
Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world. It draws inspiration heavily from F.E.A.R. in terms of action set pieces, while mixing exploration elements from Half-Life, along with some more modern features.


The story takes place during a violent invasion on Selaco, a massive space station sheltering the last refugees after Earth’s fall just a few years prior. You play as Dawn Collins, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders.


A lengthy adventure-driven campaign
Selaco offers a massive, uninterrupted journey packed with action and atmosphere. Explore a wide range of environments in a fully connected world - no cutaways, no time jumps, just seamless momentum from start to finish.
Intense Action set pieces
Blast through your environment with impactful weapons that really leave a mark on the world. That once lavish office space, now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
Custom AI
Selaco’s AI was built from the ground up for dynamic, coordinated combat. Enemies communicate, flank, suppress, and adapt to your tactics - keeping pressure when you're aggressive or rushing when you're vulnerable. Hundreds of voiced lines hint at their next move, making every fight feel alive.
Full soundtrack
Selaco features an original, full-length soundtrack composed by Lawrence Steele, with over 3 hours of neon-tinged electronica spanning from high-intensity combat tracks to immersive, atmospheric soundscapes.
Adapt & Overcome
As enemies evolve and gain access to new tools, so do you. Improve your weaponry with new utility upgrades, or transform weapon behavior entirely with Weapon Kits.
Replayability
Selaco is designed with replayability in mind. Jump into Randomizer Mode to experience remixed mechanics, exclusive enemies, and fully customizable chaos. Or test your skills in Incursion Mode (coming later during Early Access), an endless survival challenge set in Deathmatch-style arenas. 
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just finished this game for the first time, and it was an absolute pleasure to play through it. You can feel the passion and love that went into this game. I'm really looking forward to Chapter 2! Visuals: 9/10 The art style is very aesthetically pleasing and the lighting is really well done. I love all the signs and graffiti that you find throughout the levels. I've always had a soft spot for the art style that boomershooters tend to use and this game's art is absolutely fantastic. Combat: 9/10 The combat is really top-notch. There are a lot of weapon variety and weapons feel great to use. I love all the modifications you can make to your weapons. The movement is very fluid, and it feels great moving around the place. My favourite thing to do is dash into an enemy and melee his ass into a wall. Level Design: 10/10 The level design is one of the best I've experienced. The levels are well-thought-out, and the secrets are all very fun and creative. The level design honestly reminds me of Duke Nukem 3D, which until playing this game was my favourite boomershooter. World Design: 9/10 The world design is really well-thought-out. There are many instances you can put together what happened just by looking at items and objects around you. I love that kind of world building in games. Interactivity: 10/10 There is so much you can interact with in this game, but more importantly, so much you can destroy. I destroyed all the items on every level because it was just so fun to see many things break and how they broke. I also love that a lot of the items have multiple layers of destruction. My only disappointment was some cars you couldn't blow up. I wanted to destroy all of them! Optimization: 10/10 The performance for me was really solid. Played on max settings in Vulkan and the game didn't lag or stutter at all. Voice Acting and Sound Design: 10/10 The voice acting in this game is perfect. From the grunts the player makes when performing actions to enemies that sound really cool and badass. The clarity of the audio is also superb. Audio: 9/10 The sound design in this game is fantastic. The gun sounds are really punchy and impactful. The environmental sounds are very atmospheric, and I love all the different sounds for each object when you destroy them. Music: 10/10 The soundtrack in this game is peak. Many of the tracks add to the vibe of the area and make the levels more atmospheric. The combat music is also great and gets you in the mood for pumping lead. The composer Lawrence Steele did a bang-up job. Story: 2/10 The story was the weakest part of the game for me, as there basically isn't any except for some PDA logs which contain interesting things about the lore, but that's about it. I've read that a full story is being added in at some point, so I'll change this part of the review whenever that happens. Suggestions (For Devs): -Bigger shootout in Sal's Pub -Combat in the first streets area -Improve the water texture used in interiors (i.e. sinks, fountains, etc.) -More secrets and lore! -More player animations when interacting with stuff, like when petting the Vac-Bots and using a keycard. -Dedicated leg hotkey so I can kick stuff with any button. -Player Body Model when you look down. TLDR: 9.5/10 must play game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selaco is the kind of shooter that I crave, ♥♥♥♥♥♥♥♥ its so fun to blast people. I think this game along the likes of "ULTRAKILL" set the bar for what modern shooters need and what the players want more of. Play this game.
simply a very fun retro schuter gaem. can't wait for the rest of the chapters
Tl'dr: Seleco is a 10/10. An amazing FPS, packed with great action, explosions, and an interactive environment. Probably the best game on the GZDoom engine I’ve played. Weapons, enemies, and the environment all provide the right amount of feedback. For example, after a shootout in a bar between you and 5-10 enemies, the bar really looks like a heavy shootout took place- broken glass on the floor, enemy bodies scattered all over the room, and debris from broken furniture and dishes mixed in. Enemies can kill you in seconds and will try to catch you off guard. There's a weapon upgrade system, so you can customize the gunplay to suit your style. Plus, the game offers a ton of options for difficulty settings, gameplay customization, and a mod workshop, so you can really make it your own. That’s also why I played through the campaign twice: first on Normal difficulty and then on Hard difficulty with RPG elements enabled (enemies and weapons can have different rarities) and with more frequent appearances of additional (and more dangerous) enemies, while I was using scarab mode. The first playthrough was great; the second was an crazy bloodbath- both playthroughs were awesome. I highly recommend it- the game is great.
