
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After completing the entire chapter 1, I can confidently say that Selaco is one of the best indie games I've played. It delivers [b] Amazing gameplay [/b] (Gun play alone is top tier, Enemy AI is almost on par with ones in FEAR, great player progression, alot of secrets scattered throughout the levels that gives supplies/upgrades for those who explores. and somehow fast pace and tactical at the same time especially on higher diffs,), [b] great sounds and music [/b] (gunfire and enemy chatter/barks is amazing and the game knows when to ramp up the music and when to dial down to fit the gameplay and atmosphere of the level.), [b] good graphics [/b] for a "boomer shooter" (Lighting, effects, and overall art style is amazing. I want to be Dawn's personal punching bag. The environment, levels, and worldbuilding is top notch, you can interact with most stuff in the levels that this game might even qualify for the "immersive sim" genre, firefights are messy and will most likely trash the entire encounter with debris, scorch marks, and bodies. It punches above its weight for the game engine its on.) and [b] polished gameplay. (For my entire playthrough I didn't encounter a single issue regarding performance or bugs that might have hindered/break my experience.) However, this game is still being developed (specifically Chapter 2) as of writing this review and Chapter 1 is complete and offers around 18-20 hours of gameplay give or take if you completed the additional side level and searched the levels for secrets. Overall, its an amazing game and I highly recommend getting it full price to support the amazing devs working on it. And I look forward to its future chapters and updates! 10/10 absolute cinema
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, sets out what it does very well in extreme confidence
very good game
Easily one of my favourite games! I am not typically one to play boomer shooter style games but honestly just how the guns feels, how enemies react, the environments dripping with a kinda neo noir style. And just when you think things are getting stale you get dropped into a damn horror game where I don't think I felt in control the whole time followed by a quick escape then into a secret level to get a rail gun! Honestly, masterclass I loved every second of this game! I cannot wait for chapter 2...
This game might have the single most satisfying shotgun in all of gaming rn, call it the "Hammer of Dawn"
A lot of games struggle to hold my attention for long stretches of time, but Selaco hit the sweet spot. By the time the full release comes around, I wouldn't be surprised if the game turns out to by a classic of the genre. Pros: The shooting mechanics are very solid. The weapons just feel good to use, which is honestly the most important part of a shooter. Even with one chapter (all that exists in early access) the game can be very replayable. There are plenty of secrets to discover, and having the ability to change your alt fire mode for weapons gives some variety. While the game isn't chasing photorealism, but instead goes for a artistic combination of sprites and sprite-like 3d models. Even without a lot of nostalgia for the classic boomer shooters like Doom or Duke Nukem, it's pretty appealing. The developers are improving the lighting, which should allow the game to look even better in the future. Cons: The level design is a little mild. Not very areas stand out as memorable in this early access period - but that's not to say they are bad. It's far more interesting than what you'll find in most run of the mill boomer shooters at least. It really could use a little more enemy variety. The vast majority of the game you fight the same 1 or 2 soldier designs. The story may be there if you want to read a lot of data logs, but otherwise it may as well not exist. It may be petty, but the developers really should change the key art. It just looks cheap.
Nice game but i wish it had levels instead of just one long map.
Good game but at times confusing. On some levels the map isn't very good at showing you the direction to progress. same with accessing some security cards, which frustrated me greatly. I know I am stupid, but i wish there was a comically obvious yellow paint as an option for room temp IQ people like me. Otherwise the interactivity of the game is a novel touch, but sometimes it gets in the way. Yes, it is cool to eat a burger off an office worker's desk, but because of that it's harder for the important elements or secrets to stand out among the visual noise. Looking forward to chapter 2.
Закрыл первую главу на 100% с огромным удовольствием. Теперь жду, когда релизнется вторая. Пусть игра и в раннем доступе, но в ней уже контента часов на 12. Любителям хороших шутеров строго рекомендую к ознакомлению!
This game is great, its like if F.E.A.R and System Shock had a baby. I will be back for sure when they add more content.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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