
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
影子战术-赏金奇兵3-影子诡局 你感受得到他们为了设计更丰富的内容+不破坏平衡+让你能找到自己喜欢的方式 做出了各种努力尝试 求求了 再聚首 出续作
神作无需多言
역시나 미미미 게임즈 입니다. 지난 시리즈를 다 즐겨본 사람으로서 텍티스나 데스페라도스와는 조금 아쉬운 건 배에서 캐릭터 해제하고 스토리 따라가고 하는게 저는 좀 정신이 없었달까요 전 시리즈들은 스토리를 그냥 쭉 따라가니까 선택할 필요가 없었는데 단순한걸 좋아하는 사람으로서 조금은 아쉬웠습니다. 그럼에도 재미있게 하고 있고요 미미미 게임즈가 공식적으로 해체했다는 소식을 듣고 너무 슬펐습니다. 코만도스류 게임 제작은 미미미 게임즈가 최고인데요 이런 장르 게임이 잘 안나오기 때문에 더더욱 아쉽게 느껴지네요 제 똥 노트북 에서도 아주 잘 돌아가고요 미미미 게임즈가 다시 부활 하면 좋겠네요 제발
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.4M | 8.6K | 89% | $20.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.4M | 13.6K | 72% | $19.99 | |
| $5.3M | 5K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $19.4M | 13.7K | 91% | $39.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
相比前两作,这作实在是太简单了,而且场景设计很差,建筑结构混乱,看得很头晕
Se trata de un RTT ambientado en un mundo de fantasía y piratería, donde la Inquisición quiere controlar un poder arcano. Nuestra misión es unirnos a una tripulación maldita, conocer a sus integrantes y descubrir los misterios del barco y del mundo. Sobre el papel suena bien, pero la ejecución no termina de estar pulida. Además, las misiones para conocer a la tripulación se hacen pesadas, con bastante ir de punto A a punto B y diálogos que muchas veces aportan poco. La jugabilidad es lo mejor del juego. Se nota que el estudio tenía trayectoria con los RTT, y aquí las habilidades fantasiosas de cada personaje dan bastante libertad para afrontar las misiones de distintas maneras. El mayor problema es que el juego apenas te exige durante la campaña. Puedes pasártelo como quieras, dan igual detecciones, a quien elijas o como afrontes el juego. Aunque ves que dan medallas de vez en cuando, hasta el postgame, no te dicen exactamente que tienes que hacer en cada misión. De forma que el postgame se convierte en repetir todas las misiones pero ahora si con las limitaciones que deberían estar puestas en la partida normal. ✔ Pros: Jugabilidad muy sólida y muchas formas de resolver las misiones. ✖ Contras: Se vuelve repetitivo y no aprovecha bien el sistema de retos durante la campaña. Tiene una base muy buena, pero le falta apretar mucho más al jugador y hacer mejor uso de sus propias mecánicas ya que consiguen que se vuelva repetitivo. Nota: 6,9
很好玩,虽然略逊赏金奇兵3。mimimi我的mimimi呜呜呜
挺好玩的
Игровой процесс в новом проекте Mimimi, во многом повторяет предыдущие работы студии: Shadow Tactics: Blades of the Shogun и Desperados III. И ранние игры данного жанра. При этом геймплей, в жанровых рамках, получил и некоторое развитие. Причем, наверное, до своего максимума. Но начнем с азов. В основе всего, в Shadow Gambit можно найти все те же характерные черты, заложенные еще первыми Commandos. Это и изометрическая камера. И действие в реальном времени, пускай и с допустимой тактической паузой. И группа уникальных персонажей, каждый из которых обладает своими особенностями. И ориентация на стелс. Базовое управление в игре подобно стратегиям в реальном времени. Вам придется тщательно следить за тем, куда движутся ваши персонажи. Сами уровни выстроены весьма умело. Видно, что на предыдущих проектах Mimimi