
SeaColony is a survival colony-builder set on the open sea. Build and expand a floating colony, manage colonists, research technologies, and develop farming, fishing, production, and power systems. Trade with merchant ships and survive pirate raids, fires, and harsh weather as your colony grows.
Modeled estimate, not a reported figure. How we estimate →
About
SeaColony is a survival colony-builder set on the open sea. Build and expand a floating settlement, manage your colonists, develop production systems, and survive the challenges of life far from land.
Start with limited space and resources, then gradually turn your small platform into a self-sustaining colony. Every expansion matters as you balance food, water, power, production, storage, and the needs of your colonists.
Research new technologies, establish farms and fishing systems, trade with passing merchant ships, and prepare your colony for pirate raids, fires, harsh weather, and other unexpected events.
Expand your floating platform and design a colony that can support a growing population. Plan where you place housing, production buildings, storage, farms, and essential infrastructure.
Assign work priorities and manage the daily needs of your colonists. Keep them fed, hydrated, rested, and productive as your settlement grows.
Gather resources and build production systems to create food, water, materials, medicine, and other supplies your colony needs to survive.
Grow crops and harvest food from the sea. Combine farming, fishing, and other food sources to maintain a reliable supply for your colony.
Unlock new buildings, equipment, production methods, and power systems through research as your colony develops.
Generate and manage electricity using different power sources. Build batteries and balance energy production and consumption as your infrastructure expands.
Trade surplus resources with passing merchant ships and obtain materials that may be difficult to produce on your own.
Face changing weather, fires, pirate raids, resource shortages, and other events that can threaten the stability of your colony.
Balance resource production, storage, consumption, and expansion. Every new colonist and every new structure puts additional pressure on your colony's systems.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played for a few hours, when you get to winter there is a game breaking bug where the colonists will just get up then go and fall asleep continuously even though their stats are fine. otherwise there is limited content in terms of research, I assume since it is early assess there will be more content added. positives, *cute art style *not a huge amount of micro management *quite entertaining negatives *game breaking bug *no where to report bugs or feedback * the lack of being able to move location using mouse, Q and E being used to rotate screen is a little annoying for me instead of mouse until this bug is fixed i cannot recommend this game
at this point in time the game feels like a base faze of a game, it has so many bugs, the little people don't even follow what you set them to do, you spend most of your time sitting there doing nothing as time speeds by watching your little people not do what you want them to do... including eat so they just die. I can see that if someone who actually wants to put the time and effort into making this game it could be somewhat good but honestly i see no chance of longevity, pretty sure most people will get bored within a few hours of playing then it'll end up in the cobwebs never loaded again.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game looked cozy, got excited af, purchased game. I wanted to have a laid-back gameplay, some farming, some cooking and all that bs. No stress, no pressure. I started my colony, grew increasingly attached to my people, ensured they have all their needs satisfied, gave them the best meals (definitely not spoiling ones, ok?) and so on. THEN WINTER COMES All that planning and my exquisite quick maths were bs as someone had the AUDACITY to add temperature to the game. And here I am, looking at freakin Dave who starts sneezing while researching that heater to keep his friends warm; screaming at the poor guy to move faster. The other dudes and dudesses get sick and need bed rest and what does DAVE do? He goes to help them. INSTEAD OF RESEARCHING! And now Dave is also sick so all three of them are as useful as a hole in a condom. I'm struggling to keep all of them alive, but nothing is working. Their condition is getting worse. Eventually, I have to accept the inevitable. I let nature do its job. All three of them take their last breath because apparently winter is a thing. Did that make me stop? NO! The game is genuinely entertaining. I've seen fully released games with far more bugs than this one. The pathing is a bit clunky, the consumables could use some tweaking, and there are some mechanics that need adjustments. I did not find anything game-breaking yet, but will update this review if I do. Despite its current issues, it looks promising. Gameplay feels quite fluid, the grind is not boring and there's enough room for expansion and opportunities to scratch one's creative itch. The dev is also super engaged in improving this and is very active on the Discord channel. Given it's in early access and it also has 20% off, I would definitely buy this again. Would recommend. Just... maybe don't get too attached to your Daves xD
Ive done everything there is to do in the game in 6 hours so it fails my $1 per 1 hour rule. Hopefully the devs add more stuff in the near future and I will pop back on to try it out. As for now there isnt enough gameplay to justify the $10 price tag.
Süß gemacht und macht bisher echt Spaß! 🥰 Mein erster Versuch endete allerdings damit, dass meine komplette Kolonie kollektiv verdurstet ist. 😂💀 Beim zweiten Anlauf weiß ich jetzt zumindest: Menschen brauchen Wasser. Wieder was gelernt. 🤓😂 Ein kleiner Minuspunkt: Obwohl die Sprache auf Deutsch eingestellt ist, ist das Tutorial leider auf Englisch. Ansonsten bisher alles super! 😊 Bin gespannt, was noch kommt und wie sich das Spiel weiterentwickelt! 🌊🏝️
having played for nearly three hours, I can say that I enjoy the game. However, there are aspects that could use improving on. For example, click and dragging platforms, the ability to craft multiples without having to click repeatedly, also growing one item on repeat. As I got into the winter season I found that my workers seem to not be following their priority list. Especially with food. I went from having an easy surplus to struggling to stay at 10 meals. A heat map would be useful. And an explanation on how combat mode works. I also think the quest rewards are rubbish and the trade ships too infrequent. As the game stands, I am not sure it is worth buying. It does have potential though! I'd love to see more building options and decorations. I enjoy the fact that decorations have a positive impact on the workers. Keep up the good work dev! I think you can do well with this.
ちょっと範囲広げただけでゲームにならないほどのラグでカクカクになる。ボリュームが少なすぎる。クエストが全部英語でこれで日本語で出してるのは詐欺レベル。アーリーアクセスを考慮してもひどすぎる。金の無駄
Cыро. Контента мало Графика слишком даже для инди, местами забываешь , космос это и звезды или вода . Активности минимум. Задумка в целом неплохая , но очень сыро на данном этапе .
目前的体量而言,唯一优点是:抖音的[h1] 疯狂水世界 [/h1]又有新的广告素材! 内容不多,买这个还不如打折时买[spoiler] flotsam [/spoiler];游戏本身没什么门槛,玩过环世界之类的玩家直接上手,没玩过的就惨了,完全没引导~ 嘿嘿~ 翻说明书吧! 游戏画面简单,导致游戏非常流畅,古董机也能畅玩,挺好的!所以我给👍;同时也导致画面非常无趣,如果要提升趣味,可能要加个表情泡泡之类的,看制作者的想象力了。 总而言之,就目前而言,顶多是值十来块的小游戏,未来。。。感觉也不算十分可期。。。实在是生存经营类游戏迷又恰好游戏荒可以买来玩半天,否则还是划过吧。
海上コロニーシム。 アーリーアクセスではあるが、アイテムの種類や研究の数がデモ版かと思う程少ない。 住人の挙動がおかしい(寝て起きてを繰り返す、夜中起きたと思ったら1作業してまた寝る) 現在のところ、おすすめできない。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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