
Settler's Domain is a strategy game about building a new settlement in unknown lands. Grow your population, explore the map, and contend with other settlements while keeping your settlers alive.
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About
Disclaimer: This game does NOT have deep simulation like Dwarf Fortress or Rimworld. It's similar, but the simulated elements are very simple in comparison. It's a survival settlement-builder with the goal of "beating" an individual world in 8-12 hours of gameplay.
Manage your ever-growing settlement! Use the resources at your disposal to build structures necessary for survival. Research new structures with a variety of functionalities. When resources grow scarce, explore your surroundings for more. Encounter other settlements and deal with them using diplomacy or hostility.
Collect resources to build new structures and keep your settlers alive. Resource management is essential for a thriving settlement.
Use resources to build structures with a variety of uses.
Clear away the unknown to discover more resources and and other settlements in a procedural world.
Use Influence to recruit new settlers to your cause. Larger populations can produce more resources, but need more food, medicine, and housing to survive.
Research new structures from a large tech tree.
Interact with other settlements in a variety of ways. Figure out a way to deal with them without losing your settlers- or your settlement- in the process.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not a bad game, a bit boring tho.
I really want to love this game, and I will probably be revisiting it on and off, but there just isn't enough in it for me at the moment. Its nice, and I can see myself running it in the background while doing other things, but as a sit down strategy game, it just doesn't scratch that itch for me. Its really cute though, I like the art style and the work that's gone into the diplomacy mechanic. Just a bit one note for me.
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Languages: English
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little game.
Charming and with surprising depth
Fun game. Pretty challenging. Will play this for a long time I think. Addicting already.
It's cozy at the start, enjoyable. However once your population rises above 5 and you begin diplomacy it seems like you have to permanently lose one ally at all times to stave off annihilation (sent off on a diplomacy mission). I got into my first combat situation and my entire populace was killed by 2 enemies, and I see no way to improve my odds. I'm struggling to see the vision of where the dev wants to go. - The videos show walled towns and all this interconnected countryside, but I just find myself waiting idly while my townfolk farm 200 stone from a quarry over 3 ingame months. - Revealing the fog of war feels like an awkward chore, rather than exploration. A relatively high expense early on, which ultimately shows my neighbors have choked me off into a peninsula. - The game doesn't build up quick enough to keep our attention early on. Some tuning is needed. - The tutorial gets in the way of many of the games menus, blocking you off from picking things that are meant to advance the tutorial. I found myself having to turn off the tutorial just so I could do the very thing it was asking. I'm optimistic... But that's the only reason I recommend right now.
This game is great ! I've been playing Dot Age this year and I kind of find the same game mechanics here, even though it is in real-time which honestly is a really good idea. Survival is hard for the first winter and that's great. However I wish some things were adressed. First, non-player settlements can have more settlers than the housing available in it, which I think is bad because it kind of breaks realism and forces you to build a lot of house to accomodate for annexing a settlement. Same thing for the gathering sites in settlements. Also, I wish there was a way to see how much ressources your settlement has gathered on a given time period. It would make for easier visualization of how well you're doing. But overall, this game is a great one which I hope I'll play a lot more of, and that it will be updated throughout the year !
Игра очень залипательная, но контента на релизе пока мало. (прошел за 10 часов). Из огромных плюсов лично для меня это графика (обожаю пиксельный стиль), процедурная генерация ландшафта, живо выглядящий мир (генерация дорожек в самых проходимых местах просто умопомрачительно), интересный экспириенс в градострое. Из минусов малое количество контента (понятно что это релиз, но надеюсь создатель не забросит игру как создатели Stonehearth), при 250 и больше жителей на моем компе начались фризы при смене дня и сезона, игру можно пройти ни разу не напав на поселение (функция видимо является опциональной), крафт стали и железа не могут производится одновременно и не являются взаимозаменяемыми ресурсами (постоянно приходится переключаться между ними двумя из-за чего не хватает ни того ни другого) В заключении хотелось бы сказать огромное спасибо автору за столь замечательный проект и надеюсь увидеть в будущем его развития. Для тех кто думает покупать или не покупать скажу что игра стоит своих денег. У самого автора хотелось бы попросить чтобы добавил в игру возможность ставить дорожки под строения и так же посмотреть что можно сделать с железом и сталью, очень не удобно когда приходится выключать и включать печки чтобы сменить ресурс, так же надеюсь что в будущем будет добавлен русский язык и еще маленькая просьба, добавьте функцию чтобы можно было убирать ненужные пашни, иногда очень мешаются. Всем желаю добра и позитива!
The game is pleasant, but after my first playthrough it left a slight aftertaste that it isn’t more expanded – there’s a bit of… I guess, further gameplay missing. I’ll definitely play it again, though. I’m not really sold on the economy: sure, it’s a kind of idle game, but the cost of individual buildings feels borderline insane. Maybe instead of that, there could be more production diversity, so constructing a given building was cheaper, but logistically more challenging?
I think the base of this game is good, but I think needs more time to cook or requires more testing. It's a fun game, but I think towards mid-game it becomes unfun because villagers become less efficient and require a lot of resources to keep going at a reasonable rate. I think there needs to be some adjustments to the balance/numbers of things when you're around 50 villagers just so that it's a bit more enjoyable to watch things grow. Maybe even a cheapter/more efficient way to clean up spaces/the areas you own. At this time, I don't think I can recommend but I hope the single dev can make some adjustments!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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