No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.5M — a different platform, not this one.
--- July 18, 2014 Gamepad support has been added. --- Initially released in Japan in 1993, Secret of Mana took the world by storm with its innovative real-time battle system and gorgeously rendered world. It continues to stand out among other action RPGs for its seamless gameplay that anyone from beginner to veteran can enjoy. One of the most memorable elements of the Mana series is the Ring Command menu system. With the single press of a button, a ring-shaped menu appears on the screen, where players can use items, change weapons, and do a variety of other actions without needing to switch screens. This Ring Command menu system for which the Mana series is so well known was first introduced in Secret of Mana and has since appeared in most games in the series. Play as Randi and his two companions, Primm and Popoi, as they adventure all around the world. At the center of our epic story is the mystical power of Mana. Battle the empire in its quest for control of Mana. Befriend the eight elementals who wield the forces of nature itself. Numerous encounters await at every turn. Additional Information (reference only): ESRB Rating: E10+ with Mild Fantasy Violence and Mild Suggestive Themes ------------ 1993年8月6日,《聖劍傳說2》在超級任天堂上發售,以當時的新概念系統“動作戰鬥”博得了相當的人氣。這是一款將指令戰鬥的戰略性融入到即時、無縫戰鬥中的角色扮演遊戲,無論新手還是老玩家都能從中體驗到充分的爽快感。 “指令環”是《聖劍》系列的特色系統之一。按鍵後畫面上會出現環形的選單,不需要切換畫面就可以使用道具、更換武器,是一種非常方便的系統。這一系統在《聖劍傳說2》裏首次登場,之後為整個系列所傳承。 玩家將操作主人公Randi,以及他的夥伴Primm和Popoi行動,隨著劇情的展開而前往世界各地冒險。本作劇情的關鍵,是肉眼無法看見的強大力量“瑪娜”。與覬覦瑪娜之力的帝國軍隊作戰、邂逅掌管自然之力的精靈們……在他們冒險的旅途中,將會有諸多有趣的故事在前方等待著。
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
--- July 18, 2014 Gamepad support has been added. --- Initially released in Japan in 1993, Secret of Mana took the world by storm with its innovative real-time battle system and gorgeously rendered world. It continues to stand out among other action RPGs for its seamless gameplay that anyone from beginner to veteran can enjoy. One of the most memorable elements of the Mana series is the Ring Command menu system. With the single press of a button, a ring-shaped menu appears on the screen, where players can use items, change weapons, and do a variety of other actions without needing to switch screens. This Ring Command menu system for which the Mana series is so well known was first introduced in Secret of Mana and has since appeared in most games in the series. Play as Randi and his two companions, Primm and Popoi, as they adventure all around the world. At the center of our epic story is the mystical power of Mana. Battle the empire in its quest for control of Mana. Befriend the eight elementals who wield the forces of nature itself. Numerous encounters await at every turn. Additional Information (reference only): ESRB Rating: E10+ with Mild Fantasy Violence and Mild Suggestive Themes ------------ 1993年8月6日,《聖劍傳說2》在超級任天堂上發售,以當時的新概念系統“動作戰鬥”博得了相當的人氣。這是一款將指令戰鬥的戰略性融入到即時、無縫戰鬥中的角色扮演遊戲,無論新手還是老玩家都能從中體驗到充分的爽快感。 “指令環”是《聖劍》系列的特色系統之一。按鍵後畫面上會出現環形的選單,不需要切換畫面就可以使用道具、更換武器,是一種非常方便的系統。這一系統在《聖劍傳說2》裏首次登場,之後為整個系列所傳承。 玩家將操作主人公Randi,以及他的夥伴Primm和Popoi行動,隨著劇情的展開而前往世界各地冒險。本作劇情的關鍵,是肉眼無法看見的強大力量“瑪娜”。與覬覦瑪娜之力的帝國軍隊作戰、邂逅掌管自然之力的精靈們……在他們冒險的旅途中,將會有諸多有趣的故事在前方等待著。
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $3.99−43% | 305ratings | 60% | — | not modelled |
| $39.99 | 2.9Kreviews | 68% | — | $2.5M | |
| $39.99 | 4.5Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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