
Anomaly 2 is a sequel to the critically acclaimed Anomaly Warzone Earth. Maintaining the core elements of the original, Anomaly 2 adds plenty of new features: unit morphing, over million tactical combinations, post-apo world and tower defense vs tower offense multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 1.1Kreviews | 79% | — | $88.6K |
| $2.99−80% | 405ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoyed the first game, you will like this one as well, it's just more Anomaly. Worth playing. One gripe that I have to mention for this game, and only because this one in particular is a fairly extreme case, are the achievements. I'm an achievement hunter, and I'm pretty much a "single player games" only kind of person. Tons of games have single player, but also have multiplayer, and multiplayer achievements go with that territory, so, there are inevitably games that I will never 100%. That's part of the hunt, I guess. I accept that. With this game, I have done all of the achievements that you can possibly do single player. I'm at 46% completion. If this is something that you are concerned with, there's your warning.
Iam a player for a reason i want to play a game, this game doesnt let you. it wants you to follow orders and lines, up to if you do you can only sucess. there is no game in this one its to linear and to strict by not letting you do anything the way you would like to
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $1.49−90% |
| 54ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохая, не перегруженная механиками игра для фанатов жанра, которая даёт интересные тактические возможности без лишней воды. Лишний мультиплеер и лишние достижения в мультиплеере. Напомню, что мы играем за "атаку", но и здесь не обошлось без финтов. Основное нововведение это режим трансформации. Любой твой транспорт, от лёгкого разведчика до тяжёлого танка, может по твоей команде превратиться в стационарную турель. То есть защита-атака получается)). Из всех частей больше всех понравилась эта.
Anomaly 2, developed and published by 11 bit studios, is a confident and ambitious continuation of the studio’s distinctive take on the tower defense genre. Rather than refining an already safe formula, the game deliberately doubles down on what made the original Anomaly: Warzone Earth unusual, pushing its “tower offense” identity further with deeper mechanics, greater tactical flexibility, and a broader scope. The result is a strategy game that feels both demanding and inventive, asking players to constantly adapt rather than rely on static solutions. Set in a bleak, post-apocalyptic future, Anomaly 2 follows humanity’s desperate attempt to survive in a world dominated by hostile alien machines. The campaign frames its events through the perspective of a military convoy pushing through inhospitable territory, guided by Lieutenant Simon Lynx and the crew of the Yukon. While the narrative is not the main attraction, it provides a coherent sense of progression and urgency, grounding each mission in the idea of a long, dangerous march toward a final confrontation. The tone is grim but restrained, serving as motivation rather than overshadowing the gameplay. The core gameplay once again flips traditional tower defense expectations. Instead of building defenses and waiting for enemies, players command a moving convoy of units that must navigate enemy-controlled paths filled with deadly towers. Your role is both strategic and reactive: plotting routes, selecting unit compositions, and deploying abilities in real time as the convoy advances. This constant forward motion creates a unique pressure, as mistakes cannot always be undone and hesitation often leads to catastrophic losses. The most significant evolution in Anomaly 2 comes through its unit morphing system. Many vehicles can instantly switch between two distinct forms, each optimized for different combat situations. This mechanic adds a layer of real-time decision-making that dramatically deepens the experience. Choosing when to morph—whether to prioritize armor, firepower, support, or mobility—becomes central to survival. Combined with varied enemy tower types and environmental hazards, this system encourages experimentation and rewards players who can read the battlefield quickly. Combat is a blend of careful planning and frantic micromanagement. Players must deploy abilities such as shields, repairs, decoys, and offensive strikes at precisely the right moments while also adjusting convoy positioning and focus fire. Later missions can become intense exercises in multitasking, demanding sharp situational awareness and rapid decision-making. While this creates some of the game’s most thrilling moments, it can also feel