прекрасно набили руку. Локации красивы и, достаточно запутаны. К любой цели есть по несколько маршрутов Местные острова – настоящие хитрые головоломки, заставляющие держать в голове множество нюансов. Запоминать пути патрулирования. Учитывать ландшафт местности. И то какие герои, какими путями могут следовать. Некоторые персонажи, например, могут отлично плавать, а другие не умеют лазить по лианам. Единственное, к чему тут можно придраться – уровни повторяются и довольно часто. На некоторых островах придется побывать по три-четыре раза. Хотя разработчики постарались разнообразить каждый такой визит. К счастью, всё это однообразие можно разбавить разными наборами персонажей, под каждую миссию. Да и вообще, проработка всего пиратского братства вызывает только уважения. Каждый герой имеет озвучку, предысторию, свою сюжетную линию и несколько побочных квестов, которые будут разворачиваться на борту «Красной Марли». Кроме Афии, в команду постепенно вольются весьма колоритные пираты. Скелет-повар, владеющий навыками ниндзя. Судовой врач, чуть ли не наполовину являющийся растением. Еще один скелет-клептоман, помешанный на сокровищах, и постоянно таскающий сундук на плечах. Призрачный квартирмейстер, способный вселяться в противников. Веселый плотник, путешествующий в компании якоря и мертвой рыбки. Слепая снайперша. И канонирша, обожающая стрелять людьми из своей пушки. Плюс к этому, после прохождения игры можно открыть себе еще одного секретного персонажа. И еще два персонажа было добавлено в игру с выходом dlc. Прохождение Shadow Gambit занимает около 30-ти часов. Что довольно немало, для игры в подобном жанре. Shadow Gambit: The Cursed Crew – лучший представитель своего жанра. Проект обладает хорошей реиграбельностью и интересной историей. Местные персонажи, все как один, харизматичны. Внешне, игра яркая и красивая, а также прекрасно озвучена и наполнена великолепной тематической музыкой. С Shadow Gambit Mimimi постарались на славу. Она подойдет вам и, если вы уже прошли все предыдущие игры жанра и, если это будет вашей первой тактической стелс стратегией в реальном времени. Ну а учитывая, что это последняя игра компании, после которой Mimimi объявили о закрытии, то настоятельно рекомендуем вам с ней ознакомится.
通关了,总体上值得推荐: 本体的优点: 1.无RPG要素。游戏巧妙运用了士气系统鼓励玩家使用不同的角色,比如约翰这个角色一开始我觉得不好用,后面为了提升士气用了几次之后发现异常好用,由于需要刷刷的要素被删除,我可以完全感受游戏的乐趣。 2.关卡设置量大管饱。算上DLC,游戏设计了大量的岛屿,而且每个岛屿的区域不同,任务不同,一个岛屿相当于三张图。 3.战旗玩家狂喜。虽然这个游戏不是战旗游戏,但是丰富的策略要素,可以不断回溯重来,让游戏非常有成就感。一开始我选择平衡难度后面换成了困难难度,本来想换成超难,但是作者不推荐新手一周目使用,只好作罢。 本体的缺点:船长的考验又臭又长,虽然穿插了船员故事,但是由于在任务过程中,还有DLC的内容,岛屿的路线基本上被玩得差不多了,还让玩家再重复玩8✖2=16次的重复内容,非常想吐。而且部分角色的技能优点重复,辅助技能基本上是吸引敌人,也许设计上可以优化。 DLC给的两个角色都很强,可惜的是里面穿插了大量已经游玩过的岛屿内容,而且最终战役对决BOSS,两个DLC角色被禁用非常难受。预言家技能帅而且时停敌人相当于主角的的升级版,友希杀人后敌人尸体自动消失,非常好用。 总体上来说喜欢策略游戏的玩家不容错过。
really fun game, I understand the whole keeping 100% gatekept to the end but I would've preferred to have it early game but that's fine, the ending does also get a bit repetitive but that's just the understanding of the concept of the game but other than that I think this game is really fun and well thought.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.