
Sector Unknown is a solo-developed, isometric sci-fi RPG set in a shadowy expanse of space. Begin on a desolate planet, establish a stronghold, explore space, ally with or dominate local factions, and combat a despotic organization set on ruthlessly exploiting the sector's resources and inhabitants.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sector Unknown is an immersive isometric RPG that draws inspiration from classics like Fallout 1/2, Knights of the Old Republic, Fallout: New Vegas, as well as more modern titles such as Wasteland 3, Encased, Colony Ship, Trudograd, and Pathfinder: Kingmaker.
Every decision, every nuance in character development has tangible consequences. While combat is a viable approach, the game equally emphasizes alternative strategies for progression, inviting players to leverage their character's unique abilities to navigate through the narrative creatively and diplomatically.
In Sector Unknown, your saga begins as a prisoner aboard a transport ship from which you escape in a commandeered escape pod, crash-landing on Maku, a forsaken world veiled within a remote and uncharted region of space. This planet becomes the foundation of your odyssey as you convert it into a stronghold and base of operations. From there, you will set forth into space, exploring distinct worlds and locations, each teeming with its own factions and unique stories.
In your quest, you will confront the shadowy dealings of Star Frontier, the powerful mega-corporation that once imprisoned you. Operating unchecked in the hidden 'null sector'—now erased from all official star charts—Star Frontier has established a tyrannical reign of terror and destruction. Your mission becomes to unite the sector's backwater and abandoned planets, through either force or diplomacy, and overthrow their oppressive rule once and for all.
Sector Unknown weaves themes of exploration, discovery, conflict and greed, crafting an epic tale of adventure and rebellion in the boundless expanse of space.
Before you begin your journey in Sector Unknown, you will first need to build your character, including their origin and personality. The origin selection offers both combat and non-combat advantages that deeply influence gameplay dynamics, including unlocking dialogue options and allowing for world interactions. The personality trait also augments one combat and non-combat ability.
Your character’s physical attributes will determine their combat efficacy and survivability. There are six main physical attributes: Strength, Coordination, Vision, Speed, Aggression, and Intelligence.
You can also hone a range of non-combat skills as well such as Engineering, Science, Computers, Biology, Finances, and Piloting. Non-technical skills include Intimidation, Persuasion, Perception, Luck, and Larceny. Each skill offers players an avenue to navigate story challenges, ensuring a multi-dimensional gameplay experience.
Throughout the main narrative of Sector Unknown, you will traverse a spectrum of unique planets, each with distinct factions and individual story arcs.
Some of these planets include:
Maku: A desolate, lifeless planet where your journey begins, setting the stage for the vast unknown ahead.
Nabi: A harsh desert planet where two groups, stranded after a crash, battle each other for survival amidst the endless sands.
Eremtera: A frozen world encased in ice, harboring an abandoned group of Star Frontier soldiers who you will need to convince to join your cause.
Helfyr: A volcanic world teeming with lava and fire, where a mysterious cult rises after the first child in a century is born amid the chaos.
Sjo: Once a thriving oceanic outpost, now abandoned to lawlessness and disorder, its waves conceal secrets and dangers alike.
And more.
Each location promises a distinct environment and set of challenges that contribute to the rich tapestry of the game’s universe.
Your base will of course serve as a nexus for other activities as well, one of which will be the building of a bounty terminal, allowing you to pick up death mark contracts. With these contracts, you will track down elusive criminals across the various planets, with more perilous and rewarding bounty contracts unlocked through the research system.
The research system in Sector Unknown is built upon the non-combat technical skills of your character. Take Biology for example: its research tree unfolds uniquely, unlocking components based on your character's skill level in that area. Similarly, Computers, Science, Engineering, Finances, and Piloting each come with their own distinct trees. These branches not only offer enhancements, bonuses, and unlocks but also underline the importance of your character’s skill increases and leveling choices.
