
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 2.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OUTSTANDING GAME! Funny enough only this and Tenchu Stealth Assassins seem to be the ONLY two Ninja games about STEALTH?! Why is that rare? Imagine if there were hundreds of Pirate games but only two had ships, or hundreds of Westerns where only two had guns?! Yet there is only TWO Ninja games based on stealth and everything else is a side scroller beat em up or hack and slashed. Hope we get a second Shadow Tactics. Stealth based Ninja games are needed.
[h1]Commandos in Edo Japan? Yes, please.[/h1] [hr][/hr] [b]Shadow Tactics[/b] is a masterclass in tactical stealth. If you grew up playing the old [i]Commandos[/i] or [i]Desperados[/i] games, this is exactly the nostalgia hit you’ve been looking for. The developers clearly put so much time into making this a true stealth experience where every move matters. [h3]Why it’s a must-play:[/h3] [list] [*] [b]Gameplay:[/b] Pure, refined stealth perfection and needs to tactical. [*] [b]Challenge:[/b] The [b]Badges[/b] add an incredible layer of difficulty, forcing you to approach missions in ways you never thought of. Not to mention about the [b]Hardcore[/b] mode. [*] [b]Vibe:[/b] Gorgeous atmosphere and tight mechanics. [/list] The devs didn't just make a game; they revived a genre. If you like thinking your way through a problem rather than shooting through it, buy this immediately. [h2]10/10 – Would recommend without thinking twice.[/h2]
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Reviews, worldwide (the counter carries no country): 1521.4/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Traditional Chinese +1 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Популярный [i] «Immersive sim» [/i] от мира инди, сочетающий в себе дух олдовых Коммандос и прекрасно переданную атмосферу Японии. Визуал, различные возможности прохождения, удобный интерфейс, взаимодействие между героями, сложность, общая тактика - делают игру от студии Mimimi поистине запоминающейся на долгие годы. Обязательна к прохождению всем любителям данных жанров) [b] 10/10 [/b] конечно же.
[h1]Shadow Tactics: Blades of the Shogun[/h1] Instead of rushing into fights, the game rewards patience and strategy. Each character has unique abilities — from silent assassinations to distractions and long-range kills — and you’ll constantly be figuring out the perfect way to slip past guards, eliminate targets, and stay completely unnoticed. [b]What works well:[/b] • [b]Excellent tactical gameplay:[/b] Every level feels like a puzzle where planning and timing are key. • [b]Unique characters:[/b] Each member of your team has different skills that open multiple ways to solve missions. • [b]Beautiful level design:[/b] Japanese castles, snowy villages, and forests look fantastic and are packed with strategic opportunities. • [b]Shadow Mode mechanic:[/b] Lets you plan multiple actions and execute them simultaneously — incredibly satisfying when it works perfectly. [b]Some negatives:[/b] • [b]High difficulty:[/b] Mistakes are punished quickly, so expect lots of trial and error. • [b]Slow pace:[/b] Players looking for fast action may find the stealth gameplay a bit methodical. • [b]Occasional repetition:[/b] Some mission objectives feel similar over time. [u]Overall:[/u] Shadow Tactics is one of the best modern stealth-strategy games, combining smart level design, interesting characters, and deeply satisfying tactical gameplay. If you enjoy carefully planning the perfect infiltration, it’s incredibly rewarding. [b]Final verdict:[/b] A brilliant tactical stealth game with challenging missions and fantastic design — perfect for players who enjoy strategy, patience, and pulling off perfectly timed ninja operations.
This is one of the easy recommendations people give, myself included, when it comes to tactical stealth games in the vein of the well known "Commandos" series or other similar games. If you are not familiar with that genre of games, this one can also serve as a good introduction to said genre. Expect about 20-25 hour worth of gametime, easily worth the price. The characters are fun, the story is enjoyable and the mechanics of the game/gameplay are well made.
One of the best stealth games ever made. Every character brings unique abilities, creating countless tactical possibilities and making experimentation incredibly rewarding. The story remains engaging from beginning to end. Simply put, this is the tactical stealth game by excellence. 100% Completion Time : 83.4H Completion Difficulty : 6/10 Playthroughs : 2 - 3 Missables : None Notable requirements : Complete the campaign, earn every badge in every mission ( speedrun, highest difficulty, debuff...).
Lots of fun, but terrible ending for all the thinking ya made me do!!! :D Def worth playing.
Что называется, ничего не предвещало беды... Мне очень понравился Desperados 3 от этого разработчика, стелс-тактика в изометрии с вариативностью, крутыми персонажами и сюжетом. Думаю, дай-ка опробую их предыдущую работу, она в своё время немного хайпанула и оживила, казалось бы, позабытый жанр такой игры, как коммандос (в который я, правда, не играл). Помню, сперва опробовал на пиратке, не зашла сразу же почему-то. Решил купить лицуху, тем более на неё очень часто бывает гигантская скидка. Сначала пошло хорошо, хотя от графики плакать хочется, да и оформление немного не так впечатляет, как на скриншотах. Набор механик знакомый, сразу видно, от кого и чего отталкивались МиМиМи, когда делали свою следующую игру с определенными изменениями. И вот потом понимаешь, что здесь всё хуже исполнено. А именно камера, которую поворачивать надо постоянно, а как следствие, пострадал и лвл дизайн, из-за которого здесь почти все проблемы, он здесь спроектирован максимально неудобно. Отсутствие замедления непривычно, ты можешь задать определенные действия персонажам для синхронного взаимодействия, но при этом будь добр делай это в динамике, что гораздо сложнее исполнить и лишает тебя элемента продуманности с временным интервалом. На 7 уровне я вообще охренел от гиперзрячего АИ, который тебя ВИДИТ в зарослях в болоте издалека, когда ты гасишь врагов бесшумно, причем неважно, сам ты это делаешь или при помощи ловушки, игра тебя буквально ЗАСТАВЛЯЕТ идти по определенному маршруту вместо того, чтобы выискивать решения задач и проходить определенные участки локаций. Мобы расставлены таким образом, чтобы друг друга палить, причем иногда даже не по одному на 1 квадратном метре. Про самих героев даже говорить не имеет смысла, типикал японщина с характерными для того периода времени особенностями, да и не слишком сильно запоминаются, переживать за них вообще не хочется. Единственное, что радует, так это то, что сам разраб очень сильно вырос над собой за 4 года, потому что Desperados 3 оказался на несколько голов выше ST. Тут и события происходят вот буквально сразу, без должного разгона, и визуально игра не всегда эстетична, к нарративу тоже есть вопросы по наличию такого количества оружия в данной эпохе. Ну не моя это тема, не фанат самурайства с сёгунами и переворотами по-азиатски. Надеюсь, заключительная работа про пиратов тоже будет лишена подобных недостатков, а то с ними каши не сваришь. Короче, я хз, какой палец ставить, игру отправлю в бэклог, болота убили/добили меня окончательно, понимаю, что это 1 игра мимимишек в линейке жанра 10-х годов, но такие недостатки прощать кощунственно, конечно. Хотя здесь есть и неплохие миссии. А на нашивки и ачивки традиционно похyй.
This is just a masterpiece of stealth tactics in a stunning setting!
9分。同类型游戏里的巅峰之作。但为了刷所有的过关要求,一关得来回玩很多遍还是太折磨了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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