
Nightmarish monsters crawl forth from the darkness, while the Demon Lord lurks beneath the abyss. Venture into the Shadow Dungeon, carve your way through blood and chaos, and forge your own legendary epic.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #71, worst UA #98 · 8 markets collected
About
《Shadow Dungeon》 is a dark fantasy action RPG featuring a retro-inspired visual style reminiscent of late 1990s role-playing games. Choose your hero and embark on an epic journey through a vast and mysterious world.
From eerie and terrifying dungeons to solemn ancient temples, from scorching deserts to haunted ruins filled with restless spirits, and even to places no mortal has ever set foot in — including distant realms beyond reality and the depths of hell itself. The world is filled with hidden treasures waiting to be discovered. Every ruin conceals secrets, every strange artifact holds ancient power, and countless legendary creatures lurk in the darkness.
Terrifying monsters, demonic beings, undead warriors, cyclopes, mysterious cultists, evil spirits, zombies, and many other malicious entities will stop at nothing to block your path.
Diverse Character Classes:
The game offers 4 unique classes, 12 distinct talent trees, and hundreds of skills. Master elemental magic as a sorcerer, wield dual blades as a holy warrior, strike with deadly precision as an archer, or summon demons and skeletons as a necromancer. Endless combinations await your exploration.
Massive Arsenal of Equipment:
The game features over 100,000,000 pieces of equipment. Carefully crafted legendary and mythic items make up more than half of all loot. By combining different weapons and skills, you can create your own hybrid builds and discover your preferred playstyle. Every piece of loot has value, and every class offers countless optimal equipment choices. Through experimentation and customization, forge your own unique combat style and carve a bloody path through the underworld.
Challenging Combat Experience:
With diverse environments, massive hordes of uniquely designed enemies, deep character progression systems, and intense real-time combat, the game delivers constant excitement. As your journey progresses, you will unlock powerful abilities, wield epic weapons, gain various buffs, and face increasingly dangerous challenges.
Immersive Musical Experience:
A rich original soundtrack blending gothic atmospheres with late-90s orchestral elements creates an epic retro gaming experience. Powerful theme music draws you deep into the unique world of Shadow Dungeon.
Revolutionary Sound Design Technology:
Advanced audio algorithms, multi-layered sound avoidance systems, intelligent loudness control, and dozens of post-processing tracks ensure perfect integration of skill effects, monster sounds, background music, and ambient audio, delivering an immersive auditory experience.
Extreme Performance Optimization:
Specialized optimizations handle large numbers of enemies, spells, and sound effects on screen. Even during intense battles filled with explosions, fire, and lightning, the game maintains smooth and responsive gameplay.
Retro Dark Gothic Art Style:
Travel back in time to the golden age of classic dark loot-driven RPGs around the year 2000 and experience their timeless charm.
Deeply Immersive Gameplay:
Featuring complex talent systems, balanced statistics, visually striking yet restrained skill effects, randomized loot, and immersive audio, the game delivers a deeply engaging experience.
Pure Loot-Driven Gameplay:
No seasonal resets. All epic items you obtain will remain permanently and never be weakened. No microtransactions. All loot is earned through combat. A truly pure experience designed to be enjoyed for years to come.
7 Chapters with over 160 unique maps and stages
4 Playable Characters, 12 Talent Trees, and more than 370 Skills, allowing countless creative builds
Over 100,000,000 Different Items generated semi-randomly from 3,200 base templates. More than half of all equipment includes additional skills that synergize with talents
15 Unique Armor Sets for Every Class
Unlimited Skill Points, enabling advanced hybrid builds in late-game progression
Over 60 Unique Bosses and more than 200 Distinct Monsters, each with unique mechanics and attack patterns
17 Blessing Shrines, various gems, buff potions, and rare permanent elixirs to empower your journey
Massive Inventory System: Unlock additional pages through quests and carry thousands of items. A gigantic storage warehouse with unlimited pages allows you to store hundreds of thousands of items and fully enjoy the thrill of collecting legendary gear
Mystic Dungeon Challenges
Reforging, Enchanting & Enhancement System
4 New Classes (Assassin, Engineer, Barbarian, Warlock)
Mercenary System
Tower Defense Challenges
Rune System
Transmutation & Crafting System
Engagement
Reviews
Themes across 688 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
测试了半年吊足胃口·打完了7个主线95级·回城后不管去哪练都不加经验了·你测个锤子·这种BUG都存在·这夜熬的一肚子火
完全没深度,装备也只是数值的堆叠,每个职业都差不多,走路发射弹幕就行
玩了20个小时,有点太失望了,遗憾给出差评,装备系统几乎没用,bd构筑也完全没有,就是不断升级堆数值,玩得很无聊,宣发纯属诈骗。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Hungarian*, Turkish*, Greek*, Czech* +12 more
Hours played at review time, across 688 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说好玩的是真没吃过好的,要么就是拖,这破游戏的深度连暗黑4都不如,主线一共7章,其实都是一样的图,刷几张就困了,每个角色的bd都是换个颜色
期待了两个多月就做出来这样一个游戏,首先一堆BUG差评;其次光污染超级严重差评;技能无脑削弱差评;符文无法叠加一个符文占一个道具格不方便查找不方便储存差评;游戏卡的跟慢动作一样差评,整个游戏差评中的差评。
玩了三天同质化严重没啥意思。等后续作者更新吧
Would be more fun with leaderboards and achievements.
