
Sea Salt is a dark fantasy reverse horror action-strategy game where you play as the nightmarish force of Dagon by controlling and growing a horde of minions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺不错的克苏鲁小游戏,结尾打完一定不要跳CG,看完结束动画还有隐藏使徒和关卡让人眼前一亮,就是困难模式燃烧瓶有点扫码了,尤其是我一周目没杀女巫解锁巫医也没找到肉池的这种人,要多注意苍蝇包围猎人,触手怪控制剑客,再带几个邪教徒远程输出会舒服很多,多暂停攻击走位,随从也会自动避开已有的火焰,化身古神大衮吞噬不敬之人吧(#`Д´)ノ
10/10 The characters' premise fits my needs of perspective. This might not mean anything, and I apologize if this isn't misleading. I don't leave bad reviews, all efforts are a perfect score.
I had fun with it, I think it's a little over priced and there are a some issues. Several minions are not particularly useful/fun to use. The Hermit for instance casts a shield around itself, would be great for a ranged build. But your minions will constantly walk into attack range, and The Hermit won't. Most enemies have the same range or longer than your own minions, and Hermit is slow; so you'd have to walk in and take damage before activating the shield for it to be useful. The other is your own AI/pathfinding. It says minions will avoid fire if you do not hold down attack; this often doesn't work and your army will just path into fire instead of pathing around it. Lastly because many enemies do not get feared, it makes melee a huge waste other than having a meat shield; most often I found myself running Crabs(High HP, resistant to fire, high troop amount), Spitters(High atkspd, attacks slow enemies, high troop amount), and Cultists(High damage and atkspd, moderate troop count) and then a set of Shamans to keep everything healed. More expensive units are generally a bad investment, why get a Creature when I could have three Cultists? Especially when some enemies will one shot your troops. The art is very pretty, the music is good, both enemy and your own troops have character to them, and despite it's flaws I still had a good time with it; but I'd place it more at 10-12 bucks. Still, I am sure the pixel art was probably pretty time consuming and they likely want their money's worth, so if you really like that art style and want to support that kind of thing, it's worth it. Otherwise wait for a sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Spanish - Spain, Russian
| $14.99 |
| 24ratings |
| 60% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely worth the asking price. You could probably finish it in an afternoon, but it was a lot more fun than a lot of the AAA trash out there these days.
The game theme are genuinely good, but two major issues hold it back. The controls feel heavy and unresponsive — and not in a way you ever really adapt to. Similarly, while the creature designs are creative and impressive, their pathfinding is consistently unreliable, which undermines the moments that should feel most tense. Both issues are the kind that stick with you throughout the entire experience. I do not recommend you trying even you feel interest in this game, because no matter how excited you are, you will get bring down by it ♥♥♥♥♥♥ control and it's path finding.
Moving the creatures around feels awkward and imprecise, it has a cool concept in the eldritch horror style but none of that matters when basic control feels unreliable half the time and the swarm at the start feels good and after a while it just gets clunkier and doesn't feel swarmy enough anymore.
Da
A fun little horde controller, rewarding to murder everything and enough unit types and modifiers to allow tactical flexibility and experimentation. You never need 'just the right mix', just learn to avoid significant enemy weaponry and you'll be fine. 7 hours well spent.
A unique and enjoyable slaughter. Worth your time and attention with vibes and art that make me want more eldritch in all my games. The story is fun and simple too and it has decent replayability.
hay tentaculos
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $40.6K | 104 | 57% | $19.99 | |
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| $211.2K | 532 | 86% | $15.99 | |
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| $211.4K | 371 | 86% | $19.99 | |
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