
Build your maritime career solo or with up to 4 players. Take on contracts across diverse harbors, command different ships, and tackle cargo runs, patrols, rescues, firefighting, and unexpected events in a vast Northern European open world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Set sail and build your career at sea in Seafarer: The Ship Sim. Take the helm of various vessels solo or in multiplayer with a crew of up to 4 players, explore a vast open world inspired by Northern Europe, and take on maritime jobs ranging from cargo transport and rescue missions to firefighting, patrols, and unexpected events. In multiplayer, share duties on board, coordinate during missions, and tackle the challenges of life at sea as a crew.
Start your career as an aspiring captain and earn your reputation across different harbors and factions. Complete missions, unlock new opportunities, expand your fleet, and shape your own path on the water. Whether you are transporting a variety of cargo between ports - from bulk goods and containers to LNG - answering distress calls with the Tide Guard, scouting the sea with your drone, or simply enjoying the rolling waves, every voyage brings something new to discover.
A story-driven campaign follows Teddy, an experienced captain with a troubled past. As sabotage, piracy, and old secrets come to light, you become part of a maritime mystery about guilt, trust, and redemption.
With accessible ship handling, varied onboard interactions, dynamic weather, ocean currents that shape navigation, and impressive waves powered by Unreal Engine 5 and NVIDIA WaveWorks 2.0, Seafarer: The Ship Sim brings the freedom, atmosphere, and adventure of life at sea to every voyage.

Play solo or in multiplayer with a crew of up to 4 players
Command a diverse fleet of ships - from small boats to cargo ships and tankers
Build your career through missions, reputation, and fleet progression
Customize your vessels with names, colors, flags and logos
Experience a story-driven campaign about mystery, sabotage, and redemption
Take on cargo, rescue, firefighting and patrol missions
Use interactive tools such as cranes, water cannons, drones, and rescue equipment
React to dynamic events, radio calls, daily challenges, ocean currents and changing weather
Enjoy atmospheric ocean visuals powered by Unreal Engine 5 and NVIDIA WaveWorks 2.0
Sums Steam only; Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 2.1Kreviews | 65% | — | $2.1M |
| $24.99 | — | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i have found that this game gets better and better with every update
To late for refund but every update is a setback and developer does not listen to input AT ALL.
muito bom jogo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 6.4K | 96% | $19.99 | |
| $2.1M | 2.5K | 89% | $27.99 | |
| $2.1M | 1.7K | 91% | $29.99 | |
| $2.1M | 3.4K | 87% | $19.99 | |
| $2.1M | 3.8K | 75% | $19.99 | |
| $2.1M | 2.6K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6M | 9.7K | 94% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $426.5M | 943.4K | 97% | $19.99 | |
| $101M | 196.3K | 97% | $19.99 | |
| $13.6M | 7.8K | 74% | $39.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese, French, Japanese, Portuguese - Brazil, Spanish - Latin America, Italian, Spanish - Spain, Danish, Dutch, Korean +4 more
| $34.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve really been enjoying Seafare: The Ship Sim so far. It’s a beautiful game and can actually be quite challenging at times, which I personally really like. There are still a few bugs here and there. For example, during one of the police patrol missions I had to escort another ship, but at some point it just decided it didn’t want to sail any further… so I was basically stuck waiting for a ship that had apparently given up on life. 😅 That being said, these things haven’t stopped me from enjoying the game. It has a lot of potential, and I’m genuinely looking forward to seeing what the developers add and improve with future updates. Definitely promising, and I’m excited to see where it goes!
good game
zitten best wat fouten om de spel normaal te spelen
very realistic ship sim and got very good graphics aswell as wave physics
Hra má skvelú grafiku. More a zmeny počasia na mori sú výborné. Modely lodí sú tiež na vysokej úrovni. Ale ekonomika hry je absolútne mizerná, teda aj jej hrateľnosť. Hra má kopu nedorobených vecí - napríklad obchodovanie s prístavmi a ceny komodít. To, čo ponúkajú prístavy nikto nepotrebuje a to, čo je potrebné, nikto na predaj neponúka. Naviac ceny sú tak nevyvážené, že ak aj nájdete (veľmi zriedka) komoditu, ktorú by ste mohli kúpiť a následne predať, ceny sú v takom pomere, že "zisk" sotva pokryje náklady na cestu. Takže hra sa v podstate obmedzí iba na simuláciu prístavného žeriavovania. To ale tiež nie je zlé. No dlho vás to baviť nebude. Ja som hru kúpil drahšie, ako stojí teraz. A aj to o niečom svedčí. S kúpou by som si to dobre rozmyslel!
Anbei wollte ich noch sagen, dass die Güter aus dem Hafen für den Freienhandel nur verlusst bringen und auch so man kaum mehr Geld im Spiel macht. Außerdem wäre es schön ,bei transport Missonen wieder seine eigenen Schiffe mit Crew (die gestellten Schiffe sidn zu langsam und man kann keine crew nutzen) nutzen zu könne, so geht einfach der spiel spaß verloren.
Olisi voinut olla hyvä peli, mutta kehittäjä kusi homman aivan täysin. Pelaaja pakotetaan tekemään tuntikausia kampanjaa ja satamatyöläisen hommia ennekuin hän pääsee oikeasti purjehtimaan. Kampanja on huonosti toteutettu ja vielä huonommin ääninäytelty. Pornofilmin alun surkeaa näyttelyä jaksaisi katsella kauemmin kuin tätä, mutta mitenkään sitä ei tunnu pääsevän skippaamaan jotta pääsisi itse asiaan. Laivojen hallinta ja seilaaminen on sinänsä ihan mielenkiintoisesti toteutettu. Varmaankin pelinkehittäjä halusi tehdä peliin jotain mielenkiintoista sensijaan että olisi vain sitä samaa, lastin rahtaamista satamasta toiseen ja takaisin. Mutta pelinkehittäjä unohti, että sellainen pelaaja joka ostaa tämän kyseisen genren pelejä, haluaa tehdä juuri sitä. Ei Europe tai amerikan truck simussakaan mitään paskanjauhantaa tarvii kuunnella kun joku muka "eno" selittää siskonsa uraa sulle monotoonisella äänellä kun ajat Berliinistä Pariisiin. Parempi olisi ollut keskittyä olennaiseen ja tehdä peliin mahdollisimman hyvä dynaaminen säämallinnus, iso vapaa kartta, ura jossa voi kehittää omaa kauppalaivastoaan, alusten vahinkomallennus ja reilusti parempi huolto ja korjausmekkaniikka jne ja unohtaa tommonen sonta.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.