玩不下去了.100级没到.后面什么内容不清楚.但我是没那个兴趣玩下去了. 装备基本就是纯数值.装备等级差个1-2级基础属性能差个30%-50%一点不夸张.只要你勤换装备那你基本就是一路秒怪.boss也就是减速带.boss也没什么机制特别技能.如果你拿到个觉得最趁手的武器装备.数值可能你再打两关就被碾了.只能用那个升级装备等级石头的东西.如果你秒不掉怪了肯定是有一段时间没更新装备了. 四个饰品的词条有使用永久物品永久+伤害.不多但是一个物品+3.四个就是+12.也就是你吃一个永久道具就+12伤害可以.就是你的伤害能无限增长. 装备的词条看着很多.其实就是数值转换.例如说释放X技能时放X技能.etc.其实就是堆数值.没啥机制联动.只玩了法师.三法师的技能不能说一模一样只能说就是一样.同样几个被动.同样召唤.唯一有看点的就是电法有个百分比伤害.但是有什么意义呢?都是秒.100级巅峰技能不知道是什么.但就这三法我感觉就是数值堆叠. 最后也是最玩不下去的一点.boss不会掉独特装备.起码玩到现在没见过.你刷就是不停刷数值更高的金装.而且品质最高的金装在第二章就已经开始掉了.第三章就满地都是了.我不知道后面还有4个传送门是干嘛的.如果还是一样过图我只能说烂完了.我都不知道我到底在刷什么.怪已经是秒的.后面无非就是换个数值更高的怪我换个数值更高的装备.然后呢?
Shadow Dungeon as a game is very basic and gets boring pretty quickly. It lacks depth in combat, enemy variety, loot, story and character progression. It lacks depth in character progression. Along the way you level up and find the odd perk point potion here and there which in itself is a neat concept until you go to spend that point on a boring number go up upgrade. For each class you can choose from three different elemental types that somewhat center around different playstyles. You are heavily incentivized to keep going down the same singular skill tree as your equipment & loot will give you big bonuses for your damage type. You've likely seen many different kinds of iterations of each of the skills and abilities here, there is nothing new and it all follows an extremely linear progression. The devs straight up lied about the "+1000s of builds" in reality there's like maybe 12. The whole "100,000,000 pieces of equipment" statement is technically true due to the procedural nature of how gear is handled but like that also is such a gross misrepresentation of what is actually going on here. You get to a point where you kind of just glaze over and are vaguely pressing buttons and the enemies are vaguely dying in your VFX soup, you level up once every five minutes or so, look at your inventory make the number go up rinse repeat. Combat is very floaty and lacks impact. Most of your abilities will eventually engulf your screen in massive VFX that make the overall experience worse. With the itemization especially I feel like there was a real opportunity here to make the items do cool fun and unique things like alter specific abilities in cool whacky ways rather than "X SKILL GAINS X% PENETRATION" like... ok. And to their credit there are a FEW modifiers that do change how certain skills work but they are few and far inbetween. You ought to be experimenting and swapping and making tough decisions. There is no story to speak of, the main town feels barren and so do the rest of the maps you'll be sprinting through. TLDR Shadow Dungeon plays like a phone game that was greatly influenced by early arpgs without the mechanics of what made those early arpgs so great back then. Even back then you could see the equipment you're putting on your character (which you can't here which feels lazy). So you have a rather mindless press buttons until everything around infront and sideways of you dies kind of game that lacks depth in character progression, skill trees, itemization and overall gameplay mechanics. There's no build diversity, all classes and talent trees are effectively homogenized except for the color you see when you press your funny kill everything buttons Shadow Dungeon is a simple, shallow, soulless, stat-stuffing slog. Screen spamming spells supposedly simulate skill, but swiftly spawn serious sleepiness. Stagnant skill trees and unseen shields strip the supposedly staggering selection of substance. Skip this superficial slot machine, save your sanity, seek something superior somewhere else
지금 보이는 평가 정도는 절대 아님니다. 플래시 게임 하는 느낌이에요
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Active players
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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