
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关了,总体上值得推荐: 本体的优点: 1.无RPG要素。游戏巧妙运用了士气系统鼓励玩家使用不同的角色,比如约翰这个角色一开始我觉得不好用,后面为了提升士气用了几次之后发现异常好用,由于需要刷刷的要素被删除,我可以完全感受游戏的乐趣。 2.关卡设置量大管饱。算上DLC,游戏设计了大量的岛屿,而且每个岛屿的区域不同,任务不同,一个岛屿相当于三张图。 3.战旗玩家狂喜。虽然这个游戏不是战旗游戏,但是丰富的策略要素,可以不断回溯重来,让游戏非常有成就感。一开始我选择平衡难度后面换成了困难难度,本来想换成超难,但是作者不推荐新手一周目使用,只好作罢。 本体的缺点:船长的考验又臭又长,虽然穿插了船员故事,但是由于在任务过程中,还有DLC的内容,岛屿的路线基本上被玩得差不多了,还让玩家再重复玩8✖2=16次的重复内容,非常想吐。而且部分角色的技能优点重复,辅助技能基本上是吸引敌人,也许设计上可以优化。 DLC给的两个角色都很强,可惜的是里面穿插了大量已经游玩过的岛屿内容,而且最终战役对决BOSS,两个DLC角色被禁用非常难受。预言家技能帅而且时停敌人相当于主角的的升级版,友希杀人后敌人尸体自动消失,非常好用。 总体上来说喜欢策略游戏的玩家不容错过。
很好玩,虽然略逊赏金奇兵3。mimimi我的mimimi呜呜呜
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se trata de un RTT ambientado en un mundo de fantasía y piratería, donde la Inquisición quiere controlar un poder arcano. Nuestra misión es unirnos a una tripulación maldita, conocer a sus integrantes y descubrir los misterios del barco y del mundo. Sobre el papel suena bien, pero la ejecución no termina de estar pulida. Además, las misiones para conocer a la tripulación se hacen pesadas, con bastante ir de punto A a punto B y diálogos que muchas veces aportan poco. La jugabilidad es lo mejor del juego. Se nota que el estudio tenía trayectoria con los RTT, y aquí las habilidades fantasiosas de cada personaje dan bastante libertad para afrontar las misiones de distintas maneras. El mayor problema es que el juego apenas te exige durante la campaña. Puedes pasártelo como quieras, dan igual detecciones, a quien elijas o como afrontes el juego. Aunque ves que dan medallas de vez en cuando, hasta el postgame, no te dicen exactamente que tienes que hacer en cada misión. De forma que el postgame se convierte en repetir todas las misiones pero ahora si con las limitaciones que deberían estar puestas en la partida normal. ✔ Pros: Jugabilidad muy sólida y muchas formas de resolver las misiones. ✖ Contras: Se vuelve repetitivo y no aprovecha bien el sistema de retos durante la campaña. Tiene una base muy buena, pero le falta apretar mucho más al jugador y hacer mejor uso de sus propias mecánicas ya que consiguen que se vuelva repetitivo. Nota: 6,9
影子战术-赏金奇兵3-影子诡局 你感受得到他们为了设计更丰富的内容+不破坏平衡+让你能找到自己喜欢的方式 做出了各种努力尝试 求求了 再聚首 出续作
BUY THIS AND LOVE IT OR I'LL COME TO YOUR HOUSE
优点: 画面和操作各方面都有提升,明显感觉比前两部精致了很多 万年不变的技能终于改了,加上dlc一共10个角色,新鲜度比赏金奇兵高很多 缺点: 角色太多导致每个地图并没有针对性设计,大部分角色技能相比前两作都很超模,而且可以自选角色导致某些组合几乎完全可以乱杀 每个地图要打好几遍,重复性的打导致中期开始就非常无聊,除了最后一关几乎都没有什么难度 船员任务真的太无聊了,一点都不想做
地图重复利用律太高,多是任务都是拿珍珠拿能力玩起来是真的无聊,没有赏金猎人好玩
Polecam tytuł mimo iż jest to kopiuj wklej "Shadow tactics - blade of the shogun". Jedna jak i druga jest przyjemna. Niestety minusem są powolne przerywniki pomiędzy misjami na statku. Postacie są takie... że są i tyle. Nie są zupełnie ciekawe (subiektywna opinia) i niektóre wypowiadają "zboczone teksty" co jest... zabawne momentami. Mapy się powtarzają za dużo razy co po czasie już nie stanowi wyzwania żadnego. Poza tym aby sobie poklikać i czasem wpaść w wir planowania to fajna gra. Pirat co nie umie pływać... nie dziwne, że sterujemy trupami xD Jeśli nie grałeś w "Shadow tactics - blade of the shogun" to polecam Ci feudalną Japonię bardziej niż ten klimat.
好玩的,女主超级帅的
Stealth + strategy is such a smart genre combo. Plays like a relaxing puzzle game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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