
Gain upgrades and form powerful synergies in order to break the curse that is keeping you from your eternal rest. Unlock new game changing upgrades each time you play and come back stronger than ever before.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is an absolute crime that this game isn't more popular. For me, it has that perfect, addictive "just one more run" loop that keeps me hooked for hours. Everything about the presentation is wonderful: I absolutely love the soundtrack, the beautifully gloomy atmosphere, and the constant progression through unlocks. It is just a incredibly charming experience overall. My only minor "complaint" is that I wish there were more upgrades, or that the synergies between them felt a bit more impactful. Even so, it is a fantastic indie title that roguelite fans shouldn't pass up. Highly recommended!
RNG heavy, too repetitive, to unlock new stuff you need to do the same thing 20 times, so progression feels horrible. Regarding combat, for some reason you can't even stack swords above 5 or 6, so several strategies are artificially locked (and for no good reason as the tankiest enemy has 5 hp, so it's not a matter of preventing cheese, mid game you are supposed to be killing enemies in 1 hit in order to progress as by that point enemies kill you in 3-4 attacks). Some upgrades remove synergy from cards, so you can lose some combos mid run. Several GOD upgrades feel like regular upgrades or are just awful, and a good number of regular upgrades are better than GOD upgrades. Bosses are not fun, pure rng to exit phase 2, spider boss was poorly balanced (eats items and also forces you to spend your card slots on useless spiders), death boss is too easy (just takes too long because he eats your shoes), gorgon boss can lead to soft lock in phase 1 that only ends if the player dies. Game foundation is flawed. Not worth it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything you could possibly want in a bite-size "luck-based" roguelike. Great art, great music, great mechanics. Devs are active and a lot of care has been put into this one. It seems very simple at first, almost too much so, but give it more than 15 or 30 minutes before you judge the game. There's a LOT more than meets the eye.
A neat tile-revealing based roguelite autobattler. The metaprogression builds upon itself, not just with new items/powers but also new enemies. Runs are fast so this game can easily be played in quick bursts. Some indicators blend into the game in such a way you may forget what does what unless you check what you have in the pause menu. More hover-based tooltips would be a nice way to remedy this.
A real journey of discovery
fun
Simple but unique game. Gives a lot of option for character builds. Love it with all my heart!
Such a good game! The upgrades are so fun, and getting a good build is so rewarding! The unlocks are great too!
The Monopoly of video games. Roll a dice and see what happens. I like the look of this game and I want to like the rest of it, but you basically just click on graves for a random outcome. There are 24 graves to click on and you can choose six of them for rewards on each floor. What you get from each grave is random and having 24 graves gives you some feeling of being in control of the run but in reality it's pretty much just completely random. There are upgrades that you can choose every now and again but they have so little impact and basically no synergy which makes choosing them incredibly unimpactful and completely random like this rest of the game. I'd love to see this fleshed out more into an actual game, but as-is I would say definitely not recommended.
So simple and so addictive!
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Players by region
Where this game's players are, estimated from review languages.
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