
In this game, you play as Alice, an girl trapped in a twisted, ever-changing world. Survive a frozen orphanage filled with lurking horrors, eerie classical music, and unsolved mysteries. Scavenge, evade monsters, and uncover the truth. But can you face the brutal reality—or remain trapped forever?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

A nightmare you can't wake up from, a pain that won't heal...
In this unique survival horror game, classical music intertwines with psychological terror to create an suffocatingly eerie atmosphere. You will play as Alice, an ordinary girl who wakes up to find herself trapped in a constantly shifting, bizarre world. An orphanage shrouded in ice, monsters lurking in the shadows, and intricate puzzles—every step is filled with danger and the unknown.
To survive, you must gather supplies, evade pursuit, and unravel the secrets hidden in the darkness. But as the truth gradually comes to light, will you be able to bear the cruel reality behind it all?
Gameplay Features of This Game:
Action Shooting:
Use a variety of firearms to defeat enemies.
Map Exploration:
Step by step, explore the eerie and terrifying orphanage. Collect different items to unlock new areas, while being prepared for sudden, inexplicable changes that may occur during your exploration.
Resource Management:
Gather and wisely utilize limited resources to survive by any means necessary.
Puzzle Solving:
Collect information, solve various puzzles, and uncover the final truth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 121reviews | 83% | — | $10.2K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无意义,无价值的悲剧,完全是为了悲剧而悲剧,剧情毫无色彩,最后那段莫名其妙的文字怕才是作者的真实想法,作者还是个低俗小人,很是恶心。 过多给陌生人增添描述,只给他继续堆砌悲剧墙楼,无任何实在性意义。 还描写反抗?前面铺垫突然转为邪教,我看你才是真的邪教了。他人的痛苦与最终的死亡,都他妈是一场毫无意义的拯救。 我想了两个字来描述这个完美的作品。 狗屎 作者低俗恶心,呕
Very good game, a true hidden gem. It is a survival horror hat takes inspiration from classics like Resident Evil and Silent Hill and adds a modern twist like Signalis. It takes elements from these games, and mixes them well. Worth it's full price, author did an awesome job, even if he didn't like it. BTW it works on steam deck flawlessly.
It's giving Signalis.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sometimes I don't understand the market and why a game this good would be ignored. Seek is the first clone of Signalis, and it manages to capture a similar feeling and also do its own thing. The story and atmosphere offered here are very good and well worth the asking price. I played about 6-7 hours on the main story clearing every room. It follows traditional survival horror gameplay with limited resources, puzzles, and key/item searching. Combat feels great and satisfying. you hold down the aim button to line up shots better, and use the right analog stick to aim. The story is well written, has lore to read and a few characters to find (they all require an extra item for good ending). Saves are unlimited, and the resources felt balanced well. the map is extremely well made and detailed. My only critique is the hallways are too long and bland. There is barely any assets on display here, and the hallways seem long on purpose to extend the playtime. More detail here could make this game receive more attention. Low price of this game is a steal, highly recommend.
