
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.2Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you loved Desperados 3 you should definetlly give it a try. Haven't noticed any mayor bugs so far. 9.5/10
好死
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.3M | 4.4K | 67% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $19.4M | 13.6K | 91% | $39.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really ambitious and absolutely delivers. I think it was the right decision to be able to quick save and experiment as much as you like, it still feels nice and challenging and encourages fine tuning your approach. The writing and storytelling is perfectly fine. I enjoyed the dialogue in Toya's Crew Tale but skipped the dialogue in most of the others.
Fantastyczny spadkobierca takich gier jak Robin Hood: Legenda Sherwood czy Desperados.
好玩,入包了便宜更好玩
A masterpiece and the final legacy of Mimimi Games. This game is one of my favorite Real Time Tactic games ever made. As a long-time fan of this genre, I truly appreciate how Mimimi Games continued to experiment and push the boundaries of what a Real Time Tactic game could be. The game introduces many fresh mechanics and unique gameplay systems, combined with an incredibly creative world setting that feels completely different from anything the studio has created before. The level design is outstanding, offering players multiple ways to approach objectives and encouraging creativity, experimentation, and strategic thinking. What makes this game even more special is that it feels like the beginning of a new direction for the genre. If Mimimi Games had continued their journey, I truly believe the innovations introduced in Shadow Gambit could have opened up new possibilities for the future of Real-Time Tactics. It is genuinely heartbreaking that this became Mimimi Games' final title. Thank you to everyone at Mimimi for creating some of the best experiences this genre has ever seen. Your passion and dedication will always be remembered by fans like me.
M'ha sorprès. Pensava que seria més curt però entre les missions secundàries i les principals ja porto més de 35h i encara em queda. Good ♥♥♥♥
Ultima opera di Mimimi Production prima della chiusura ufficiale, [b]Shadow Gambit: The Cursed Crew[/b] sigla l’eccellente (e ahinoi breve) carriera dello studio tedesco con tante piccole chicche su un genere che fatica a riprendersi. In perfetto stile con il loro precedente Desperados 3, la formula strategica in tempo reale di Shadow Gambit non si allontana dal grande padre fondatore del genere, Commandos, e anzi sfrutta le ottime idee e la creatività del team di sviluppo per svecchiare un po’ il sistema. Al comando di una ciurma di dannati, il nostro compito sarà quello di sfruttare al meglio i poteri sovrannaturali dei nostri personaggi per riuscire nelle missioni, scoprire il tanto agognato segreto del Capitano ormai morto e combattere la tremenda Inquisizione che appesta i Caraibi Perduti. Il team è variegato e i due DLC a disposizione lo allargano ulteriormente: dalla rapida Afia con poteri di controllo temporale, alla burrascosa Gaelle e il suo cannone spara-gente, la super furtiva Suleidy e chi più ne ha più ne metta. E qui subito la prima chicca con una special guest che mi ha riempito il cuore, uno dei DLC include Yuki, la piccola ninja in prova di Shadow Tactics, con tanto del suo piccolo tanuki. La varietà comunque non manca e, nonostante alcuni personaggi risultino nettamente più sgravi di altri, perfino con un gruppo più [i]“limitante”[/i] negli approcci è possibile terminare ogni singolo capitolo del gioco. Questa particolare attenzione (sinonimo di grande ottimizzazione e bilanciamento) si rivela il vero fiore all’occhiello, che a conti fatti non si discosta da i precedenti magnifici titoli prodotti da Mimimi. A differenza dei capitoli precedenti, però, lo studio commette un piccolo passo falso: impossibile saperne il motivo scatenante (se per via del taglio del budget o se per scelta), ma il numero di quadri affrontabili è estremamente limitato. Questo si traduce in un’esperienza alla lunga monotona, nonostante le singole missioni possano avere leggere disposizioni diverse di alcuni nemici. Un vero peccato, alimentato dalla sensazione di ripetizione forzata a tratti troppo insistente, e ulteriormente aggravato dal sapere già come rimuovere facilmente i gruppi di nemici nelle varie zone, pur alternando il team (e quindi variando il gameplay). A voler essere ulteriormente critici, non ho neanche apprezzato troppo le missioni personali dell’equipaggio, spesso e volentieri lente e noiose, con un continuo facchinaggio per la barca in attesa di raggiungere un finale a tratti divertente, a tratti grottesco (e di poco conto). Per tirare le somme, si tratta senza dubbio di un titolo tecnicamente valido e divertente, che facilmente si unisce agli altri del team (Shadow Tactics e Desperados 3) come rivoluzione della formula dei Commandos. A differenza però degli altri due, il risultato è un po’ più altalenante: può risultare noioso, e perde sicuramente freschezza nel dover affrontare sempre le stesse isole invece di avere uno scenario diverso (anche tra giorno e notte) per ogni singola missione. Dispiace un po’ che sia la lettera d’addio di Mimimi, ma rimarrà comunque nel cuore di chi li ha seguiti fedelmente.
Wow. The gameplay in this is fantastic, I'm having a blast playing! I'm not sure when I first came across it but I was pulled in by the aesthetic and it was on my wishlist for a while before I finally decided to try it out. I had never played a stealth strategy game before so I wasn't sure if I would enjoy it but I can't get enough. It's so incredibly satisfying to try out a few things and then see your plan work out perfectly. Gameplay is top notch, graphics are gorgeous, and the story is fun but not necessarily something to write home about. My only qualm is that it's a bit too long and the ending was dragged out unnecessarily but being able to mix and match the crew to come up with unique strategies kept me invested. Edit: The final mission has an insane difficulty jump with very little room for improvisation and I don't know if I will bother to finish it because the length of the game was already exhausting me.
Очень не хватает кооператива, поэтому увы возврат. Рисовка интересная, почитаю в зеленой книге игру.
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