
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 11.71/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.

Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.

Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.

Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.

Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.

There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.

Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 15.5Kreviews | 88% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo fantástico.
Халтура полнейшая, играет на ностальгии, внутри пустышка
ถ้าผ่าน 30 นาทีแรกไปได้ สนุ๊กมาก มินิเกมส์โคตดี คุ้มราคาสุดๆ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отвратительная работа с балансом: -За сложность тут отвечают настройки, открываемые по мере их нахождение, и покупки за валюту, отвечающими за твой прогресс экипировки - тоесть, буквально "собери себе сам" возведенное в абсолют и мусорной свалкой сваленой в одном месте (тут без "много букв" не разобраться): -На старте вам предлагают три сложности, которые включают вам три стартовых модификатора, отключаемые в любой момент: чекпоинты не лечат + в бою нельзя использовать предметы, замки(игровая механика) видны всегда, атака с замком дает противнику сильный резист к урону. Из одного описания понятно - они влияют на игровые механики, но как? А полностью убивая игровую целостность. Но по мере подобных улучшений, вам в игре встретятся мелкие влияния, такие как: увеличение получаемого/наносимого урона, изменение получаемого опыта, что могли бы стать отличной наградой за исследования, но только порождают конфуз. Почему Игрок должен думать "Как сильно этот элемент испортит мой игровой опыт?", это абсурд. Дополнительные настройки это хорошо, и часто за это и отвечает выбор сложности, но в самой игре нет выбора, так как разработчик сам не знает, чего он хочет от игры. Но что если абстрагироваться от этой проблемы и считать условный "нормальный" выбор в начале за идеал баланса, то как покажет себя геймплей? Пошаговые бои часто идут наравне с тактикой, и вот вам загадка: У вас есть три типа атаки, каждая из которых требует один ход на активацию, три противника, где каждый требует за один ход нанести ему все три типа урона...дважды, и в случае провала каждый ваншотит твою группу. И вот вопрос, "что делать?" -Ответ, загрузиться, зайти в этот бой и надеяться, что в этот раз противникам зарандомят другие атаки. И это не шутка, в этом вся тактика игры. И никакие ограничения инвентаря, увеличение/ослабления урона на это не повлияют, делая ваш выбор "сложности" не только фрустрирующим, но и бессмысленным. Кроме этого обязательное QTE начинает чертовски быстро надоедать, так как большинство атак не имеет индикатора и не интуитивны в своих прожатиях, а так же требуют идеального попадания, ты начинаешь морально уставать от постоянно напряжения. В целом, в большинстве JRPG ужасная боевка, я не ожидал чего-то интересно от инди игры, но такая ситуация просто смехотворна. По сюжету мнения пока нет, но интересно, к чему всё придет, учитывая всё выше сказанное, и жесткий автолевелинг противника, я в какой-то момент либо включу все упращения для спидрана сюжета, либо вообще пройду на ютубе, потому что, повторюсь, боевка хуже, чем вам может показаться по описанию.
Perfect too have a good time, rhe storie are pretty cute, the character are funy and the gamplay are very fun
Easily one of my favorite RPGs on Steam. It plays similarly to Chrono Trigger, brings a ton of nostalgia from the 90s JRPG days while the art and story are refreshingly good. Worth it at full price.
Wonderful. Through and through.
J’ai vraiment kiffé Sea of Stars. C’est un RPG qui fait du bien : belle histoire, personnages attachants, combats au tour par tour dynamiques avec le timing, et une direction artistique pixel art magnifique. La musique est ouf. Ça sent le jeu fait avec passion, un vrai hommage aux classiques sans être ringard. Franchement, si tu aimes les RPG à l’ancienne, fonce, c’est un coup de cœur !
这个月也是进包了,不然按目前的史低半价我是舍不得买的。 中规中矩的JRPG。怎么形容这个体验呢,心流虽然是有,但不上不下的。游戏的乐趣和反馈,无论是频率还是强度,都没有低到让玩家果断决定退出,也没有高到多么的上头沉迷,算是量大管饱的那一种。 很多地方都能感受到设计的精巧,尤其是地图设计上。开发这样一款游戏着实得花不少心血。 这个带QTE的战斗模式,略有创新,但也影响了游戏流程的爽快度——隔壁JRPG开倍速速刷可比这爽多了,反馈又强、效率又高。 现在进包了key便宜,如果纯出于休闲打发时间的目的,愿意抽一段时间沉下心来细品一段冒险旅程,那还是划算的。
great game with enough story and gameplay to feel full but not bloated, and it feels like a modern take on chrono trigger with its own great gameplay and fun story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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