The uprising itself will be undertaken on a galactic scale, adding a strategic layer to the game. As you progress through the story, you will bring new planets and factions into their alliance, expanding both your influence and reach. However, with each new planet added to your coalition, the stakes rise, thrusting them deeper into conflict with Star Frontier. Meeting this growing challenge requires reinforcing newly acquired planets, recruiting specialized support staff, building formidable fleets, and tackling pivotal side missions. The culmination of these efforts is reflected in your War Score. This score not only contributes to your character’s destiny but also that of the planets under your control as well.
After claiming the abandoned mining facility on Maku as your base, you will be able to do many things from there, including crafting, enabling the forging of weapons, armor, shield generators, narcotics, injectors, and even starships. The crafting system boasts a rich matrix of over fifty organic and inorganic materials, encompassing everything from metals and inert gases to chemicals, fungi, and various flora. Successful component combinations yield superior items, tipping both combat and non-combat scenarios distinctly in your favor.
In Sector Unknown, every choice you make shapes your journey. As you traverse through null sector, your interactions with characters and factions on each planet will uniquely influence the narrative. Your decisions determine not only the outcome of each planetary story arc but also the fate of the entire sector. From forging alliances to making tough moral choices, your path is yours to define. Whether through diplomacy, strategy, or combat, your story will unfold in a way that reflects your personal play-style and decisions, culminating in a truly bespoke gaming experience where you are the architect of your destiny.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Indie CRPG made with love and a foundation for the dev for a sequel or next more polished CRPG with a higher budget [/h1] It's basically "Mass Effect" as a CRPG made by an indie dev. So you can expect that it's not as polished as AA- or AAA-CRPGs. But you can see that the solo dev cared and cares about the game and put love into making this game: it has a nice, interesting story and quests. The art style is also good. But it lacks interesting aspects in combat. Also, there is no voiceover (for me, it's not a big issue). And the leveling is currently broken: You can easily level your character and companions to max. Leveling needs polish. All in all: If you like sci-fi CRPGs with an interesting story and you are okay with the aspect that it's "only" a short indie game, you will at least like playing this game - or even love it. Thumbs up to the dev for fixing a bug that happened to me! He fixed it within 24h! =) And good luck for your next project (hopefully a CRPG again) - hopefully with a bigger budget for approving some aspects of your next game! =)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кусок багованного говна... Еще и лагает... Ачивок наделано, карточки впердолены... толку ноль. то ресы не подбираются, просто не реагирует курсор, то нпс бегают как угорелые, даже не прицелишься чтоб бой издалека начать... прогрузки долгие, лут с одетого убитого никакой. стреляли в тебя, стреляли, а подобрать можешь только брелок какой ни будь... даже куртку не смародерить с охранника... Боевка отдельная песня вообще... причем ужасная... в данный момент не рекомендую от слова - совсем.
OK. This is not a great RPG. Not even a particularly good one. But despite all its flaws, it gets the core loop right, which separates it from utter disasters like Broken Roads. Get quest, fight, loot, upgrade equipment, gain new abilities - it works. And, for a short game of about 20 hors, this can be enough. Now, I do need to enumerate what's not quite right here: * First thing you'll note is that camera controls are sometimes wonky. I'm not exactly sure what IS wrong, but from time to time, you'll find that rotating the camera does not what you think it should * Graphics are too noisy, making them hard on the eyes. The planets with rain are especially bad - I nearly dropped the game on Sjo, because it was so hard to look at. * Combat is way too easy, there is absolutely no tactic to it. Enemies are all the same, and there are no bosses to speak of. The main tactic is to get as many critical hits as possible: critical damage so far outpaces normal damage it's not even funny, you can one-shot most enemies (and in early game, they can one-shot you). There are no covers. * Space combat is even worse. Fortunately, it is not necessary: I only fough one battle, and only because I didn't want to avoid it. * The game innundates you with loot, most of which is useless, but does not provide enough filters in UI to quickly dispose of unwanted items (at about mid-game, all your characters will probably be equipped with Legendary weapons, but there is no way to sell/deconstruct all common/uncommon/rare weapons automatically) * The writing is adequate, but not interesting
