
In this game, you play as Alice, an girl trapped in a twisted, ever-changing world. Survive a frozen orphanage filled with lurking horrors, eerie classical music, and unsolved mysteries. Scavenge, evade monsters, and uncover the truth. But can you face the brutal reality—or remain trapped forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

A nightmare you can't wake up from, a pain that won't heal...
In this unique survival horror game, classical music intertwines with psychological terror to create an suffocatingly eerie atmosphere. You will play as Alice, an ordinary girl who wakes up to find herself trapped in a constantly shifting, bizarre world. An orphanage shrouded in ice, monsters lurking in the shadows, and intricate puzzles—every step is filled with danger and the unknown.
To survive, you must gather supplies, evade pursuit, and unravel the secrets hidden in the darkness. But as the truth gradually comes to light, will you be able to bear the cruel reality behind it all?
Gameplay Features of This Game:
Action Shooting:
Use a variety of firearms to defeat enemies.
Map Exploration:
Step by step, explore the eerie and terrifying orphanage. Collect different items to unlock new areas, while being prepared for sudden, inexplicable changes that may occur during your exploration.
Resource Management:
Gather and wisely utilize limited resources to survive by any means necessary.
Puzzle Solving:
Collect information, solve various puzzles, and uncover the final truth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 121reviews | 83% | — | $10.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7.5/10,还不错,有些地方确实有点毛病,但是也不算太大。有些地方玩的时候很有signalis的味,但是确实不太好比。单独看Seek这个游戏,算是这类游戏中还算不错的了,值得一玩。
I like it, it feels like that game has soul in it.
Good, kinda reminded me of RE2.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the game. The story is nice and the gameplay is quite fun. If I have to point something out it would be the fact that at one point the developer tried using AI art. However, he quickly backstepped after some backlash. I am glad he did.
总的来说,游戏玩法学的生化危机:探索拿道具+开锁解密+怪物射击,尤其是地图布局几乎和生化危机2一模一样,武器也是如出一辙,小手枪+霰弹枪+步枪+马格南。故事背景学的寂静岭,心灵创伤+表里世界的那一套。 玩法上,好消息是学的生化危机,坏消息是坏的东西也学了,基本上可以当作生化危机2像素青春版,但是操作手感奇差,移动有散射,必须静止射击,但也要瞄个一两秒,且2D平面上的准星瞄准手感怪怪的,不如加个辅助瞄准。移动手感和射击手感都是一坨。恐怖氛围塑造上有些小巧思,进出房间的明暗交替和怪物音效的远近传播很有沉浸感,恐怖气氛和紧迫感的渲染也不错。 剧情上不够出色,谜语人外加有的地方根本没有讲清楚,比如到最后都没有讲清楚女主Alice和反派Iris(爱丽丝和艾莉丝,中文同音)是什么关系。然后是一个对我而言恶心人的大雷点,最终boss艾莉丝有过被人强奸且流产的设定。首先,作为和女主爱丽丝,名同音、貌相似的反派艾莉丝被人强奸流产,我只能说何意味,烂活。其次,如果只是想要描写故事的黑深残、塑造反派的悲惨,或者铺垫心灵创伤的原因,完全有一百种可以平替且不那么恶心的设定,这种设定放在整个故事框架下都不是那种“非它不可”的设定,除了恶心人没有任何特点。前面也说了,如果是要描写悲惨遭遇,有太多非“强奸、流产”的设定可以替代,排除单纯的恶趣味,我只能认为这是作者在剧情构思上的懒惰。 看了下作者的b站号,作为国产独立游戏作者,且在游戏上的一些地方有些小创新小巧思,就推荐一下。就是希望以后别整这些裤裆悲剧了,纯烂活。 总结下来,喜欢像素、恐游、解密、怪物射击等要素且不雷设定的可以一试,性价比还行。不喜欢裤裆悲剧的不推荐玩。
SEEK is a Survival Horror game that last around 6 hours. It share the likes of Resident Evil 4, Silent Hill, and Signalis. If you are a fan of it, you will definitely have fun! Summary: Your dad brought a mirror home that has an origin in a abandoned orphanage. Then the next thing you know, you are in the orphanage yourself, with nightmarish creatures that never seems to stay dead. You have to find out the cause of this nightmarish world and end it once and for all. My praise for this game is the use of the atmosphere to create an environment, sometimes it is the dilapidated hallway that tells you, yes it is an abandoned orphanage. Sometime it is the metal floor and generator hum that tells you yes, this place is cold and there will be monsters there. Sometimes it is the classical music and warm light or cozy room that signifies that you are in a safe area. The story overall is straight forward and you will empathize with the characters in the game