
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 342.29/day in the week to Jul 18 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.9Kreviews | 83% | — | $20.7M |
| $39.99 | 9.6Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хочешь научиться кататься на скейте, выйди во двор, если хочешь красиво покатать в игре, есть "скейт." нахера эта игра нужна хз, просто интерактивный видеоурок по катанию
IF YOUR NOT LOOKING FOR A SKATE GAME THATS NOT SLOP TRY SESSION BUT BE AWARE THAT SESSION HAS A BIG LEARNING CURVE BUT ITS NOT COMPLETE ♥♥♥♥♥♥♥ LIKE SKATE4 THIS GAME IS REALISTIC AND HAS GREAT ELIMANTS OF SKATE CULTURE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $39.99 |
| — |
| 90% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i played this game for six hours strait
крутая игра
If you have issues with dexterity like I do, whether that's tremors or dyspraxia, there's just no ability to play this game. The controls are just too complex for my hands to be able to do even basic maneuvers required to progress in the game. It's such a shame, because I really wanted to enjoy this, but my disabilities keep me from doing so.
While I do not have a ton of hours put into this game I can say without a doubt that 10 hours at the time of writing this is just going to be the start, I can easily spend 45 minutes to an hour just trying to hit a clean line the way I want it to look, I know that games like this are not everyone's cup of tea (especially playing on hardcore which has got to be the most difficult/technical you can make skateboarding via controller imo) but if you are interested in skateboarding and the culture around it, while also looking for a challenge, then this game is for you. You can tell that a lot of passion has been put and is currently being put into this game, I mean for there to be such quality animations and "feel" for a game that is already in a bit of a niche market just for being a skateboarding game (and even more due to the learning curve/precision required for tricks) it is just so refreshing to see, if anybody working on this game happens to read this, keep it up, this game is so fun.
Buggy mess
session skate sim is like a hard but rewarding game which it is also tough for beginners so if you take your time on this you'll get good pretty fast
If you have more patience than me or enjoy extreme learning curves coupled with infuriating jank than this is the game for you. In all seriousness though, this is a great skate sim. Session is the absolute pinnacle of the "Arcade<--->Sim" spectrum. For better and worse. The skating and tricks feel AMAZING, like no other skating game. I love that part. What made me get a refund though was the inability to touch anything without immediately collapsing, the terrible ragdoll that follows and linking turning with either the same inputs as what you'd use for tricks or being forced to use the shoulder buttons. That sentence might not make sense until you play the game, but once you do you'll understand. Lining up tricks and just turning in general was a chore. Getting locked against a curb for the third time in an infinite ragdoll was the last straw. That said, the trick system is probably the best I've seen. Lots of room for creativity and expression. Just not for me. I hope it works out for you though.
it was hard to learn but when you are good it is soo fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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