Игра унылое, несбалансированное, штампованное гавно Автор игры жопорукий тупой школьник, фапающий на ИИ Детальнее ниже Плюсы 1) Игра не вылетает, это хорошо 2) В диалогах иногда присутствует юмор, очень иногда 3) В одном из диалогов (допрос пирата) можно сразу ему в ногу выстрелить. Как в меме "предупредительный выстрел в колено заменяет 6 часов безполезных уговоров" Минусы 1) Основной квест. Тупой и нелогичный . О каком спасении "всего человечества" может идти речь? Сошедший с ума генерал одной из сотен корпораций человечества хочет приструнить непослушное население путём тотального вырезания жителей пары звёздных систем, на которые эта корпорация наложила свою лапу. И нашёл красивую аргументацию для своих хотелок 2) ИИ, автор лижет жопу ИИ. У него везде ИИ. Сейчас же в туалет без ИИ не сходить. Они мля сообщение чужаков обработали при помощии ИИ и нейроамассивов )) А в итоге что? "Мы ни хрена не поняли, но знаем, что это сигнал о планировании удара". Серьёзно? А доказательства какие? Слова безумного генерала? 3) Дикий, тупой, непрогнозируемый и неконтролируемый рендом во всём. В создании оружия, в расстановке бойцов в начале боя, в шансе на попадание и на крит 4) Нет массовых действий в инвентаре. Например "разобрать всё common оружие". А это нужно при той массе шлака, что скапливается 5) Одинаковое количество ресурсов при разборке оборудования. Common, Rare, Legendary - не влияют на количество ресурсов 6) Неоптимизированный видеодвижок. На самых минимальных настройках тормозит нещадно Итого Нехрен прикрываться терминами "инди" и "игру делает один разработчик" Либо делай хорошо, либо не делай вообще
This is more of a neutral. Sector Unknown has everything a fan of fallout would want. Stats and derived stats. Skill checks. Combat. But there's plenty missing here too. No random encounters. No pick pocketing. Combat itself is trash. Totally an afterthought. Click on enemy and shoot gun. That's it. You want to know the secret to making the combat negligible? Max out intelligence on all your characters, with the rest in speed. That way , you have more actions per turn and you'll level up tremendously fast. Like I said, everything becomes negligible. Combat encounters become a match of who can kill the npc faster, with the random glancing blows. It's really boring combat. On top of all that, you'll pass every single skill check because you can have 4 party members, and if you spread out their skills evenly, everyone covers everything. Writing is pretty good. I'll give it that. I laughed on occasion. Animations are poor. Almost no animations. Poor performance. it's Unity, so what you get here is memory leakage after 30 minutes, causing the game to stutter uncontrollably. There are 6 planets. Each planet has bout 3 hours of content. You land, click on every single npc and get their quests, then move around and complete those quests. Sometimes you wont enter combat for hours due to being able to skip everything with skill checks. Each planet has one dungeon that has around 5 unskippable fights, and you repeat this over and over. There's this mechanic called a War Score but it's never explained how it functions. You can purchase research upgrades that provide things for your base and I'm assuming it all functions for the last encounter with the big boss of the game, Star Frontier. You can buy things like robot soldiers and weapon cache's but I dont know how they work with relation to anything in the game...I get some upgrades from some of the items, but others I'm not sure how they function, and nothing is explained. I left the starting planet hours ago and never felt the need to go back to purchase further upgrades. And the game never pushes you to do so either, so I'm unsure if I even need to bother with the mechanic. Other than that, I feel no reason to come back and play this. You wont get a different outcome since you can clear any skill check and I doubt there are different endings or outcomes if you made a different choice, every choice boils down to you either, skipping a fight....or getting the item from the NPC using another skill check. Totally boring stuff here. It's more of a neutral review because its one developer so I'm cutting him some slack.
