
Settlements Rising is a medieval city building and colony management game. It offers a lively colony experience with simulated villagers, dozens of professions and resources, natural disasters, and raids, while providing full control over the colony through trade, production chains and datas.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's very good - this is basically Banished 2, and a full spiritual successor to Banished. However this offers a more 'living' feeling to your settlement, and a deeper supply system. In addition to defenses and combat. Graphically it is very nice, the music is fantastic and relaxing. The procedural seed map system is excellent. There is no tutorial or story here, you get right in and get to work. The environment, predators and vagabonds are your pressure points for your settlement and off you go. Beyond that don't expect anything else - it's Banished 2, pure and simple and it does a fantastic job at being Banished 2. Rank Game Feels Like Banished 1 Banished Pure survival village sim Banished 2 Settlements Rising Modernized Banished Banished 3 Farthest Frontier Expanded/evolved Banished Alternate timeline Manor Lords Cinematic Banished Multiplayer branch Kingdoms Reborn System-heavy Banished Settlements Rising captures the feeling of Banished best. Farthest Frontier probably advances the design the furthest. Manor Lords advances the presentation the furthest. I find it really weird this game has 'mixed' reviews, when it is essentially Banished 2. How can it have mixed reviews? People complain about everything these days. They wanted Banished 2, you got Banished 2. Then you down-review this for no truthful reason? Incredible.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Turkish, Russian, Portuguese - Brazil, Polish
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É legal
人老死在工位上没有正确删除单位,导致卡工位,手动操作删减人员后直接游戏卡死。训练单位回退分配到其他工作时再次训练单位正常分配,但无法正常成为战斗单位,依旧在工作岗位上工作。大战过后,守墓人的寻路系统只会直线判定,碰到墙直接就对着墙发呆不会绕路了,手动拉人就又会了。拉一面墙十多个列队,也有许多建筑工但只有一个人重投敲到尾,其他建筑工就是空闲。正式版还有这么多BUG,别入手。 You own a construction company. You have recruited many workers. You have dozens of construction projects waiting to be started, but you can only start them one by one according to the list. The city wall was breached. My soldiers sacrificed their lives outside the wall, while the tomb keeper stood staring at the wall, unable to find a way to gather them. After death, the training ground failed to properly delete the units, causing the program to stop running when personnel were retrained. It's hard to believe that such a bug still exists in the official version.
Set up correctly it can be relaxing, and plain out adorable. It's good to kick back, and watch the villagers do what they do. I like how you can customize the tasks, while also leaving it base tasks. AI seems smart enough to self manage, and that is a slam dunk in my opinion.
Eigentlich ein schönes Aufbauspiel. Leider fehlen wie üblich bei solchen Spielen am Anfang die Leut. Man hat viele Gebäude und Werkstätten zum bauen, aber keine Arbeiter. Find ich echt blöd.
definitely a thorough colony builder, with depth of gameplay. I could stand a little more inter menu options but maybe they'll add that.
fed
:)
GOOD GAME
This is almost like it was designed for me! I love the balance between resource management, risk and return. Growth is not guaranteed, but nor is it so challenging that every setback makes you groan. I am not sure how "real" this is, but for me this is almost perfect. Thank you to the developers!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.6M | 31.4K | 94% | $19.99 | |
| $40.6K | 86 | 65% | $12.49 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.3M | 24.2K | 87% | $34.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $110.7K | 199 | 94% | $11.24 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 712 | 94% | $19.99 | |
| $308.7K | 1K | 85% | $14.99 | |
| $308.7K | 2.5K | 46% | $4.99 | |
| $309.1K | 834 | 79% | $11.99 | |
| $309.1K | 639 | 47% | $24.99 | |
| $308.5K | 726 | 92% | $12.99 |