
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 11.71/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.

Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.

Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.

Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.

Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.

There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.

Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 15.5Kreviews | 88% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
если вам нравится одна из лучших jrpg такая как chrono trigger, то эта игра достаточно похожа на неё, хороший визуал, интересная механика с своевременный блоком или нанесением урона при нажатии кнопки в тайминг, нет как такого гринда что плюс, для тех кто хочет пройти игру и не было опыта в jrpg есть всякие функции для облегчения игры, если нравятся такие пошаговые игры или хочется попробовать что то новое в жанрах, то однозначно брать
Me emocioné mucho por jugarlo, ya que lo vendían como el sucesor espiritual de Chrono Trigger, pero después de jugarlo por completo no pude quedar más decepcionado. Las historias de los personajes dan giros inesperados, pero en el mal sentido; terminan en modo "Bueno sí, ¿quién tiene hambre?". Quieren agregar sentimentalismo y que te preocupes por los personajes, pero en lo personal no lograron engancharme por ahí con ninguno. La historia no es la mejor y el cómo la cuentan no es su punto fuerte tampoco; lo único bueno son el soundtrack y las peleas, los combos y las mecánicas al luchar, pero fuera de eso es un RPG más del montón. Nada más decepcionante que ese final, cualquiera de los dos que saques. Lo recomiendo por que en si no es un mal juego, si es tu primera interaccion con un RPG te pueda llegar a gustar pero creo que pusieron la vara muy arriba al compararlo con otras sagas que son obviamente mejores.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I keep trying to love this game, but its very repetitive. I keep waiting for it to really click with me and it just isn't happening almost 10 hours in. Its a pretty game, though. Overall, its meh.
Very very good pixel rpg
I played the demo when it came out and made a mental note to eventually play the full game. I couldn't be happier. This game has reignited my love for turn-based RPGs that I had lost over the past 10 years. The story is engaging, the combat is fun, and both the environment and the characters are deep and full of personal touches. I bought it intending to play solo, but then realized it can be played in co-op too, which makes for a very good experience. I recommend it to anyone looking for a well-executed turn-based RPG with dynamic combat. Moon/10
Good graphics. That's all. The story is really bad and boring. The combat isn’t interesting, the classes aren’t well differentiated, and it feels as though almost everyone can do a bit of everything. The game tries to be like Chrono Trigger, but the only thing you can really say for it is that it has some nice graphics; the rest is rather lacklustre. It’s not worth buying, even in the sales. If you haven’t already, play Chrono Trigger or one of the other greats in this genre. Unfortunately, this game isn’t worth your time.
Great RPG. It was definitely made by people who grew up playing the classic Square RPGs. A buddy of mine bought it for me for my birthday a couple years ago, and I only played it for a couple hours. I had just gotten past the Elder Mist before stopping playing it, because it was kind of uninteresting. Last week, I decided to give it the ol' college try and I am glad that I did. The combat is great. Very Super Mario RPGish. Combo system like in Chrono Trigger. Wild Arms out of combat stuff to use for puzzles. So much in this game you can tell was inspired by Chrono Trigger. Arty's visual design is literally Glenn and R-66Y fused together for one. There are many others, but some contain massive spoilers, so I won't go into that. Best of all, no content or items are permanently missable. Didn't get a chest? You can come back later and grab it. No matter if you are at the end of the game, or even if you have beaten the last boss. I appreciate when games respect my time and don't pull a FF12 with secret things that can screw over your playthrough. Looking at you Zodiac Spear.... I've gotten the true ending, and am currently going through the DLC. The game is pretty easy, but I have read some things in the discussion forums that people think it's hard. I guess I am just used to older RPGs having grown up with them, so it wasn't hard, save maybe 1 or 2 fights. The story is good, the characters are likeable, the art style and music brings me back to my childhood. This is definitely a great RPG and is well worth the playthrough. I'll check out NG+, but I am not sure if I will play through it more than once, as there are only 2 endings to the game and I got them both on my first playthrough. The first boss in the DLC was great. As I was fighting it, I was thinking, "What in the FF6 boss is this?" only to beat it and be shown how it is defeated, and it is a straight up homage to FF6. Well done devs, that ♥♥♥♥ made me laugh when Veltraid did what he did. Good ol Sabin. However, you could not cheese it like in FF6 and one shot it with a Fenix Down (Phoenix Down if you aren't playing the original English Version).
5
Abstract 100%'d the game so you know I gave it a shot. I enjoyed the beginning of the game well enough, but the combat eventually became repetitive, with little depth being added during progression. I liked being able to switch party members without taking up a turn. The story starts out with mention of the Fleshmancer and I had to kind of roll my eyes at the antagonist being called that but still gave it a shot. The story reminds me of the disappointment I felt playing Super Mario Galaxy 2 after the first one and seeing how much the story was dumbed down. Not that I played the prequel. Anyway, it takes about an hour to get to the gameplay with reading time (and for the intrepid achievement hunter taking the path of least resistance for the only achievement that you can't get on one save file, about 5 minutes to skip through it to the relevant part). Visuals The visuals are great, I love the style, yadda yadda. It really is great, but not without criticism. I think the biggest let down of the visual department is when [spoiler]you make the giant bread (yes really). The crop yield from the Hydralion scale, the scale of a thought to be extinct mythical creature that still existed in the nightmare realm, is wayy too small it grows like 50 tiles of wheat, less than the screen. Reshan just puts the wind Zephyr thing in his stupid flask. The terraforming of the volcano is minimal. If they were gonna do something so silly they should have really gone full send