Holy, this game is amazing! If you have any love for boomer shooters buy this game right now!! The attention to detail in the levels is astounding, especially all the little secrets and references, I can really feel the passion from the devs. At first from the trailers I thought the combat wouldn't be for me but it is just so satisfying. HUGE RECOMMEND!
This game is the definition of play smarter. On Commander and higher, you can't always brute force any situation and the game requires you to engage with its excellent movement and cycle through any of the weapons you have acquired up until that point to stay alive. Its so much fun to play and I definitely recommend it. Only downside, at least for me, is in some areas in levels 2-3 I got lost after certain encounters and it took me a while to find my way back on track.
Nie pamiętam, kiedy ostatnio gra zaskarbiła sobie mój podziw tak szybko. Oglądam napisy jeszcze przed menu i nagle widzę napis "GZDoom". Nazwa Doom jest tu nie bez przyczyny bowiem jest to silnik napisany na podstawie kodu źródłowego Dooma 1 i 2 udostępnionego przez IDSoftware. I pewnie, source port jakim jest "GZDoom" dodaje dużo rzeczy, ale wciąż widziałem screeny. Status dupy- urwana. Selaco- bo tak się nazywa ów projekt szaleńca- w ogólności zaskakuje swoim bogactwem na każdym kroku. Choćby sama ilość contentu. po ponad 20 godzinach i skończeniu aktualnie dostępnej fabuły dostałem informację, że to koniec pierwszego chaptera. Gra bowiem znajduje się w Early Acccesie. Już teraz mogę jednak powiedzieć, że warta jest swojej ceny. Wspomniałem o silniku więc weźmy się najpierw za aspekt wizualny. To jeden z najbardziej widowiskowych boomer shooterów jakie widziałem. Tak, środowisko jest low poly a broń i wrogowie to osadzone w świecie 3D sprity. Widowiskowość jest tu jednak z braku lepszego słowa kontekstowa. Fakt na jak wiele sposobów może zginąć każdy przeciwnik, jak wiele obiektów może zostać zniszczonych na różne sposoby jest zwyczajnie super. To objawia się również w tym jak bardzo efektowne są bronie. Dodatkowo developer poczynił też ukłon w stronę klasyki i dodał bardziej czytelny tryb rozgrywki dla tych którzy nie chcą wodotrysków. Wspomniałem o ogromnej interaktywności otoczenia i powiem szczerze, że to ono bardzo często gra w Selaco pierwsze skrzypce. Tak, jest tu pasa strzelanin i tak wszystkie boomer shootery mają sekrety i eksplorację. Nie widziałem jeszcze jednak gry, w której sekrety byłyby tak liczne i tak dopracowane. Można by się wręcz pokusić o stwierdzenie, że to gra o szukaniu ukrytych pomieszczeń z okazjonalną strzelaniną. I powiem szczerze. jest to w wielu aspektach super, ale jednocześnie widzę, że dla niektórych mogłoby rozbijać dynamikę rozgrywki, szczególnie że czasami nawet critical path wymaga rozgrywki środowiskowej. No i jeśli ktoś ma kompulsywne zapędy completionisty to będzie się musiał grubo nagłówkować. No dobrze, jeśli jeszcze dłużej będę zwlekał z opisaniem walki to chyba zgarnie mnie gamer police. Strzelaniem bawiłem się dobrze. Ruch postaci jest responsywny, a samo uczucie strzelania daje znakomitą frajdę. Powiedziałbym jednak, że różnorodność przeciwników pozostawia nieco do życzenia. to w większości warianty zwykłych żołnierzy. Może to kwestia, że zdecydowałem się grać na hardzie miałem jednak wrażenie, że wrogowie są nieco zbyt twardzi. To zawsze zły sygnał, gdy część wrogów nie pada od pojedynczego headshota ze snajperki. W połączeniu z tym, że nasza postać pada relatywnie szybko, dynamika rozgrywki skłania się mocno ku grze ostrożnej i strategiom hit and run. Czy to źle? Niekoniecznie, ale mam wrażenie, że dało się lepiej, gra jednak wieloma aspektami i swoim gatunkiem sugeruje bardziej aktywną walkę w stylu power fantasy. Nie wspomniałem jeszcze o samych broniach. Te są zasadniczo dość podstawowe, ale na wyżyny wynosi je to jak bardzo customizowalne są. I tu właśnie dochodzi kolejny aspekt znakomitości Selaco. W grze jest zwyczajnie masa smaczków, które nie są stricte wymagane. System dostosowywania broni jest jednym z nich, ale poza tym twórcy udało się też wcisnąć w grę tak wiele. Mamy dodatkowe wyzwania pozwalające nam dobić nieco ekstra zasobów. Dwie minigierki- space invaders które gramy na dostępnych w grze automatach oraz dostępnego w menu po odblokowaniu cookie clickera. Czy wspominałem ze mamy też strzelnicę do ćwiczenia celności? Albo opcję odpalenia custom kampanii z modyfikatorami rozgrywki? Uwielbiam, gdy developer dodaje takie bzdury. To nie jest najbardziej efektywne wykorzystanie czasu. Ale był pomysł powstał jest fajnie, jest super. Przyszedł moment podsumowani i tu mówię wam, że fani boomer shooterów in reszta out. I tak, można tak na to spojrzeć, odnoszę jednak wrażenie, że Selaco jest grą tak widowiskową i bogatą, że wymyka się wielu ograniczeniom podgatunku i zaryzykowałbym, że jeśli jesteście fanami strzelanek bardziej nowoczesnych, to może będzie to dla was ciekawa alternatywa. Wreszcie ciekaw jestem, czy kogoś kupiłby sam aspekt eksploracji? Może fanów starych Tomb Riderów? Nie wiem.
GOOD
bang bang
Simply outstanding.
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