
Nightmarish monsters crawl forth from the darkness, while the Demon Lord lurks beneath the abyss. Venture into the Shadow Dungeon, carve your way through blood and chaos, and forge your own legendary epic.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #71, worst UA #98 · 8 markets collected
About
《Shadow Dungeon》 is a dark fantasy action RPG featuring a retro-inspired visual style reminiscent of late 1990s role-playing games. Choose your hero and embark on an epic journey through a vast and mysterious world.
From eerie and terrifying dungeons to solemn ancient temples, from scorching deserts to haunted ruins filled with restless spirits, and even to places no mortal has ever set foot in — including distant realms beyond reality and the depths of hell itself. The world is filled with hidden treasures waiting to be discovered. Every ruin conceals secrets, every strange artifact holds ancient power, and countless legendary creatures lurk in the darkness.
Terrifying monsters, demonic beings, undead warriors, cyclopes, mysterious cultists, evil spirits, zombies, and many other malicious entities will stop at nothing to block your path.
Diverse Character Classes:
The game offers 4 unique classes, 12 distinct talent trees, and hundreds of skills. Master elemental magic as a sorcerer, wield dual blades as a holy warrior, strike with deadly precision as an archer, or summon demons and skeletons as a necromancer. Endless combinations await your exploration.
Massive Arsenal of Equipment:
The game features over 100,000,000 pieces of equipment. Carefully crafted legendary and mythic items make up more than half of all loot. By combining different weapons and skills, you can create your own hybrid builds and discover your preferred playstyle. Every piece of loot has value, and every class offers countless optimal equipment choices. Through experimentation and customization, forge your own unique combat style and carve a bloody path through the underworld.

Challenging Combat Experience:
With diverse environments, massive hordes of uniquely designed enemies, deep character progression systems, and intense real-time combat, the game delivers constant excitement. As your journey progresses, you will unlock powerful abilities, wield epic weapons, gain various buffs, and face increasingly dangerous challenges.
Immersive Musical Experience:
A rich original soundtrack blending gothic atmospheres with late-90s orchestral elements creates an epic retro gaming experience. Powerful theme music draws you deep into the unique world of Shadow Dungeon.
Revolutionary Sound Design Technology:
Advanced audio algorithms, multi-layered sound avoidance systems, intelligent loudness control, and dozens of post-processing tracks ensure perfect integration of skill effects, monster sounds, background music, and ambient audio, delivering an immersive auditory experience.
Extreme Performance Optimization:
Specialized optimizations handle large numbers of enemies, spells, and sound effects on screen. Even during intense battles filled with explosions, fire, and lightning, the game maintains smooth and responsive gameplay.
Retro Dark Gothic Art Style:
Travel back in time to the golden age of classic dark loot-driven RPGs around the year 2000 and experience their timeless charm.
Deeply Immersive Gameplay:
Featuring complex talent systems, balanced statistics, visually striking yet restrained skill effects, randomized loot, and immersive audio, the game delivers a deeply engaging experience.
Pure Loot-Driven Gameplay:
No seasonal resets. All epic items you obtain will remain permanently and never be weakened. No microtransactions. All loot is earned through combat. A truly pure experience designed to be enjoyed for years to come.