on it (which I will mention again later). The loaf is at best the size of a roll to the Sleeper. The volcano should have entirely transformed to look like an oven, the bread should have been closer to the size of the island than the size of the Sleeper's head. Really exaggerate it to make it so that Garl's "last" act doesn't look so disappointing[/spoiler]. "Platforming" I had been recommended the game due to alleged similarities with Mario and Luigi Superstar Saga which I adore for the combined platforming and JRPG elements, and the story is pretty silly. The platforming in Sea of Stars is just the appearance of platforming to draw out play time. When you approach a ledge you press the auto-platform button and then the characters do the platforming. Or sometimes they jump off the ledge and make you climb the ladder up it another time by, again, pressing the auto-platform button. Combat & Combat Pacing It is more similar to Super Mario RPG however, but with way less moves. In SMRPG every new weapon comes with new attacks and timings and every character gets 4 to 6 spells over the course of the game, in this game every character gets 3 skills and 1 ultimate skill. This of course means way less attack variety. The most effective attacks to use for the entire games are the attacks that can be continued indefinitely with good timing, of which I think there are 2. Additionally, because of the way elements work it is possible and even common for enemies to have locks you can't break in the time given. This is especially frustrating in the arena battle against 4 enemies when you can't switch party members. A previous patch of the game I didn't play had a better version of a skill to prevent this, Disorient, which would delay a timer by two turns, but this was nerfed to one turn. Unfortunately, I think a lot of balance was built around the idea that you could switch in this party member to be able to delay and break any combination of locks, but it had to be nerfed because it let you literally stun lock anyone, including the ultimate final boss, so that enemies couldn't even attack. The final party member to join has terrible pacing with the unlocks and really devalued the process of unlocking all the previous for me. This party member join you and literally already has all the skills AND combos with all the other characters unlocked. So you're telling me that childhood best friends who knew each other for years took a big chunk of the adventure and scroll collectibles to figure out how to combine their powers, but this random guy [spoiler]from another world[/spoiler] already knows how to without scrolls? Third Act But that just brings me to my next point, the act where the final party member joins has terrible pacing. The story itself isn't great the whole time, but this whole section of the story feels like it was a Kickstarter stretch goal that they were obliged to fulfill and they just put the least amount of effort into it to check the boxes. The [spoiler]three bird bosses[/spoiler] feel like they were top tier donation OCs and the one guy [spoiler]you free[/spoiler] feels like an OC too. They very well may actually be as far as I'm aware. But [spoiler]Serai's world[/spoiler] is so empty. Maybe its "supposed to be" for "story reasons" because it was devastated, but it's not very fun and the main characters barely react to this massive change of scenery and remnants of marvels they've never once seen the likes of. The aesthetic here isn't bad and the shift is handled decently well in that regard with some minor visual changes to the battle UI being a nice touch, but this whole area seems like it didn't need to exist. Also fairly certain Garl is the lead devs self-insert character. Garl is annoying and it doesn't get better. Suspension of Disbelief It is kind of funny though that [spoiler]every party member is basically immortal or becomes so. The solstice warriors become the gods and live for 100s of years, Serai and her people are said to be unable to die because they're cyborgs, Reshan is literally immortal, and if B'st is not exaggerating then his insurmountable will or whatever makes him immortal too. The Gold Pelican invite being locked behind the southern island lake makes very little sense too[/spoiler]. Maybe the story could have been saved if it hadn't tried for a serious story, but instead something silly. There are a lot of serious important areas with wack puzzle junk that isn't given any story explanation and doesn't seem to make sense to exist there. Especially since some of it doesn't even really serve as much of a door lock to keep out the unworthy or whatever, more just to delay entry. I would have appreciated literally any explanation for the weird puzzle s**t. Even one passing comment or a note on one sign saying its cultural, something. There's no reason you even need the [spoiler]mistral bracelet[/spoiler] when you are running around with like 6 people who could just push heavy blocks with teamwork. Of course if that were the case then like 75% of the puzzles would fall apart since they rely on block sliding all the way to the end instead of one block at a time. DLC It's free, yippee. It invents flaws for the solstice warriors that it pretends are present in the main story to give them some personal struggle/ development, but it didn't hit the mark. I did not like the circus aesthetic of the DLC nor did I think the music was as good. Combat still has the annoying thing where you can't possibly hope to remove all locks, esp. w/o Seria and since Valere needs live mana to do her element on her standard hit but Zale doesn't for his. I also really hated the really artificial feeling difficulty increase thing they tried to do with the DLC, because it coincides with all your moves changing, so it is really frustrating to try and learn all the new timings with enemies that hit harder. In fact the DLC and base game would have benefit from a training area where you can practice attacks for free against a dummy that doesn't get defeated or something because I basically avoided one of the two aforementioned most powerful attacks for half the game because I didn't get the timing and I could just use Moonerang instead and I already knew it. Results Somehow I still enjoyed the game well enough to pull through because I am an achievement junkie. I really hated parts of it and felt a lot of it was mid, but I don't feel like the time was completely wasted. Barely recommend 5.5/10
May be the best game I have played in the genre. Plenty of secrets and extra for the hunters, good story, fun fights, good maps. I really hope there will be a sequel! It was also a lot longer than I was expecting, and I even went back for all the extras I missed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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