
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 2.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hornest opinion: I suck at this game! It can definitely be finished faster First time trying this sort of game. And there quite a bit to it: 1) love the art style choice here. Has a cartoonish vibe to it while still being in the realm of seriousness. 2) Locations a very varied and beautiful design. 3) Each map has different approaches so there is no one single solutions 4) Story it surprisingly solid for the shortness of the game. 5) Hardcore is really hardcore and is quite a challenge. Very little room for misstakes I'd say. 6) The pathway can be a bit clunky at times. Leading to detection 7) That the maps require you to rotate the camera is a nice system, but it can also be annoying in spots where you have to do multiple task quickly Recommendation: Solid game and worth a try. Has some replayability through trying trial runs or selfimposed challenges.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1521.4/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Traditional Chinese +1 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good fun — Challenging, all sorts of different possibilities to achieve one result. Great RTT game!
The distinction between characters is executed brilliantly, with each protagonist possessing pivotal skills to open a situation. Shadow mode allows us to orchestrate tactical sequences like toppling dominoes, although the lack of a timestop during planning introduces a distinct element of unpredictability. While every stage offers multiple solutions, the overall difficulty curve is steep. Attempting a full badge completion will test your mental limits exponentially. Watching YouTubers feels like a masterclass in 'Shadow Tactics,' whereas my gameplay is purely 'Blades of the Shogun' LOL. Anyway it still counts as a successful stealth mission if there are no witnesses left alive. [hr][/hr] [h3]Reviews: 7/10[/h3]
I thought I might like this type of strategy game, but it's just too frustrating for me to control everything. I got really impatient. Visibility is a bit of an issue, especially where there is a big height difference throughout the map. I guess I'd rather play a first-person version of this. The characters were pretty cool, though.
Really, REALLY good game! Deffo worth full price! Shadow Gambit: The Cursed Crew is very similar, same dev, if you like this, you will love Shadow Gambit too, or vice versa.
It wants to be a Robin Hood: Legend of Sherwood, but it half-asses every single aspect of what makes RH:LoS good. No item pickups. Your routes through a level are exclusively planned around enemies. No central hub. No free form missions. Fixed character set on each mission. Only one way to really traverse levels. No indoors. No resource of any kind means you can't search bodies - enemies are always just obstacles, never rewards. No mechanic to bypass sections of the map or open alternative routes by trading away resources. You can't actually fight enemies in combat. Can't tie up knocked out enemies. Civilians aren't invulnerable alarm-triggers, so you can just kill them instead of planning around them. Tactical mode only allows planning one action. Bodies disappear when thrown in bushes. Enemy AI doesn't work together. Levels are claustrophobic and weirdly railroaded. No ability to cause chaos, no emregent gameplay. They legit looked at RH:LoS, said "can I copy your homework", and then only copied one item from each section. 2/10 for trying. All this technology, and games still can't reproduce what we had 25 years ago.
Great tactical game, at first didn't really like it, but after a mission or two, really enjoyed it, gameplay is like with almost every tactical game, characters have special abilities etc. Yuki is the most OP character. And like with every other Tactical game, killing everyone is also do-able and satisfying. Overall 9.5/10
Great game locked behind some of the worst controls I have ever seen in my life. No quality of life features, crouching mode doesn't function intuitively (double clicking will always result in running even in crouch mode), inverted camera stops functioning randomly or on reload (which you'll be doing a lot), 90% of the game is fighting the controls.
TERRIBLE GENRE notice i said genre not game the game is actually expertly made but the genre is just not for me as a first time player of the genre even beginner feels like it at times takes a herculean effort to even pass levels. Such a shame since the game was actually fun but alas i cant find it in me to force myself to grit through it anymore.
Игра огонь! Сюжет, техники, возможность придумывать собственные стратегии, играть миролюбиво или делать заточку в почку всем подряд - в игре есть всё, на любой вкус и желание. МИНУС игры: Надеюсь, людей (человека), который придумал, что для получения всех достижений в Steam необходимо получить все Нашивки в игре, в аду пустят по кругу стая чертей... Игра чудесная, спору нет. Круто, что есть возможность одну миссию проходить разными способами. Но, когда, чтобы получить Нашивки за одну миссию, необходимо пройти ее раз 5 (на время, на высоком уровне сложности, разные варианты убийства, или Нашивки, которые сразу вместе выполнить нельзя, еще хрен знает что), а миссий 16 (16, Карл!), то игра превращается в какое адское дрочилово!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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