
You're a security officer deep within Area 51. Scan the staff, verify clearances, and decide who can enter the elevator and who absolutely mustn't leave. The deeper you go, the less certain you are that anyone standing before you is still human.
Modeled estimate, not a reported figure. How we estimate →
Security 51 is an atmospheric security guard simulator inspired by Papers, Please, and SCP paranoia. You're on duty in the underground bunker of Area 51, where the most dangerous part begins at the elevator: the shaft descends for miles down to unknown levels. Whether it's laboratories, anomalies, inhumane experiments, or something alien—you're not supposed to know. Your task is simple: let in those who have access and stop those who don't... even if everything looks "right" on the surface.
Everyone who passes through your checkpoint carries papers and passes. Your job is to check names, positions, clearance levels, and time, ensuring the number of people entering and leaving matches, and pay attention to any oddities. As time passes you'll catch yourself thinking that something's wrong more and more, and the only thing to rely on will be the protocols. But even they can be wrong.
With experience, you'll gain increasingly more accurate methods of identity verification, such as blood testing. Did that janitor simply open the wrong door, or are they a spy for an enemy government? Or are they not even human? When in doubt, quarantine the suspect. Sometimes you'll make mistakes and lock up an ordinary employee, and sometimes you'll find a titanium cell ripped open from the inside. Some decisions will have immediate consequences, others only after several shifts.
The consequences of every mistake go far beyond issues in the workplace. Let the wrong person out, and the infection will ravage the city. Isolate suspicious employees, investigate anomalies, and launch new operations to contain the threat before it's too late.
Remember, it's not just about who you let in, but who or what you let out into the world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Papers, Please в научно фантастическом стиле. Проверка документов упрощена, но присутствуют разнообразные дополнительные механики. Довольно короткая с упором на реиграбельность. Середнячок.
As someone who loves Papers Please and games like that, I was really excited for this game. And it didn't disappoint. It is very similar to Papers Please, but with a lot more things to keep track of and more systems to pay attention to. It might be overwhelming to some, but I found it to be just enough to keep my brain working without causing headaches. The rules changing every day is a really cool idea and it keeps you on your toes. But sometimes, it made it a little annoying because I would let someone in based on the previous day's rules. Otherwise, I would definitely recommend this to anyone else who loves these types of games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Russian, French, German, Spanish - Spain, Traditional Chinese, Polish, Portuguese - Brazil, Japanese
| $9.99 |
| — |
| — |
| #49 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 363 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is ok. Solid 6/10. As a fan of Papers, Please I hated it. The bad: The main character happily accepts reality. His family isn't in danger. They wont freeze to death if he doesn't do his job. He can afford so much fancy food. Every morning he does a happy jig and gets ready to push a button to murder people. The job is extremely easy. Papers, Please had way more complexity to the paperwork. Here complexity is in scanning skin, bones and organs, however the anomalies are glaringly obvious. There are hints of higher difficulty (like rotated organs), but I guess they were removed in the playtesting. I can't get over how naive the main character is. Eww The voices are cringe. Unlike Papers, Please the newspaper stories are random and change if you restart the day, so we don't have a second source of information to verify what we are seeing. The people we let in have no conversations or interactions with the main character. The good: There is way more variety in the things we need to check. There is shop with upgrades. We can influence the world on a great scale. It's weird we got to make the choices on this scale.
Güzel bir oyun papers please ve quarintine zone karışımı bir oyun olmuş
its ok
我的快速血液测试的试纸在第二天变成了另一种化学测试试纸并且无法继续测试血液了,但是还是有相关的测试项目。 修复bug以后我会将词条评价变为好评
Чето прям душная игра, вроде концепция прикольная, но реализация максимально неудачная. Не очень рекомендую, очень сильно задушит вас
Потенциал у игры неплохой, чудесная пикселявость возвращает во времена paper's please. Хотелось бы в будущем увидеть возможности включения хард-корного режима, ну например где имя с паспорта и пропуска отличается 1 буквой например и т.д., рандомайзер условий на день. (сейчас скриптованные условия проверок) Сейчас игра слишком лайтовая)) Но опять же отмечу потенциал есть.
buen papers, please
good
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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