
Explore a procedurally generated galaxy, mine asteroids, refine minerals, colonize planets, build stations, deploy drones, salvage rare items, construct gear, level up, improve your ship, assemble a fleet, engage in combat, and take on the void.
Modeled estimate, not a reported figure. How we estimate →
About
Sector Space is a cozy top-down single player space sandbox with retro graphics. The game takes place in a procedurally generated world with a seamless travel system. Each world represents a single galaxy in the void with hundreds of star systems and points of interest for the player to visit.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cheap and fun, Long ways to go as its in EA, but the bones are there and the Dev seems to be on point. Fingers crossed it makes it to release candidate, but for the price its good clean space faring fun.
I saw this game on offer for very cheap and I can honestly say I'm impressed! Tl:dr I haven't experienced the game enough to find something possibly negative, it's good. It's a small game (<250mb) but you can clearly tell a lot of effort went into it. FIrst, the visuals. This game has a very appealing, retro artstyle. The UI is minimalistic but readable and can be freely moved around AND resized which is a huge deal for me since I have a large monitor, on which default UI size would be comparable to looking at bacteria. Particle effects are plentiful and you can clearly tell weapons apart even if the sprite doesn't move on the ship just by effects alone, there's not much noise. One thing I noticed that had me really set on keep playing this game is... sheen on ice asteroids. Yeah, that was enough to convince me that whoever has been working on this project truly cares about what they're making. Second, audio. The soundscape is good, nothing stands out as too amazing or too grating, although the refinery sound is pretty loud and repetitive, only the pitch alternates. Music is nice, the tracks are inoffensive and they're good at making you relax while mining / doing cargo runs. Third, gameplay. First thing I really noticed about this game is how smooth flight is, ships are fairly manouverable and there's always a bit of drifting, it also doesn't have the ANNOYING mechanic of having to turn around to brake some of the other games inspired by Escape Velocity do. Second thing is the gameplay loop which I can't say much on yet since I've been mostly mining and doing quests for industrial stations in the first system which I haven't found boring/annoying at all surprisingly considering they're mostly fetch quests! Mining for better ore will occassionally have you cross paths with either singular enemy vessels or small fleets (none of which is scripted, they may just decide to go where you went) and the biggest thing for me - THEY AREN'T RELENTLESS / KILL ON SIGHT IMMEDIATELLY, you will probably get shot, multiple times even, but they usually don't give chase which I both found refreshing and a bit strange. As far as this review goes, I've yet to fully experience this game to give one that isn't biased because of the enjoyment CONTENT I HAVE ACCESS TO CURRENTLY gave me. All in all, great so far
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
as is, this game is amazing value. worth way more than five bucks. just check playtimes!
You monster. I have things to do, actual responsibilities! Why did you do this to me? Why don't you just come over to my house and inject game-crack into my eyeballs or something? In seriousness: if the words "Escape Velocity, Override, Nova" and "Endless Sky" mean anything to you, you may want to look into this thing right here.
Почти как endless sky, но разительно иначе. В игре есть уровень персонажа и заиметь лучшее оборудование без прокачки будет сложно. Огромная карта, целая галактика без загрузок. Вроде круто, но мир не живет за пределами игрока. Так моя станция мк1 не работала, пока я пытался понять, что делать в другой части галактики. Много разных кораблей. Десяток фракций. Не увидел других, только начальную, но они вроде есть. Можно сформировать свой флот. Вроде круто, но они летают за тобой как болванчики, или просто стоят. Нельзя выдать им команду бурить астероиды в другой части карты, пока сам изучаешь локации. Не очень удобный менеджмент фита кораблей. Интерфейс состоит из свободных вкладок, как в браузере. И если с фитом еще более менее, то выгружать из кораблей груз довольно топорно. Или часть монитора закрыто 6 мелкими вкладками, или нужно открыть в каждом корабле вкладку самому. Не совсем понятно, полный ли трюм у союзного корабля или нет, а это шесть кликов, и еще шесть, чтобы закрыть вкладку. У меня был флот из шести кораблей. Геймплей... я бурил астероиды. Первый приток адекватного заработка. И бурил все 5 часов. Попробовал сальважить, но не понял, где продавать мусор. Очень дорогой мусор, если верить ценам. Боевка? Тут как в рпг. Плазма ничего не могла сделать вражескому кораблю 15уровня. (У меня уже был 20+). Целых шесть кораблей (дешевых, с одним слотом под оружие), не могли потопить врага. Может потому, что я купил дешевую плазму на станции. Так-то тут есть крафт предметов и её прокачка. Но чтобы переработать руду (быстро и с профитом для прокачки или крафта), нужна станция, либо хороший корабль с несколькими слотами. На станции есть цех, который можно построить, чтобы он все устроил. Я почти собрал все нужные ресурсы для модуля, но не нашел какой-то Neon. В итоге заманался и оставил игру на потом. Итог: играть можно, но нужно постараться вникнуть, что тут делать. К тому же ранний доступ и многого просто нет. Если игру доделают, будет получше, чем многое другое на рынке.
a great answer to the complexity of Starsector without the major factions warring often. Its a good time.
This game is frankly awesome, even in its current EA state. The foundation is very, very solid. Some QoL features are missing, such as where to find the next thing or ore to progress and lack of quests (understandable = EA). Yet, the entire galaxy is in real time which is awesome, unlike Star Valor where it is one sector at a time. But for $5, this game is an absolute steal. Just look at my playtime, I only bought it 22 days ago.
Wait for the game to work out some of the bugs... I fell into what to do with the game hole... no idea how to find my way around, and other than mining, the game loop is hard to figure out..
Great game, especially for the price. Help the devs retire from their day job so they can work on this full time, buy it! =D
玩法和风格不错的2D平面太空星舰RPG,美中不足的是UI过于复古,导致极其难以适应和阅读内容
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $581.3K | 544 | 67% | $29.99 | |
| $63.8K | 170 | 85% | $9.99 | |
| $9.9K | 26 | 92% | $14.99 | |
| $2.5K | 9 | 78% | $6.99 | |
| $2.4K | 6 | 100% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.4K | 320 | 58% | $4.99 | |
| $40.4K | 214 | 69% | $5.99 | |
| $40.4K | 88 | 94% | $10.04 | |
| $40.4K | 164 | 79% | $7.99 | |
| $40.3K | 170 | 57% | $9.99 | |
| $40.3K | 157 | 80% | $9.99 |