
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 355.9Kreviews | 95% | — | $309.3M |
| $59.99 | 14.4Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
弹刀好爽,熟悉之后已经成音游了,没事还是会上线找破戒僧姐姐练习一下节奏
Колебаться - значит проиграть
very good
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301M | 482.4K | 94% | $24.99 | |
| $295.2M | 387.8K | 78% | $49.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $279.3M | 197.3K | 86% | $49.99 | |
| $278.1M | 346.9K | 79% | $49.99 | |
| $342.4M | 757.1K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.2K | 57% | $34.99 | |
| $41.5M | 20.5K | 79% | $49.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $4.6M | 9.7K | 84% | $19.99 | |
| $9.9K | 85 | 58% | $4.99 | |
| $7.1K | 21 | 57% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏值得反复品味
原来我也是高手
最好的音游
I avoided it for 7 years cause I heard it described and praised as a "rhythm game" which turned me off cause I dont like that genre and it feels too much like "ur a slave to the icons coming down the screen". And all the videos emphasizing parrying which I always felt was a tedious mechanic in most games. After playing it, Sekiro is not really like that at all and I don't think thats why its so beloved. And I havent seen people discuss below so I wanna essay rn lol. The real reason I think Sekiro is so enjoyed is cause its the only souls-ish-like that rewards you for being aggressive and also the only one that rewards you for ur defense. In Sekiro your offense is actually also your defense and your defense is also your offense. Thats whats so fun about it. Everything you do is directly rewarded and there are actually ALOT of defensive options, which means its actually way more flexible than Elden Ring. In ER you're mostly just forced to dodgeroll alot of stuff. There is no reward for dodging 10 hit combos, ur actually punished the longer the combo is because it can reset bosses hidden stagger meter and it drains ur stamina. Which I think is why people complain so much about ER bosses. Its also very passive and boring to just sit there waiting for the bosses 10 hit combo to end only for them to jump away afterwards so u get barely any reward for it. But in Sekiro the bosses health is really their posture meter (if it hits 0 they die) and every deflect does damage to it. So when a boss does a long combo u feel good because the boss is taking damage from doing it if u deflect. So ur defense is actually also offense. They also made the parrying SUPER FORGIVING way way way more forgiving than dodge rolling DS/ER. U can just spam the block button and its fine, u can also just hold block and its fine. Most bosses dont even punish u for ur guard breaking. I basically went through the game just guessing or mashing the deflect and it just was fine lol. U dont need to tediously memorize crazy timings just like deflect what u can and if u mess up its registered as a block even if ur finger is off the trigger cause ur mashing. The anims are also pretty straight forward so just guessing the timing usually works unlike ER where it feels like they purposely make the anims wacky and have misleading timing. U can also just not deflect. Strafing, and jumping are op in the game. As is just holding run button. Alot of the unblockable attacks ur meant to dodge u can also just jump. U have multiple prosthetic defensive options too. Its very open ended. Also in Sekiro, for most bosses, if you hit them, it stuns them out of their combo and even their special unblockable moves. So ur offense is also ur defense and ur rewarded for it. So basically anything u do ur rewarded for. If u attack u can interrupt boss combos by forcing them to take dmg or block. If u deflect u hurt them. Jumping on them also hurts them sometimes. W/e u do is rewarded. Thats why its so fun, unlike some ER bosses where it just feels like ur being abused and enslaved by the game for little reward. Its also imo way easier than the hardest DS and ER bosses. None of the bosses took me that long except like 1 which was optional and is made like a DS boss not a sekiro boss (demon of hatred) though even that one u can make way easier if u use certain prosthetics (and the hold run is op). Even that one was way easier than hardest ds3 bosses and half the ER bosses. Anyway I would actually recommend Sekiro as From's easiest souls-like-ish. Its also not very long and very well paced. The setting and story are also IMO alot better than DS and ER. But not as good as Armored Core 6. Anyway hope you enjoyed my essay lol...
Unos de mis juegos favoritos (sino el que más), lo jugué en su dia en consola y lo volví a comprar en pc para sacarle el platino aquí también. El juego es bastante difícil al inicio (las primeras 3-4 horas) principalmente por que es muy distinto a otros juegos del estilo y la forma de jugar es muy concreta, sin embargo cuando pasas esa fase y aprendes los controles se convierte para mí en el mejor juego tipo ¨souls¨ y con el mejor combate sin duda. Otra cosa que me gustó en lo personal fue que la historia es bastante directa y narrada según vas jugando, al contrario que entregas pasadas donde tienes que leer objetos para entender el lore, cosa que nunca me gusto, pero entiendo que a otros si. El juego puede jugarse en cualquier pc probablemente ya que lo jugué con una 1060 ( bien pocha xD) y va a 60 fps con todo al maximo. y el ultimo punto que hizo que me enamorara aun más del juego es la temática japonesa del mismo, que si te gusta ese estilo el juego te encantara aun más. El arte es realmente muy bello al igual que los diseños de enemigos y personajes. si tuviera que decir algo negativo seria que la primera partida solo dura unas 20 horas aproximadamente, lo que para algunos puede ser muy corto especialmente teniendo en cuenta que otros juegos del estilo no bajan de las 40-50 horas. En lo personal no me disgusto (aun gustándome los juegos largos) ya que tiene bastante rejugabilidad al ser tan adictivo el estilo de combate querrás rejugarlo y probablemente sacar todos los finales ya que tienen distintos bosses algunos de ellos, haciendo que la duración final ya si llegue a unas 40 horas mínimo. En definitiva si tienes paciencia y te gustan los juegos difíciles con un combate realmente increíble, además de la temática japonesa que es un extra (si te gusta), cómprate el juego no te decepcionará lo aseguro. OJALÁ SAQUEN SEKIRO 2 T_T
Steel rings in the dark Death teaches each deadly lesson Honor rises again
I bought this game in 2021 5 years ago. I just beat it today. Every time I tried to do a playthrough I always ended up giving up somewhere into the game, then I would come back after a while and restart my playthrough but end up giving up somewhere else. After I finally beat it today, I think I see why. It's because the area design in this game is atrocious. By far the worst Fromsoft game in my opinion. Unlike the other games such as Dark Souls III, Dark Souls: Remastered, and Demon's Souls (2009) which reward exploration and have carefully crafted environments with exceptional enemy placement, Sekiro™: Shadows Die Twice just has a ton of random ♥♥♥♥♥♥♥♥ ganks everywhere. Which is a shame because the combat in this game is really good. Also, the minibosses are terrible. Early game bosses such as Chained Ogre and Blazing Bull completely disregard everything that was taught to you in the tutorial about the "parry based" combat. If you want a game with actual substance, I recommend to play Kannagi Usagi. The ultimate sword fighting masterpiece that absolutely outclasses this game in every single way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.