
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game for and by Good People
add uzdoom support
Glorious, well-balanced, extremely violet.... er violent.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бомба
First the gameplay feels SO satisfying, the guns sound powerful and crunchy, when you melee bad guys they go flying and even have an animation for hitting a wall right after. When you melee bigger guys, like the gunner, they actually slide on their feet for a while before hitting a wall, which looks great. The enemy AI feels remarkably competent ie throwing a grenade at your last position and going around to flank you right after while the gunner suppresses the corner they last saw you turn. To sum up the AI it feels like it's trying to figure out while it's fighting you which actually kinda blows me away :o Last the levels have a boat load of detail in them, every environment looks like they were all meticulously crafted from beginning to end and are all packed with secrets to find. Even if your not much for finding secrets just kinda keeping an out for inconsistancies in each level you are sure to find a hand full still. This game is not even finished and it already feels like you are getting aLOT of bang for your buck. I look forward to what the next 2 chapters bring.
Yeah like, you guys SHOULD play this
I rarely review games unless they stand out to me as truly exceptional in some way, and Selaco absolutely clears that bar. The elevator pitch for the combat loop would probably be "F.E.A.R. without bullet time," which sounds like it shouldn't work. But the knife's edge balancing of mobility, arena design, enemy behavior, and the exquisite arsenal make every single encounter tense and engaging. The pacing between exploration and combat - especially if you aren't secret hunting quite as obsessively as I did - keeps the game from getting as fatiguing by the end as I found, say, Doom Eternal. The music, sound effects, visuals, everything about the presentation is phenomenal. The attention to detail in every level is ridiculous; there's a reason this game *on the Doom engine* takes up 2+ GB of disk space. There's scads of content here, too, and this is just Chapter One. In addition to a 10-12 hour campaign there are modifiers and remixed versions of levels, with a horde mode apparently still coming at some point before Chapter Two drops. Plus apparently the devs pissed off some Nazis at some point, and that's always a plus in my book. If I had to find something to complain about, it would be primarily that the game is simply unfinished. As mentioned, this is still only one chapter, so it ends on a cliffhanger, and it's clear some systems aren't going to be fully fleshed out until more chapters dropped. That's mostly a problem because the development is moving glacially. Not to say that I think they're sleeping on the job or anything, but the level of perfectionism that is clearly being poured into the game means that you're probably going to be waiting a long time for a conclusion to this story. Regardless, I can strongly recommend the game even for just what is here today, nevermind that more stuff is coming later for free.
«⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣆ ta bueno compralo ⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⠿⡿⢿⣆ ⠀ ⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀ ⢀⢴⣶⣆ ⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿»
Yes.
Some of the most fun FPS combat I've played. Enemies feel dangerous, guns amazing and the enemy AI is challenging. Their pathfinding and strategies go well with the sprawling maps, leading to varied encounters. And oh, the guns feel great. Punchy, crisp and varied. Not a single dud in the arsenal. "Early access", but feels like a complete game. I think I spent 12 hours on chapter 1 in my first playthrough. Chapter 2 is coming as free DLC in 2026! It works well on steam deck performance-wise, and the team has been updating to increase performance which shows. Gyro-aiming helps, but the game feels totally different with a mouse+keyboard. I can recommend it either way!
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