7 Chapters with over 160 unique maps and stages
4 Playable Characters, 12 Talent Trees, and more than 370 Skills, allowing countless creative builds
Over 100,000,000 Different Items generated semi-randomly from 3,200 base templates. More than half of all equipment includes additional skills that synergize with talents
15 Unique Armor Sets for Every Class
Unlimited Skill Points, enabling advanced hybrid builds in late-game progression
Over 60 Unique Bosses and more than 200 Distinct Monsters, each with unique mechanics and attack patterns
17 Blessing Shrines, various gems, buff potions, and rare permanent elixirs to empower your journey
Massive Inventory System: Unlock additional pages through quests and carry thousands of items. A gigantic storage warehouse with unlimited pages allows you to store hundreds of thousands of items and fully enjoy the thrill of collecting legendary gear
Mystic Dungeon Challenges
Reforging, Enchanting & Enhancement System
4 New Classes (Assassin, Engineer, Barbarian, Warlock)
Mercenary System
Tower Defense Challenges
Rune System
Transmutation & Crafting System
Engagement
Reviews
Themes across 696 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
割草感很舒服 找回最初刷寶遊戲的爽感 但缺點也很明顯 後期東西多之後真的很卡 反而越後期體驗越差 然後最後期也沒有個終局挑戰內容的王之類偏END GAME內容可以挑戰 然後是進到秘境之後其實變化不算到非常大 如果流派已經確定走某一套 其實大多就是普通秘境打一套自己流派的套裝和武器弄完之後>大師秘境打一套一樣的東西因為基底數值更高>噩夢秘境再打一樣同一套東西>煉獄秘境再幹一樣的事情 差別就只有需要農爛的超低掉落的金鎚跟自己主技能+1等的符文需要花大量時間刷 所以刷到越後期反而體驗越差 因為卡頓+要的東西都長得差不多 而且小精靈的移動速度很慢 導致後期跑速高的流派常常東西撿不到 最後一點就是技能效果的符文做的有點差 因為傷害%數不同不能堆疊 導致每次要花一大堆時間整理這些東西 超煩躁 全部扔倉庫又沒有搜尋功能導致要一個一個找 賣商店又怕把自己要用的賣掉所以也要一個一個看
The game is decent. But it suffers from alot of optimization issues. The graphics takes some getting used to... The characters feel lifeless and hit registrations atleast for the paladin is non existent. Just looks like you are hitting mobs with a paper tissue. And the amount of playable characters is really bad. 4 on release. The only one that was moderatly fun to play so far is the ranger.
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| $493.5K | 1.1K | 79% | $14.99 | |
| $493.4K | 974 | 78% | $24.99 | |
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| $180K | 478 | 84% | $14.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Hungarian*, Turkish*, Greek*, Czech* +12 more
Hours played at review time, across 696 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta muy bueno el juego, se agradece que este en español. Pero espero que le agreguen logros
Decent little singleplayer loot-based RPG (okay, more like a bullet heaven) that I farmed while watching movies. While the skill trees are reasonably large, the gameplay depth and complexity isn't as significant as it looks. You WILL have to turn on autoattack at some point since you won't be able to efficiently use all your skills on cooldown otherwise, by about lvl 40+. Game plays like most other bullet heavens (Vampire Survivors, etc.) instead of RNG skills/pickups from leveling, you choose your own skill tree and diablo-style loot. Hit lvl 100 in under 20 hours and saw pretty much all there is to see before it became too repetitive to continue. While you can get unlimited skill points, you'll only really bother to max out 1/3 trees since you're restricted by skill slots anyways. The other trees have a couple passives worth getting but that's about all you'll need from them. Progression at endgame (100+) is farming paragon points and better gear/gems/runes by doing greater rifts (similar to Diablo 3). I got to maybe floor 30~ before burning out as there were no more new skills as a carrot on a stick to chase, and progression becoming stagnant. 6.5/10 or so. Fun for the first while as you get new skills and make some builds with OP uniques that synergize with your kit, but becomes too repetitive to play past 20 hours. I doubt I'll come back to Shadow Dungeon to play the other classes, but it was fun to farm for a bit while watching movies in the background. Also worth noting the story is basically non-existent (I never buy bullet heaven games for the story and you shouldn't either lol). It's nice that a demo exists, so you can just try it for yourself.