overwhelming, particularly for players unaccustomed to juggling so many systems simultaneously. Mission design is varied and thoughtfully paced. While the basic objective remains reaching the end of each route, the game introduces escort targets, environmental constraints, and shifting enemy behaviors that keep encounters fresh. Different maps emphasize different tactical challenges, forcing players to rethink convoy composition rather than relying on a single dominant strategy. Difficulty scales aggressively, ensuring that success feels earned and that mastery comes from understanding mechanics rather than brute force. Visually, Anomaly 2 represents a clear step forward for the series. Environments are detailed and atmospheric, ranging from frozen wastelands to overgrown ruins and industrial alien complexes. The art direction emphasizes contrast between the battered remnants of humanity and the cold, mechanical precision of the alien forces. Explosions, weapon effects, and camera work lend combat a cinematic quality that reinforces the sense of constant danger without obscuring critical information. One of the game’s most intriguing additions is its asymmetrical multiplayer mode. In this setup, one player controls the attacking convoy while the other takes on the traditional tower defense role, placing and upgrading defenses to stop the advance. This mode highlights the strength of Anomaly 2’s core systems by letting players experience both sides of the conflict. While niche and dependent on an active player base, it offers a compelling test of tactical understanding and adds meaningful replay value. Despite its strengths, Anomaly 2 is not without drawbacks. The complexity that gives the game its depth can also make it intimidating, and the learning curve is steep. Tutorials provide the basics, but true competence often comes through repeated failure and experimentation. Some players may also find the micromanagement-heavy late game exhausting rather than exhilarating, especially during longer sessions. Ultimately, Anomaly 2 stands as one of the most distinctive strategy games of its generation. It refines and expands a genuinely original concept, offering a challenging blend of real-time tactics, strategic planning, and constant adaptation. While it may not appeal to players seeking relaxed or traditional tower defense experiences, those willing to engage with its systems will find a deeply rewarding game that consistently pushes them to think differently. For fans of unconventional strategy design, Anomaly 2 remains a standout example of how innovation can thrive within a familiar genre framework. Rating: 7/10
Otro juego de la saga Anomaly, con su estilo característico, en este seguimos siendo los atacantes de una defensa de torretas; pero no somos la entidad omnipotente, sino que estamos a pie de batalla. Esto complica un poco la situación, pero es una forma curiosa de jugar.
Worth it.
Не запускается мультиплеер
Same as the first one, just prettier and with more toys. Sadly, the little infantryman is back :/
🏰 Jeśli kiedykolwiek spojrzałeś na grę typu Tower Defense i pomyślałeś: „Wolałbym być tym gościem, który wpycha creepy do maszynki do mięsa”, to Anomaly 2 jest grą dla Ciebie. 11 bit studios (ci sami, którzy później stworzyli Frostpunk i This War of Mine) praktycznie doprowadził gatunek „Tower Offense” do perfekcji. To mroczna, kinowa kontynuacja strategii, która zamienia słoneczne pola z pierwszej części na zamarzniętą, postapokaliptyczną Ziemię. 🛡️ W większości gier budujesz wieże. W tym przypadku kosmici już je zbudowali, a Ty jesteś „Anomalią”, ludzkim konwojem próbującym przebić się przez ich obronę. Dlaczego to działa? Nie klikasz po prostu z nieba. Kontrolujesz Dowódcę, który biega po polu bitwy, zrzucając naprawiane punkty zdrowia, wabiki i ładunki EMP. Dzięki temu gra przypomina misję eskortową o wysokiej stawce, w której jesteś klasą wsparcia. Zmiana jednostek, to główny haczyk sequela. Każda jednostka w Twoim konwoju ma dwie formy. Twój czołg może nagle przekształcić się w miotacza ognia. Nie chodzi tu tylko o efekt, będziesz stale zmieniać formy w trakcie bitwy, aby poradzić sobie z różnymi typami wież (klasyczna strategia „papier, kamień, nożyce”). Możesz otworzyć mapę w dowolnym momencie, aby zmienić trasę konwoju. Widzisz przed sobą ogromną wieżę laserową? Zrób objazd bocznymi uliczkami, aby ją oflankować. 🏆 Anomaly 2 to dopracowana, satysfakcjonująca gra strategiczna, która wciąż wydaje się wyjątkowa ponad dekadę po premierze. To szczyt serii i pozycja obowiązkowa dla miłośników gier RTS, ale chcących odpocząć od budowania bazy.
Defenders'in bir gömlek üstü.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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