付梦痕。 我自归来君已去,空留风月吊孤魂...
主要说说和赏金奇兵3的对比,因为先玩的赏金奇兵3,再玩这作就觉得难度要大不少,尤其是全徽章收集才解全成就属实是有点为难了。除了速通倒是都能正常打,但是平均一关拿到8/9徽章要4-5个小时,容易燃尽。相比之下能看出赏金奇兵3确实在将军之刃的基础上做了一些更合理的改良,难度降低了不少:影子时间是否世界暂停是按照难度来的,击晕的bot可以捆绑不用一直守着,也有更多让高级bot离开站位的方法。相比之下将军之刃的一些徽章获取必须要用一些非常邪门的方法,甚至不看攻略很难很难自己想出来的逆天方法,这就有点背离游戏本身的乐趣所在了。再一个这作不能快进,等角色跑路或者组合时机会浪费很多时间。但是将军之刃的日配非常不错,代入感会更强一些,yuki和小熊非常可爱hhh。如果没玩过mimimi的rtt,建议还是先玩赏金奇兵3,总得来说都是非常上乘的佳作。
this one is just for people that for whatever reason loves this genre, like i do. It's tidious, sometimes your character gets stuck in what it seems like a pixel of a random thing laying around, it's that level of jank that isn't fair for a game as challenging as this one, i recommend playing it with a controller, is way easier and more direct action, i don't dare playing this with keyboard and mouse. I like this game ? sometimes i do, sometimes i don't.
Eigentlich ganz gut, aber ein paar Punkte machen das Spiel etwas anstrengend. So gibt es sehr viele Bugs und je höher man in den Missionen gelangt, desto häufiger werden sie. Auch die damals gefeierte japanische Tonspur ist zwar ganz nett, aber wenn man alles lesen muss, dann ist das einfach nur anstrengend. Insbesondere während der Missionen, wenn man sich gerade auf einen Gegner konzentriert und dann etwas gesprochen wird, liest man nicht immer mit. Es gibt zwar eine englische Tonspur, aber von einem deutschen Team hätte ich mir eine deutsche Fassung gewünscht. Außerdem finde ich das Leveldesign nicht so prächtig. Es werden immer mehr künstliche Hürden geschaffen, die nicht unbedingt Sinn ergeben. Warum muss Takuma mit durch den Brunnen, wenn er dann gar nichts mehr macht? Warum geht der Schlüssel nur für einen Brunnen? Weil ich den Turm ständig übersehen habe, hab ich mich in der letzten Mission ewig zum zweiten Brunnen gekämpft, nur um dann zu merken, dass dieser nicht mehr nutzbar ist. Auch empfinde ich die Missionen ein wenig zu groß. Schließlich mangelt es auch an der Qualität der Steuerung. Wie oft hab ich daneben geklickt, wie oft bin ich stehengeblieben, falsch gelaufen und gestorben, weil die Bäume im Vordergrund einen Klick aufgefangen haben... Ständig hüpft man mit der Kamera auf und ab, weil man im Gebirgslevel etwas die Kamera drehen will. Es nervt extrem. Ich hab mir das Spiel 2018 gekauft und nach 50 Minuten "pausiert" und jetzt doch endlich durchgezogen. Eine Freude war es nur teilweise und ich sehe es auch mit einem nachträglich weinenden Auge, weil man hier sieht, wie Daedalic sich immer weniger der Qualität verschreibt.
An absolutely terrific masterpiece, one of the best games I've ever played. I'm genuinely trash at strategising anything but I love stealth games an awful lot and this game was such an absolute joy to play I'd be depressed if I hadn't found out Mimimi has made more games like it. I'm not as much of a sucker for the Edo period as for the Sengoku but the Japanese localisation (minus the English subtitles which I assume are just 1-1 for the English dialogue, reading them made me cringe a fair few times tbh) was amazing but even if the game was set elsewhere, gameplay alone would make it a masterpiece. If you love stealth, you should really try this. If you love strategy, you should really try this. If you hate both, you STILL should try this (there's even a demo, what more can you ask?). The satisfaction that comes from a complete level, after mistakes, ♥♥♥♥-ups and enemies suddenly being smarter than expected really took me back to Splinter Cell: Chaos Theory played at the highest difficulty...an amazing rollercoaster. Can't wait to put my hands on Aiko's choice.
为什么手柄玩不了,配置错误?完全支持也不行服了
A surprisingly tough top down tactical puzzle game, it was really fun if not a little frustrating in places. I'm pretty dumb though so do with that knowledge what you will. It's worth picking up, each mission is vast and rewards patience while the player characters have their own strengths and weaknesses so it's up to you how to use each, either alone or in combination to achieve your goals... it's a pretty rewarding feeling.
Really good fun — Challenging, all sorts of different possibilities to achieve one result. Great RTT game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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