
Shadow Legend is an exploration-RPG exclusively designed for VR where you play as the Grand Master of the Knights Templar in a story-driven medieval crusade. Freely explore densely filled worlds and use your sword, bow, and magic skills to save your kingdom from the destruction of Lord Adaroth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 536reviews | 79% | — | $259.3K |
| $24.99 | 670ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
grafika taka sobie ale wala ok
Got this game on sale and loved it. There's not a lot of content though, I thoroughly explored every area and got most objectives and runes and it took me less than 5 hours. Absolutely worth it on sale but I don't feel like there's enough content to justify full price. There are a lot of cool potential mechanics like crafting and weapon repair that you never actually need to use after the intro. I wish the Dev would add a mode where you could actually make use of everything. There's even the ability to grow crops but it has no use that I can find.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I definitely recommend this game if its on sale. A few of the level designs are really, really good. Some of the best I've seen in a VR game. I'd describe the rest as, "serviceable," lol No weird controls, no difficult to operate weapons, easy movement. I got a good selection of cool weapons to try, and a couple real bangers. Progression felt meaningful over the relatively short playtime. These things made this game pretty enjoyable. But there are so few enemy models that I feel like they skimped on the number of mobs to make it less obvious that there are only 3 or 4 enemy types and 2 bosses. I could've used more action, is what I'm saying. This and the relatively small levels make this game feel kinda cheap. For those reasons and the short play time, fun as it was, in retrospect I wouldn't pay full price for this.
Great game. Feels like it should have more fully utilized the mechanics built into it and been twice as long. Runs great on vive pro 2 with wand controllers.
puzzle müq ortam müq etkileşim çok yılına göre best kitabdaki görevleri yapın sarıyo
I came back to play this game for the first time after playing Arken Age. It blew me away. This studio understands VR more than any other studio in the medium. I want the level of care and detail to be in all VR games. It does feel like a game that would have come out during the release year but that's to be expected. One aspect of the controls aren't the best in terms of climbing up onto ledges but it has been addressed in their latest body of work. It's still a beautiful showcase of what would come later when they release their Masterpiece Arken Age. Vitruvius has easily become my favorite VR studio and I will be checking out their next project once it is released.
THIS IS WHAT VR IS MEANT TO BE The VR standard, the inventory, climbing, sword making, drinking and even handling of hot coal is INSANELY IMMERSIVE, i love the lack of 2d flat menus floating and everything is grounded in the world. theres a lot wrong, a lot but this is a 2019 where every single interaction feels grounded in immersion, the combat is ♥♥♥♥♥♥♥ dreadful and the bows are terrible and the grip but the entire world feels so lively. Worth it for just that reason This game was MADE in VR not an idea ported to VR
Можно взять по скидке, поддержать разраба. Отличная игрушка для знакомства с VR, хорошая атмосфера, интересные взаимодействия. Но в 2026 году она безнадёжно устарела, в первую очередь графикой. Она вырвиглазная)
I bought this game because it was on sale and did not have big expectations. But I was really surprised. That game is a lot of fun. I like the game design, the different areas are quite small, but beautifully crafted and full of things to collect, find, little puzzles and physical interactions. I can fully recommend this games.
Очень органично сочетаются сюжет, боевка и головоломки.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72M | 62.2K | 96% | $23.99 | |
| $186.6K | 334 | 73% | $29.99 | |
| $20.7K | 36 | 75% | $19.99 | |
| — | 0 | — | — | |
| $102M | 117.1K | 89% | $49.99 | |
| $40.7M | 20.2K | 79% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $259.2K | 2.4K | 87% | $4.99 | |
| $259.3K | 404 | 96% | $19.99 | |
| $259.2K | 527 | 65% | $15.99 | |
| $259.4K | 403 | 76% | $17.99 | |
| $259.1K | 574 | 75% | $19.99 | |
| $259K | 2.7K | 74% | $4.99 |