
Nightmarish monsters crawl forth from the darkness, while the Demon Lord lurks beneath the abyss. Venture into the Shadow Dungeon, carve your way through blood and chaos, and forge your own legendary epic.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #71, worst UA #98 · 8 markets collected
About
《Shadow Dungeon》 is a dark fantasy action RPG featuring a retro-inspired visual style reminiscent of late 1990s role-playing games. Choose your hero and embark on an epic journey through a vast and mysterious world.
From eerie and terrifying dungeons to solemn ancient temples, from scorching deserts to haunted ruins filled with restless spirits, and even to places no mortal has ever set foot in — including distant realms beyond reality and the depths of hell itself. The world is filled with hidden treasures waiting to be discovered. Every ruin conceals secrets, every strange artifact holds ancient power, and countless legendary creatures lurk in the darkness.
Terrifying monsters, demonic beings, undead warriors, cyclopes, mysterious cultists, evil spirits, zombies, and many other malicious entities will stop at nothing to block your path.
Diverse Character Classes:
The game offers 4 unique classes, 12 distinct talent trees, and hundreds of skills. Master elemental magic as a sorcerer, wield dual blades as a holy warrior, strike with deadly precision as an archer, or summon demons and skeletons as a necromancer. Endless combinations await your exploration.
Massive Arsenal of Equipment:
The game features over 100,000,000 pieces of equipment. Carefully crafted legendary and mythic items make up more than half of all loot. By combining different weapons and skills, you can create your own hybrid builds and discover your preferred playstyle. Every piece of loot has value, and every class offers countless optimal equipment choices. Through experimentation and customization, forge your own unique combat style and carve a bloody path through the underworld.
Challenging Combat Experience:
With diverse environments, massive hordes of uniquely designed enemies, deep character progression systems, and intense real-time combat, the game delivers constant excitement. As your journey progresses, you will unlock powerful abilities, wield epic weapons, gain various buffs, and face increasingly dangerous challenges.
Immersive Musical Experience:
A rich original soundtrack blending gothic atmospheres with late-90s orchestral elements creates an epic retro gaming experience. Powerful theme music draws you deep into the unique world of Shadow Dungeon.
Revolutionary Sound Design Technology:
Advanced audio algorithms, multi-layered sound avoidance systems, intelligent loudness control, and dozens of post-processing tracks ensure perfect integration of skill effects, monster sounds, background music, and ambient audio, delivering an immersive auditory experience.
Extreme Performance Optimization:
Specialized optimizations handle large numbers of enemies, spells, and sound effects on screen. Even during intense battles filled with explosions, fire, and lightning, the game maintains smooth and responsive gameplay.
Retro Dark Gothic Art Style:
Travel back in time to the golden age of classic dark loot-driven RPGs around the year 2000 and experience their timeless charm.
Deeply Immersive Gameplay:
Featuring complex talent systems, balanced statistics, visually striking yet restrained skill effects, randomized loot, and immersive audio, the game delivers a deeply engaging experience.
Pure Loot-Driven Gameplay:
No seasonal resets. All epic items you obtain will remain permanently and never be weakened. No microtransactions. All loot is earned through combat. A truly pure experience designed to be enjoyed for years to come.
7 Chapters with over 160 unique maps and stages
4 Playable Characters, 12 Talent Trees, and more than 370 Skills, allowing countless creative builds
Over 100,000,000 Different Items generated semi-randomly from 3,200 base templates. More than half of all equipment includes additional skills that synergize with talents
15 Unique Armor Sets for Every Class
Unlimited Skill Points, enabling advanced hybrid builds in late-game progression
Over 60 Unique Bosses and more than 200 Distinct Monsters, each with unique mechanics and attack patterns
17 Blessing Shrines, various gems, buff potions, and rare permanent elixirs to empower your journey
Massive Inventory System: Unlock additional pages through quests and carry thousands of items. A gigantic storage warehouse with unlimited pages allows you to store hundreds of thousands of items and fully enjoy the thrill of collecting legendary gear
Mystic Dungeon Challenges
Reforging, Enchanting & Enhancement System
4 New Classes (Assassin, Engineer, Barbarian, Warlock)
Mercenary System
Tower Defense Challenges
Rune System
Transmutation & Crafting System
Engagement
Reviews
Themes across 688 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
지금 보이는 평가 정도는 절대 아님니다. 플래시 게임 하는 느낌이에요
一个没有联机单机游戏,应该是百花齐放,今天更新砍百分比词条是何意?百分比的强势是你作者自己炼狱怪物数值超标导致的,不去加强其他职业?在这里玩平衡?群里几个游戏时间都不敢发的就能指点江山?好好想想问题出在那里?如果其他各种流派都爽刷炼狱,还有人玩百分比?一个完整的百分比词条打造毕业需要多久?一个单机游戏 我百分比爽上天 没有影响其他玩家把?为何别人一句话 你砍百分比?我觉得我努力刷的词条被恶心了,我付出的时间找谁说理去?请继续保持听群里那些逗比的意见,我等待差评如潮的一天。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Hungarian*, Turkish*, Greek*, Czech* +12 more
Hours played at review time, across 688 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏,基本上全部是重复内容,BD没有任何区别,物品这么多,背包筛选整理都没有
This "Diablo at home" is better than current Diablo
Dev routinely ships patches that fundamentally break the game, including your saves. I lost all of my resource items on a 14 hour save simply because he didn't test his patch before shipping it. The forums are constantly filled with random ass game-breaking or save ruining bugs. Couple that with the fact that the game is just a hyper-repetitive loop of the same 3 dungeons copy-pasted for like 10 acts, I really don't recommend [i]anybody[/i] play this. I might have been able to enjoy the endgame, but with my save damaged, I find that I really just don't care anymore.
え、こんなにレアドロップしてくれるんですか!? こんなにインベントリも倉庫も広げてもらえるんですか!? スキルポイントもどんどん増えてスキル取り放題じゃないですか! わ…、わー!こんなに俺強くなってもいいんですか!?! こんなに強くなったら俺が間違った時に止めてくれる人がいなくなっちゃうよー! っていうことを短時間に味わえるゲームです。 エンドコンテンツでボッコボコにされて枕を涙で濡らした。( •᷄ὤ•᷅)
Ai slop
heavy use of generative ai without disclosure on steam page.
后面的怪都是数值增加,没有玩法的更新,制作确实很糙,
Shadow Dungeon feels a bit like a more simplistic Chronicon, which I personally already don't like for being a more simplistic *insert almost any ARPG here*. The weightless combat and flat (pun intended) artstyle are present here as well, most upgrades and skills in the skill tree are pretty boring and/or samey, and it's mostly just a very slow walking through linear dungeons with a lot of (mostly pointless) loot that is hard to compare to what you're currently wearing, while casting a lot of flashy skills that make it impossible to see what you're doing, which is fine because everything dies instantly anyway. It really goes to show how important it is for an ARPG to have interesting sound- and level design as well as impactful skills and enemies to make progression more satisfying. It's not super expensive, so it might be worth for a couple hours of fun of mowing down thousands of enemies, but personally I'd rather play most other ARPGs where you can do that same thing but better.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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