
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 11.71/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.

Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.

Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.

Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.

Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.

There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.

Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 12.1Kreviews | 88% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom
A near-perfect RPG experience in which everything feels lush and lovingly crafted
Great RPG. It was definitely made by people who grew up playing the classic Square RPGs. A buddy of mine bought it for me for my birthday a couple years ago, and I only played it for a couple hours. I had just gotten past the Elder Mist before stopping playing it, because it was kind of uninteresting. Last week, I decided to give it the ol' college try and I am glad that I did. The combat is great. Very Super Mario RPGish. Combo system like in Chrono Trigger. Wild Arms out of combat stuff to use for puzzles. So much in this game you can tell was inspired by Chrono Trigger. Arty's visual design is literally Glenn and R-66Y fused together for one. There are many others, but some contain massive spoilers, so I won't go into that. Best of all, no content or items are permanently missable. Didn't get a chest? You can come back later and grab it. No matter if you are at the end of the game, or even if you have beaten the last boss. I appreciate when games respect my time and don't pull a FF12 with secret things that can screw over your playthrough. Looking at you Zodiac Spear.... I've gotten the true ending, and am currently going through the DLC. The game is pretty easy, but I have read some things in the discussion forums that people think it's hard. I guess I am just used to older RPGs having grown up with them, so it wasn't hard, save maybe 1 or 2 fights. The story is good, the characters are likeable, the art style and music brings me back to my childhood. This is definitely a great RPG and is well worth the playthrough. I'll check out NG+, but I am not sure if I will play through it more than once, as there are only 2 endings to the game and I got them both on my first playthrough. The first boss in the DLC was great. As I was fighting it, I was thinking, "What in the FF6 boss is this?" only to beat it and be shown how it is defeated, and it is a straight up homage to FF6. Well done devs, that ♥♥♥♥ made me laugh when Veltraid did what he did. Good ol Sabin. However, you could not cheese it like in FF6 and one shot it with a Fenix Down (Phoenix Down if you aren't playing the original English Version).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good graphics. That's all. The story is really bad and boring. The combat isn’t interesting, the classes aren’t well differentiated, and it feels as though almost everyone can do a bit of everything. The game tries to be like Chrono Trigger, but the only thing you can really say for it is that it has some nice graphics; the rest is rather lacklustre. It’s not worth buying, even in the sales. If you haven’t already, play Chrono Trigger or one of the other greats in this genre. Unfortunately, this game isn’t worth your time.
I played the demo when it came out and made a mental note to eventually play the full game. I couldn't be happier. This game has reignited my love for turn-based RPGs that I had lost over the past 10 years. The story is engaging, the combat is fun, and both the environment and the characters are deep and full of personal touches. I bought it intending to play solo, but then realized it can be played in co-op too, which makes for a very good experience. I recommend it to anyone looking for a well-executed turn-based RPG with dynamic combat. Moon/10
Very very good pixel rpg
I keep trying to love this game, but its very repetitive. I keep waiting for it to really click with me and it just isn't happening almost 10 hours in. Its a pretty game, though. Overall, its meh.
意外看到最後內容更新,在中文圈風評不怎麼樣的情況下,還是有點不捨,硬是拖了幾個禮拜玩完。 最後簡評:這是個相當完整的遊戲,但未到非常好作品的境界,遊戲時間在我亂走一通,不會的時候看攻略下,花了四十多個小時。 [h3]劇情[/h3] 說實話這遊戲的劇情真的不怎麼樣,在前導說是個怎樣怎樣的故事想來有些好笑。人物的塑造僅止於人與人之間的關係,故事也缺乏跌宕起伏,但對於這種遊戲,我也不是衝著劇情才玩的,不是主要的扣分項。 [h3]遊戲性[/h3] 這遊戲玩起來滿折磨的,破鎖是其一,當遇到新怪首先要做的就是猜鎖,但這遊戲後期有六個屬性,敵人又沒給這麼多回合,初見殺不算少見,負反饋很強。 數值的控制也是相當奇怪,前十個小時自機數值很低,缺藍破鎖、扛不住傷害是常態,對於剛碰觸的玩家不算友好,直到中段有點數值,能組出一些套路才舒適起來,但到後期又會被boss兩下帶走,或者是遇到群怪、對群、且行動快解不掉也是重來,後期boss血也是夠厚,一隻磨不下十分鐘,中間又要保持專注,也是推成就最噁心的一環。 精準操作是這遊戲的特色,但十分噁心,教學美其名是當作額外的獎勵,但實情是,就算在普通模式按不出來也有懲罰,破鎖經常出現一回合要搞出精準強化普攻才能破的,傷害沒格擋到還會扣你大半血,格檔還經常出現虛幌、快慢刀,以上幾乎就是逼人玩簡單模式,我都不知道困難該怎麼玩。 地圖設計算是我比較喜歡的一環,也是我相對願意給好評的部分,戰鬥的問題都能靠聖物解決,但解謎不行,這遊戲簡單到困難的謎題混合的滿均勻,不會說哪一區解謎太難的擺一堆,很多時候都是地圖過一過,一個區域就結束了,各個區域花費時長也很平均,大約一個小時多一個,很適合切段落遊玩。少數美中不足的是有些箱子藏得太好,回頭補成就找得很累,前期區域需要後期道具,事後還要回頭,很不愉快 其他諸如輪盤、釣魚一類沒什特別值得抱怨的,算是繁雜主線中稍微轉換解膩的部分。 [h3]音樂和美術[/h3] 音樂很普通,即便是我剛打完寫評論我也想不出什麼抓耳的旋律,但情境搭配得還算可以。美術上不管是色調還是整體風格雖然復古但都很耐看,一些角色動作也看著自然靈動,是我當初入坑的動機之一,我很滿意。 [h3]dlc[/h3] 可以說很糟糕了,比起本篇難度強了不只一點,遊戲初期的屎都要重吃,各種解謎也是很炸裂的多,引導方面也不如本篇,要不是音樂比本篇好,我說不定玩不下去。
I have quite a lot of thoughts about this game, mostly about how good it is. I have not played a lot of games that inspire that kind of admiration, and I've played more than my share. The game does not reinvent the wheel. Neither does an exquisitely made luxury sedan. Sometimes you just get a fantastically made experience, and you get to appreciate the detail. This game is absolutely worth your time, and if I had my way, would be placed high in the JRPG canon amongst the greats. I'm looking forward to what this studio makes next.
Legal para matar saudades de visuais clássico.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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