不喜欢社交内卷的玩家会很适配:不存在玩家交易市场,不用关注物价涨跌,也不用跟风抄热门 BD,完全可以自己爽刷的游戏,玩起来有点像英雄旧忆,但是深度没有英雄旧忆深,但爽度是英雄旧忆的好几倍。技能形态设计的好,英雄旧忆各种机制比较多,BD更丰富,但是很多技能形态玩起来不够过瘾。这个游戏刚好相反,所有技能形态都让人觉得舒适,而且可以一边移动一边攻击。也不像英雄旧忆一样搞那种非常卡脚的地图,动不动就撞墙。这游戏关卡玩起来很顺畅,技能正好跟场景大小匹配的合适,技能疯狂发射的感觉非常解压。有一种在操作一个弹幕发射器的感觉,各种技能狂轰乱炸。当然如果能够多学习一些其他刷宝游戏,丰富一下BD就更好了。
7.5h Lv95 でストーリークリア スキル振り直しや装備の宝石取り外しが気軽にできるので気になる装備があれば簡単に試せる レア装備はポロポロ落ちるしレアリティで自動取得にフィルターをかけることもできる アプデでアイテム背景にレアリティごとの色がつくようになった スタッシュ・インベントリ拡張アイテムもレア泥枠で無限に落ちるので倉庫に悩むこともない マウス移動だとしばしば引っかかるので、WASD+全スキルをスペースキーに設定して重しを置いておくと楽かも
[h1]Deckでプレイする/したい方向け[/h1] 私はDeckでプレイしています。 現在第一章(act1?)終わったくらいでの感想になります。 ※もし情報が間違っていたらごめんなさい [b]プレイするにあたって困ったところ[/b] ・各種ウインドウはボタンで開けるが、開いた後のアイテムの移動やスキル振りにボタンが対応していない。 ・文字がちょっと小さい(これはまぁDeckの宿命かな [b]プレイ前にやったほうがいいこと[/b] ・左トラックパッドをマウス操作、パッドクリックをマウスの左クリックに設定 ・右トラックパッドを同様にタッチをshiftに設定 上記設定でかなり快適になりました。 →インベントリ開いた後はパッドでマウス操作、左パッドクリックでアイテム移動 右パッドタッチ&左パッドクリックで倉庫アイテム移動や商人でアイテム売却 右トラックパッドクリックをマウス右クリックに設定してみたけどうまく動作しない、、、 デフォルトの操作とバッティングしてるのかも? 装備の変更はボタンでもできるようで、 マウスカーソルをアイテムに合わせてBボタンで変更できます。
Если игру охарактеризовать одним словом - ПРИМИТИВНАЯ. Однообразные локации, враги, скиллы, шмот, прокачка, визуал. Дерево прокачки которое показывают, оно скучное, только иконок много. Я прокачал паладина до 60+ уровня и просто передвигал его из одной локи в другую аннигилируя все вокруг, без геймплея, просто пробегая от одной точки, до другой. Иногда возвращаясь в город продать односложный лут. Билдов нет. Вот просто нет. что вы огнем будете бить или молнией так похер, потому что это ни на что не влияет. Как я понял в каждом классе есть ветка где есть вероятность процентного снятия здоровья или\и убийства. У пала это физ.урон. Поэтому я просто взял все скиллы по 1 пункту, чтобы было больше мусора на экране и каждая тычка это шанс на процентное снятия здоровья врагу. Поэтому вообще похер с какой снарягой бегать. Ну можно мифические шмотки брать чтобы еще быстрее убивать. ВСЕ! Акты НЕРЕАЛЬНО долгие, причем из-за того что локи постоянно плюс-минус одни и те же, теряется любое понимание, где я. Да, два часа было весело, когда я рубил пачки мобов, после небольшой прокачки, но потом, оставшееся время, была только надежда, что вот-вот веселье вернется или поменяется хоть что-нибудь. Графика жопа, но анимация тухлая труба... я максимально терпимо отношусь к графике, но там все цвета одинакового грязного оттенка. Из-за этого все движение на экране превращается в говнянную кашу хрен пойми чего. Но что хуже, так это анимации. Они настолько топорные, что словами не передать. Трухлявое полено более пластично, чем любая анимация из этой игры. Из плюсов игра не требовательная.
カジュアルなハクスラトレハンゲームでDiablo3のリフトだけ繰り返す感じです。 シンプルにダンジョン潜って敵を殲滅しアイテムを入手し装備強化を繰り返します。 スキルや魔法は設定で自動発動、妖精アイテム装備でアイテムの自動取得と自動販売ができます。 メインストーリーではあまりビルド等を考えなくても適当でもストレス無く進み楽しめます。 武器はダメージ値を見て高いものを選択し最大まで強化をすると良いでしょう。 あと経験値+10%のポーションがあれば常に飲みましょう。ネクロで17時間でクリアしました。 ただ、メインストーリーはチュートリアルでその後の高難易度ダンジョンが本番かもしれません…
Muito bom!
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