Me noping outta the basement 5 seconds after entering it for the first time cause everything turned blue
[h2]前言[/h2] 《Seek》是由独立游戏制作人离云cloud_li推出的类寂静岭类生化像素风恐怖游戏,在内容上融合了探索生存、射击战斗、解谜收集等要素。 游如齐名,SEEK作为英文本身就有寻找的字面意思,游戏的故事背景设定是在一山区里的废弃孤儿院“希望之地”,这里曾是孩童的庇护之地,如今却早已被皑皑白雪覆盖,被人遗忘。我们的主角爱丽丝,因一面诡异的镜子来到这里,通过在黑暗中收集寻找散落的信件等信息,一步步揭开孤儿院惨案背后的真相。 [h2]内容玩法[/h2] 游戏整体的恐怖氛围营造的很好,在黑暗中摸索前进时,视角镜头会随着人物的走动跟随切换,画面表现方面,像素黑白明暗对比在某种程度上强化了玩家的心理压迫感, 游玩过程中场景转换搭配精心挑选的背景音乐,以及突然出现的瘦长白色怪物和走廊上伸出的红色手掌,也可以让人身临其境地感受到游戏的恐怖氛围。 玩法上整体算是借鉴了生化危机的框架,有资源管理,物品合成,射击战斗,解谜要素以及特定的存档机制,通过探索收集各种各样的物品,比如药品和钥匙,特定的水晶也可以兑换补给,都可以进行使用,物品丢弃就消失了,地图也可以看到当前游玩探索的整体进度,此外大部分的怪物可以进行走位规避,非必要可以不战斗,解谜部分则是可以通过墙上的壁画照片,数字顺序等关键线索来获得破解密码之类的信息。 再来说说槽点,很多时候为了收集一些关键道具,诸如钥匙之类,不得不反复跑图,显得繁琐无趣和过于线性; 游戏画面有时也会闪来闪去,看的眼睛比较难受; 恐怖元素也比较单一,随着游戏推进,恐怖氛围感会逐渐降低; 解谜要素过多,很多时候解谜打开房间门获取的道具无关痛痒,可有可无; 另外作者也提示了游戏没有自动存档,所以退游戏之前记得跑图去存档点进行存档。 [h2]总结[/h2] 整体来说这是一款剧情还算可以,恐怖氛围比较沉浸的像素风恐怖游戏,如果你是偏好生化危机类和恐怖游戏爱好者的话,那么是可以尝试一下的。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
画风优质,但是剧情一般而且短,作为小游戏品鉴完全没有问题。
给完玩具熊腿背包满的就拿不到拼图碎片了,不是这就死档了?和玩具熊对话为什么会自动卸掉散弹枪啊?正好占满背包,什么原理,给我气笑了
BEST INDIE GAME EVER
还没玩完,先直接说缺点吧。后续打完再更新 1.子弹搜索时告知的数量和实际获得数量不符。“发现了3枚子弹”“获得4枚子弹”这种情况比比皆是,只要玩过就一定能明白我说的是什么。不是啥大问题,但太明显了,只要是个人就能发现,而作者并未修复,为什么? 2.看得出来作者玩过不少恐怖游戏并且融了进来,包括生化危机的整体游戏框架、signalis的2.5d战斗和会复活的敌人以及背包、ib的环境陷阱如血手、寂静岭的里世界和剧情思路,还有逢魔时刻我能想到的是黑猴里面的浮屠塔。但是——缝得太多了。本身游戏无论是视角还是亮度还是跑图就都已经很看不清了,你还要加个敌人不能彻底杀死的设计、加个逢魔时刻,加一堆sb地图陷阱。你要知道不是堆的越多越难越好玩,乱七八糟的东西太多会让玩家很烦,还很累。 3.背包格子太少,枪太多。signalis的背包虽然也恶心,但也勉强能用。而这游戏的怪都没啥特点,有啥必要搞一堆枪,还把背包搞这么小?另外你家孤儿院屯一堆枪干嘛呢?养保镖呢? 4.怪物刚复活就能立马打人,而bgm会在他出手之后才变,你跑步和怪物的尸体擦肩而过,它能立马站起来给你一下,而你直到扣了血听到BGM变了才知道这怪刚在你屁股后面复活了。我草你的傻逼设计。 5.无意义的跑图。这地图设计就是一坨屎,作者完全不知道自己为什么要这么设计地图,就是为了跑而跑。拿子弹打怪找钥匙开门是为了再拿一发子弹?女主跑得还慢,一大半的房间全是无意义的纯资源房,拿资源是为了打怪,那你把地图改小点不就不需要这么多资源打怪了?强行让玩家浪费时间跑图延长游戏时间,有什么设计的必要? 6.谁教你的里世界不给地图?我真草了,你哪怕给个那种一边走一边补全的地图就当女主自己画的也行啊。啥都不给就让自己走,偏这b地图还又大又绕怪多事多,纯浪费时间,把前面对游戏的好感全败光了。
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Players by region
Where this game's players are, estimated from review languages.
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