without it being dramatic. It is grounded and relatable. The variants of enemy is abundant to keep you on your toes and none of them feels unfair to deal with. (I finished this on Normal difficulties.) In terms of the survival/resource management part of the game, again it is fair and enough to the point where there is enough ammo and health for you to mess up a few shots, but also spreads out enough where you will actively save the "big shots" for dangerous enemies and bosses. However, the first critique that I had for the game is the translations. I don't care if English is not your first language and the dialogue comes out funny as a result, just as long as I can still deduce what the game is trying to tell me and I can solve the puzzles in the end. But in various points in the game, I had to go "Is this what the game is trying to tell me?" The most memorable one is regarding the hint toward the usage of the "Lily key". Basically it said: "...for the staff accommodation area. It can open all the doors in the building..." So which is it? Can it open all the doors at least in the hospital areas, or just the accommodation area? It is just the accommodation area... Second, close quarter aiming is almost impossible. There are various parts in the game where the enemies are just one or two steps away from you. But because the circle of direction is really sensitive the closer your cursor is, it means that if enemies got way too close, moving your mouse a little bit could mean either your aim went up or down, or even 180 degrees backward. I always had to run back further before I take my aim. Third, the pacing is a bit off. I will divide the game into 3 chapters, Chapter 1 = Normal Orphanage. Chapter 2 = Hellish Orphanage. Chapter 3 = Apartment building. With intermissions and boss fights in between. Chapter 1 takes over 60% of the game with Chapter 2 & 3 share the remaining 40%. Which leads me to my next point: Back and forth. All survival horror games will have back and forth elements in it to keep player moving throughout the map. But in SEEK you can tell when you have to go to the other side of the map. Enough to the point where I start to felt annoyed when I was playing. Overall, I really enjoyed playing SEEK despite its limitations as those limitations are not game breaking, they are just annoying when you notice it. As I run from puzzles to puzzles, I was able to achieve all the necessary requirement for a good and satisfying ending which warms my heart! So good job cloud_li, looking forward to your next game!
你是生化老玩家的话,不推荐
第一次是在Bilbil上看到制作组的宣传片,像素风,战斗系统和CG挺合我的审美,就买下了。玩了几个小时,说实话挺出乎我的意料,游戏界面很简洁但流程很长,有用户友好的操作提示,同时支持键盘+鼠标操作,RPGMaker大师做的游戏我也玩了不少,挺享受这个操作方式,CG很唯美故事也含蓄。很推荐喜欢恐怖·像素·射击游戏的朋友游玩(游戏不火可惜了)。但是游戏仍有些缺点,1.bug: 拼图房解密完成再进入会有错误显示BUG,同时有多达三个收音机旋钮。2. 战斗系统:鼠标瞄准水平或竖直时会上下挪动,难以瞄准 不过总体感受良好(点赞)
难度还行(我是普通模式通关的),但是不知道为什么很费时,也许是因为我为了打真结局过于小心翼翼了? 每个纸条我都看了,怎么说呢,整体的剧情基本在孤儿院就能猜齐了。但是有一个问题,就是那个实施强暴的家伙,有的纸条是叫它老师而有的好像是叫学生?还有一些剧情上的伏笔好像没回收,比如为什么葵是特殊的、那些怪物是什么(我猜是类似寂静岭的设定?那样怪物的身份就不必细纠了)、还有那个有点像废弃的孤儿院的地方是什么?以及Iris为什么在死后会有如此的力量,也和邪神有关吗? 不知道是不是我的问题,我记得那个北档案室我好像真结局通关了也没解锁,本来还以为可以回头再探索的说(也可能是我忘了?) 流产那段和放火的人应该是我最意外的了,也是唯一没猜到的。 优点:1.地图是个好东西,有它没它两个游戏;2.人物立绘还挺好看的(虽然很少);3.通过心跳显示血量的设定好评。 缺点:坏结局也太草率了吧喂,即使是坏结局也是需要辛苦跑图才能得到的啊! 一点建议: 1.在家(也就是最后的地图的5层),里面的怪会出现杀死了复活后只是诈尸的情况,就是在地上爬向你但是没伤害(也可能是玩法?)。 2.还是bug,在嘴巴的那个位置给它喂刀子,你就能得到无限的手枪弹药(但说实话,可修可不修,当个隐藏玩法也挺有意思的)。 3.建议把隐藏婴儿削弱,最难崩就是它了。 4.建议在关键结局分割处给个提示,像我一心奔着真结局去,但是因为后面先给了花再去走图导致后面想体验一遍坏结局得从拿到苦痛钥匙那里重新开始跑一遍家的地图。 5.可以在真结局过后开个番外模式,比如和校长、护士、老师、同学、畜生他们对对话,不然总是感觉这个结局差点意思。 6.可以多搞几个结局,比如说和两个Iris最后永远”幸福快乐“地生活在孤儿院什么的。 以上
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Players by region
Where this game's players are, estimated from review languages.
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