https://www.youtube.com/watch?v=ckZOpbZ6D0U [h1]Я не фанат изометрии[/h1] Хотя прекрасно понимаю, что это тот жанр игр, который может рассказать и показать интересные истории и увлекательные механики, которые вы вряд-ли когда-нибудь увидите от крупных студий, потому что это непопулярный риск. Подобные микро-проекты дают как раз креатив, тут тебе военный счет, наука, расширенные характеристики, которые по сути копируют атрибуты других изометрических игр, но все же тут есть и свои механики. [h1]Баги и кривость игры[/h1] И я скажу сразу это кривой продукт, но разработчик старается привести его в порядок, с 24 года было выпущено огромное количество патчей и в феврале 26 года игра выходит в релиз, сейчас она имеет билд, который можно от начала до конца пройти, без особых багов, у меня за всю игру был только один баг, и то он на геймплей никак не влияет, выполненный квест задублировался и остался висеть в журнале. Но кривость мира, управления, взаимодействия, просадок кадров спустя 30 минут игры, это уже необходимо лечить. Более того, в изометрических играх мне всегда не хватало озвучки, текста в таких играх на целую книгу хватит, и в эру нейросетей это просто преступление не сделать нейросетевую озвучку, тем более что модели есть которые можно использовать в коммерческом плане, да и голоса там уже не такие роботизированные какими они были в 2010-2015 годах. [h1]Итоги[/h1] Sector Unknown - это не шедевр, а крепкий середнячок со своими болячками. Если вы готовы простить игре баги, отсутствие озвучки и кривоватое управление ради хорошего геймплея и атмосферы - берите, не пожалеете. Но если ждёте полированного AAA-проекта, тут вы его не найдёте. Это честный микро-продукт, которому нужна поддержка и пара-тройка хороших патчей. Остальное в видеобзоре 👉 https://www.youtube.com/watch?v=ckZOpbZ6D0U
Solid little game. I'm impressed by the simple but streamlined system. One critique is the battles were a little too easy. Well worth the money.
Franchement ce jeu etait tres prometteur mais voila apres 9 h de jeu je commence à en avoir marre de tout ces bug à répétition. - Persos qui se bloquent et qui disparaissent de l'equipe - Quete qui ne s'amorcent pas - PNJ qui disparaissent quand on a besoin Et j'en passe. J'ai recommencé le jeu 3 fois esperant ne plus avoir les bugs, mais ça devient terriblement penible de se voir bloqué encore et encore. JE vais attendre que ce jeu soit moins buggé mais honnetement faut que l'editeur/createur fasse un gros fix bug et vite
游戏引导性和游戏命中率你这游戏可以删掉了有没有这俩种东西你这游戏都是屎除了个水星是真的认真在做其他几颗星全敷衍上了尤其是那比和火星为了敷衍而敷衍明明做了好多星球偏偏有用的就五颗其他全是摆设20G的鱼饵是不是太大了点实际就几个G的东西一半以上全是敷衍你那狗屎命中率我先不提你这游戏引导性怎么不直接删掉得了让玩家闭眼瞎玩得了任务提示永远只有几个字啥引导没有666傻逼游戏我操你妈逼
I enjoyed this game. It ran smoothly with no crashes. The story was interesting, and the missions engaging. I did struggle with locating people and places...and could have used more description in mission details. I had to refer to the Steam discussion for solutions. I also used Wand for a cheat trainer which made the game more enjoyable for me. Amazing effort from a Solo Developer. Congratulations. A game well done.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.1K | 266 | 75% | $5.99 | |
| — | 0 | — | — | |
| $1.2M | 4.2K | 88% | $15.99 | |
| $321.5K | 352 | 51% | $34.99 | |
| $615 | 4 | 100% | $5.99 | |
| $1.1K | 2 | 0% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $232.5K | 1.6K | 92% | $14.99 | |
| $232.6K | 576 | 82% | $19.99 | |
| $232.6K | 883 | 81% | $9.99 | |
| $232.6K | 432 | 69% | $29.99 | |
| $232.4K | 367 | 30% | $29.99 | |
| $232.7K | 490 | 63% | $19.99 |