
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.2Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
인스타 광고 퍼즐 게임 컴퓨터 버전 그림체 못생김 -> 흥미 안 생김 조작감 구림 -> 피곤함 턴제 아님 -> ㅅㅂ 태그에 속음 번역 이상함, 순수 재미 없음
Fantastyczny spadkobierca takich gier jak Robin Hood: Legenda Sherwood czy Desperados.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.3M | 4.4K | 67% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $19.4M | 13.6K | 91% | $39.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es interesante que los personajes en lugar de "habilidades" tengan poderes al estilo Piratas del Caribe. teletransportarse, poseer cuerpos, embrujar... pero la verdad es que aparte de eso no es muy innovador aunque cumple en el genero. Aunque falla en algo y es que los personajes no tienen especializaciones, creo que exceptuando al que se infiltra el resto hacen mas o menos lo mismo siendo indiferente a quien escojas ya que todos cumplen por igual. Eso hace que pierda un poco la gracia. Pero a parte de eso es buen juego y si te gusta el genero lo recomiendo.
设计真的挺新颖的,人物分工明确,各有所长,挺佩服开发团队的脑洞。精彩的剧情吸引你前行。也许会有说盟军敢死队是无法超越的神作,其实也是先入为主罢了,游戏的可玩性,还得是玩家来体验。与时俱进才会调动玩家的口味!个人觉得这个作品有它独有的魅力和玩法,文本也是可以的,幽默的对白,成功的勾起我的兴趣。继续前行!!!!
Grałem w poprzednie gry tego wydawcy i mi się bardzo podobały, nie inaczej jest z tą grą.
Очень не хватает кооператива, поэтому увы возврат. Рисовка интересная, почитаю в зеленой книге игру.
Short answer: it isn't any fun. Its that simple. Longer answer: The core gameplay loop is the same as every other other Mimimi game. You pause, save, execute, fail and repeat. Its not fun. The second you are spotted the game is effectly over and you have to reload so you are forced into the most boring of play styles to grind your way through all levels. To confound this problem is the level layouts. Most enemies are covered by 3-4 others so you wont have enough abilities to take them all down at once. I assume this is to make the game more challenging but instead make is a real slog to get through. what IS FUN and something I assume the developers probably didn't intend is cheesing the AI. If you trigger an alarm by taking out a few enemies you still have a time window of a few seconds to shoot the others while the alarms around you blare out. You can also use doorways to cheese the AI to send enemies one at a time to there deaths once the alarm is set. I used this extensivley to get through the game. Mostly as entertainment and thoughts of what might have been had the developer embrased it.
Зашли ST и Desperados 3? Бери! С точки зрения геймплейных возможностей лучшая игра Мимими (помянем). Репетативность имеется, поэтому я проходил её в несколько заходов, однако при дозированном вкушении продукт крайне приятный. Фэнтезийный сеттинг развязал руки разрабам в плане абилок персонажей, и тут прям интересные образцы есть. И инвизы, и телепорты, и запуск пиратов из пушки, и много чего ещё. Проходится на максимальной сложности с длс часов 40, на момент завершений последней миссии сюжетки (с пяток дополнительных уже впадлу проходить) закрыл 50% медалек. В целом и на раз кампанию пройти игра хороша, и выдрочить тут тоже есть чего. Рекомендую.
몰입하다보면 가끔 저장기능을 깜빡해서 반복했던 구간이 여럿 있기에 머리 아프지만, 캐릭터마다 개성도 강하고 기능이 많아 퍼즐 깨는 맛이 있는 게임. 전 편 태틱스에서 많이 맞아봐서 그런지 좀 더 쉬운 느낌. 근데 이제 회사가 망해서 이런 류의 게임 못보는 건가싶어 아쉬움..
criminally overlooked
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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