
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vet
One of the best experiences of my gamer life! <3 BUY IT!
kaliteli
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
лучший бумер шутер в который я играл, автор проделал просто колоссальный труд и на самом то деле выжал почти максимум из возможностей двигла гздум
Every reviewer of this game is legally obligated to mention that it runs on GZDoom and a lot of the things in it are pretty impressive knowing that they've all been built on top of Doom, and the game certainly doesn't discourage you from making that comparison considering that it's full of references to Doom's modding community. But beyond that it seems to have learned all the right lessons from every FPS released since - it has the enemy AI of F.E.A.R., the puzzle design of Half-Life 2, the storytelling and tactical combat of Halo, and the wonderful exploration of Duke Nukem 3D, all while retaining Doom's perfect control feel and aesthetics. It has a great atmosphere too - beyond the superficially cool sci-fi aesthetics, the story, the difficulty, and the more intelligent enemy AI combine to make this game feel like you're up against overwhelming odds, and the reason you've survived while the rest of Selaco's inhabitants are being wiped out is mostly due to sheer luck. I'm super glad to have been introduced to this game by Civvie 11, and I look forward to finishing my campaign, then replaying the game when Episode 2 comes out. Since the devs asked for criticisms in Steam reviews, I have a couple, though I'm not sure if they're actionable: - The world of Selaco is huge, and I appreciate that, but it's sometimes a little too big for its own good. Every map, let alone every level, is big even for a modern Doom WAD. In some levels it's very easy to get lost for long periods of time, which is sometimes a positive opportunity to appreciate the scenery, but sometimes devolves into running in circles looking for the next thing. - Since most of the objects are voxels, and the ones that aren't have lots of rotations, the dead enemies, which are flat billboards with no rotations, end up looking really weird and jarring when looking down at them. It also looks jarring in Doom, but that's why I turn off freelook and play the old-school way, which doesn't seem like an option in a game as advanced as Selaco.
Complimenti, bel gioco.
Absolute blast to play; the guns feel great to shoot, the AI is aggressive and mobile and the quiet moments don't drag on too quickly
Hidden Gem
I mean ♥♥♥♥, this game feels really good to play, the gunplay is crunchy, the enemies feel like actual, intelligent soldiers you're fighting, but before you buy it just know that you're getting an IOU in the place of good level design. The game starts strong, but then quickly derails the "good pacing-train" and takes a sec to get back on the track. This is all ready to be fixed though in an imminent update, so I'd still pick it up while it's on sale and play it in its current state, especially to see how the game improves over time. Good ♥♥♥♥ regardless, especially for a shooter made in GZ Doom that somehow barely even feels similar to Doom. (Minus some obvious ♥♥♥♥ lol)
This is the game Ion Fury aspired to be.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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