
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
绝唱不愧是绝唱,暗杀制作组人员都列为成就和勋章之一,实在非常有意思
Слишком много повестки. СОвершенно непонятно, зачем сюда добавили столько сильных и независиимых женщинок, ведь у этой же компании были прекрасные женские и небелые персонажи в прошлых играх. В этой просто зашкал и зашквар.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
COmpetent game that looks good and plays well with fun characters and premise. Howeer way to chatty and one of the later missions is just tedious and takes way too long to be able to get to the tree triggers. The enemy voicelines is also very repetitive. So it is a solid stealth game. I just lost the interest in atually trying getting to the end.
Após jogar Shadow Tactics e Desperados III, eu já esperava qualidade, e Shadow Gambit não decepcionou. É um jogo maravilhoso e eu o recomendo.
Чудесные механики на месте. Но с предыдущих игр студии не изменилось примерно ничего. Зато одно стало кардинально хуже: карт очень мало, всего 10. И почти на каждой по 5-7 миссий. Причём с взаимоисключающими достижениями, нужными для разблокировки персонажей. Очень быстро игровой процесс превращается в достаточно тупое набивание этих бесконечных миссий на одних и тех же картах. В общем, даже не сильно расстроен, что студия закончила своё существование на этой игре.
데스페라도스를 재밌게 해서 후속작을 기대하고 샀다. 같은 형식의 게임이며, 이 분야에서 독보적이라고 생각한다. 캐릭터 만의 특색과 조합이 게임을 다양하게 플레이 하게 만든다. 플레이 가능한 맵의 종류가 한정적이다. 초반에는 재밌었지만, 후반으로 가면서 반복 적인 플레이에 조금 지친다ㅠ
还是那个味道,但是卖的不好,人设我感觉背大锅,角色真不好看,其他都不用动,立绘能换一批观感会好很多。可惜mimimi没了,rtt估计后继无人了。
Wahrscheinlich eines der Besten Spiele die ich je gespielt habe. Das Gameplay ist solide, fordernd aber spaßig und soweit ich erkennen konnte nirgends verbuggt. Die Geschichten sind interessant, die Charaktere haben Tiefe und Persönlichkeit und die Synchro sowie der generelle Aufbau von Dialogen und Monologen ist der Hammer. Aber was das Spiel so großartig macht ist der Hohe Grad an Detailarbeit die hier geleistet wurde. Beispielsweise gibt es Stellen, wenn Charaktere Monologe halten und man sie unterbricht indem eine Aktion ausführt (z.B. etwas untersucht) dann sagt der Charakter nach der Aktion sowas wie " Wie ich eben versucht habe zu sagen..." und führt dann den Monolog fort. Absolut großartiges Detail und rundet das Spiel wirklich gut ab. Vielen Dank an die Entwickler für das Erstellen diese Meisterwerks der Programmierkunst
-------------------------- The good: -------------------------- Real-time isometric strategy games are one of my favourite genres, so keep that bias in mind. The story follows an undead pirate crew and the problems they face along the way. After Desperados III, I wanted to see what Mimimi would do with a new setting. It's obvious a lot of care went into this game. New characters, new abilities, and plenty of ways to combine them. The main story is enjoyable, even if it never reaches the heights of Shadow Tactics or Desperados III. Each crew member gets their own background and motivation. They're not especially deep, but they have personality. Instead of a few giant maps, you get smaller islands. The trade-off works. The islands are detailed, varied, and packed with little things to discover. Turn the camera and you'll often find a new route, hiding spot, or shortcut. The core gameplay is excellent. Planning an approach, combining abilities, and watching it all come together is as satisfying as ever. -------------------------- The bad: -------------------------- Most of my criticisms come from how the game presents and structures its content rather than the content itself. Side stories can only be progressed in a specific order. The game barely explains this and simply tells you that a story can't continue right now. More than once I thought I had found a bug. The Ouija-board dialogue screens are the biggest immersion breaker in the game. Previous Mimimi games handled story presentation much better with in-game cutscenes. Here, dialogue often feels like a series of pop-up boxes. One playable character is unlocked so late that there is barely any time left to learn their abilities or build strategies around them. It feels like a strategic tool that arrives after most opportunities to use it have already passed. Some post-campaign treasure missions are frustrating. You can spend half an hour clearing a map only to discover that progression requires guards you already removed. If that happens, your only option may be to restart the mission. Compared with Shadow Tactics and Desperados III, the story is good, but not memorable. -------------------------- The ugly: -------------------------- Some people dismissed this game as "woke" or "DEI" without ever playing it. Having finished the game, I don't think that criticism holds up. The characters are written as characters first. They're looking for purpose, redemption, happiness, or closure. Apparently that's enough for some people to see propaganda where there isn't any. -------------------------- Verdict: -------------------------- Like 3d isometric? get it, try it and decide for yourself. This isn't Mimimi's best game, but it's still a good one. Excellent tactical gameplay, great level design, and enjoyable characters held back by a few frustrating presentation and progression decisions. I wish the studio had the chance to make more games like this.
很一般,完全不如 Shadow Tactics 和 Desperados 3。 gameplay比起前两作更加枯燥: 1)角色太强导致游戏太简单,并且使得地形和机关意义不大; 2)重复感强,一张图起码让你玩三遍,任务也非常同质化。 故事很无聊且叙事节奏七零八落,沉浸感很差,导致绝大多数的剧情我都跳过了。 最后就是本作有 Sweet Baby Inc. 介入开发,我不知道剧情无聊是不是由于这个原因,但是我认为本作没有和 Shadow Tactics 中的 Aiko 或 Desperados 3 中的 Kate 类似的角色大概率是拜其所赐。 总的来说,如果你想试试这款游戏,我更推荐你去玩 Shadow Tactics 和 Desperados 3。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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