
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Po prostu = kolejna gra Mimimi. Jeśli uwielbiasz Desperados, Shadow Tactics, starszego Robin Hooda, Commandos etc., zdecydowanie trzeba zagrać.
GOOD !!剧情精彩,操作流畅
muy entretenido , lo recomiendo
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.4M | 8.6K | 89% | $20.99 | |
| $5.4M | 7.5K | 74% | $29.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.3M | 11.2K | 90% | $19.99 | |
| $5.4M | 13.6K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $19.5M | 13.7K | 91% | $39.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
สมุดดีทำแนวนี้ออกมาเยอะๆครับ
8.2/10 RTT工作室的最后一作... 本作可以看到工作室对这类作品的一些改进的尝试。相较于将军之刃和赏金猎人而言,本作弱剧情(剧情很一般,你可以当作没有)但是人物技能众多且超模能力比较多,我觉得是为了大众化而变相降低难度的尝试。但可能销量还是不及预期。 虽然可以看出来一些地方比较粗糙,比如地图比较少,默认键位,移动识别错误等,但瑕不掩瑜,仍然推荐喜欢这类的玩家尝试。
I usualy do not wright reviews but i think this game deserves an opinion So I beat the main storyline and I am still not even 50% done this game is a real GAME Story - there is a main storyline with an amasing story that is interesting and kept me playing through the Nights - will you play the story line you can interact with your crew and do some of there fun extra story that tell you a little about them, i also like that you can not play through there storys all in one go and that you have to split up there story witch keps you hooked wen your on your ship again - I to like how the quick save meckanik is a in game part in the story and a key story problem witch is just so cool - after your done with the story you kind of enter a sandbox mode were you can play anymission and this is amasing for the 100%'ers because you even get a reward wen you get to 85% general completion. - the evil faction is also very entertaining and the big bad guy boss is realy cool and I like there bland and collor less goals (extra) - you can play all of the mirror missons in the ende because I could not decide witch crew bacstory I wanted to learn about Gameplay - The Missions are not to long and it gave me real Portal vibes to think about how to get rid of all the guards so you get to your objektive the camera got a little confusing at times and cliking on a surfis got the game confused about above or blew but it works and I like the top down perspektive - controling your crew is key in this game and mimi nailed it with the pausing and executing, however it did get realy hard to know were and what your crew is doing in the end because it breaks the usual 3 crewmembers on a mision in the end but i think its managable Grafiks - I love the art style of this game it fits with the cursed pirat crew genera and the inqusition really feel like they do not belong in this pirat rich world and I esecaly like that there is a conection to 2D and 3D witch I will always enjoy seeing - the Modles of this game are greatly designed and the crew design really tells you about there curs and personality - the camera rolls are fantastik and give this game even more life Sound - this game has one of my favorit musik soundtrak ever its on my playlist now and i can still here the main menu musik playing - the sound efekts are good and fit the theam of the game its not over the top and not non exsistant - i do find it funny that you can shoot her cannon right next to a guard and they do not care avalability - I have a not so good PC and this game runs like butter on oil - I like how the crew is equal men and women, I do not really care all to much about this but its nice to see all in all this is a deep and rich game, a must play for all how enjoy Pirats, magic and stealth I do wish this cursed Pirat crew genera was a little more pupulare because you can really do some cool stoff with it as visable in this game great job mimi crew i love this pice of art and wished i had found it erlier
10 hours in and loving the game, if you're a fan of Desperados 3 or Shadow tactics just buy it, it's good! This was one of my favourite developers they are going to be sorely missed. Some interesting new mechanics in this game, amazing visuals. The frames do drop quite a bit when zoomed out of the map and moving the camera but it seems to be more when you're on the Red Marley which is like a hub in between missions. It's not a major issue for me but worth noting.
Oii, pirates matey. Love 'em or hate 'em? I like the pirate theme a little less than the western theme (Desperados III) and the ninja theme (Shadow Tactics). I got all steam achievements in all three games, so I think i can compare them well. For me, it's just a little harder to relate to a skeleton than a cowboy or a ninja, lol. On the plus side: the saving/loading, which is an integral part of the gameplay is woven into the story very well in this game. In the end of the main quest, the missions can feel a bit repetitive. For example, I let pinkus dress as a guard, use Theresa to shoot a nearby enemy and since Pinkus pics up her arrow, she can just keep on shooting every guard that comes to the alarm. However, that's only a short while from where I felt that to the finish of the campaign. After that, there's a lot of badge challenges to help you diversify your gameplay. Since all levels are islands, that can feel a little repetitive, but there's quite a lot variety with villages, prisons, etc. The controls are good, the game only crashed twice in the ~100 hours I played it so far. That play time says the challenges in the form of badges and steam achievements kept me entertained long after the main story. The graphics are just as good as the other Mimimi games and not as important as in most other genres. The intricacy of the maps is much more relevant and while less varied in theme, they're just as good as in Mimimi's other games. Even though the characters of the pirate team appeal a little less to me, the voice acting is great and the stories are sometimes touching and often funny. So I advice this game to anyone who likes a puzzle. The campaign is easy enough for most, especially on easy difficulty, but getting 85% badges voor the final steam achievement or even 100% is plenty challenge for anyone.
If you've played Shadow Tactics or Desperados III, you know what to expect. Mimimi are simply the GOATs of the stealth tactics genre (i.e. games similar to Commandos: Behind Enemy Lines) and adds a lot of freedom of choice to the otherwise rather fixed formula by allowing you to pick your own squad and missions. If you're a fan of the genre you should probably play all three, but you cannot possibly go wrong starting with this one.
好玩,就是ZZZQ,剧情没有吸引力,任务丑。但策略性一如既往
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.