
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #81, worst CA #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 14 → 9/day in the week after.
About

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 15.5Kreviews | 89% | — | $10.4M |
| $34.99 | 14.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É surreal o carinho que os devs tiveram ao fazer esse jogo, cada detalhe e cada ação foi pensada no jogador, fora as semelhanças e easter eggs com o jogo The Messenger. A gente se sente tão querido.
[b]Gameplay[/b] Honestly great, I really liked the turn based combat, and the timed hits/blocks system makes it so battles have some agency beyond just picking the right moves at the right time, but that is the extent to where it goes, if you expect something like the Mario and Luigi series where you can actually dodge this isnt it, but it is solid enough for me to recommend it to you if you look for a experience close to it. [b]Music[/b] The music is good, with some standout pieces close to exceptional, there is no song in this game that I would describe as bad, and I thoroughly enjoyed listening to it alongside playing the game and the OST matched the Vibes closely [b]Visuals[/b] Really beautiful, thats literally how I feel, as someone born in the 2000's I wasn't around when Pixel Art was widespread, but I still have some fond Childhood memories of playing tloz: The Minish Cap on my gameboy and this game just kinda brings me back to those times, the visuals are incredible and the Devs use some post processing to enhance and make the art shine even more. [h2]!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING![/h2] [h2]!SOME SLIGHT SPOILERS AHEAD I GUESS![/h2] [h2]!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING!WARNING![/h2] [b]Story[/b] Oh dear god what did they do/j [spoiler]But anything has something it doesnt do well, and with Sea of stars its unfortunately the story. I don't wanna be all doom and gloom but I will still be honest, its... [i]servicable[/i] and that exactly is the problem. Its not bad but it also sadly isnt exactly good either. Characters, and even moreso the two Solstice Warriors, just feel incredibly one dimensional. Of course its not all bad, and there were moments that did get an emotional response out of me but oh my god were there also some frustrating moments.[/spoiler] [spoiler]Yet despite everything, there are characters I thoroughly enjoyed, Garl is my boy for example. Hes just great and I love him. Moraine also was great because HE ACTUALLY ♥♥♥♥♥♥♥ DEVELOPS AS A CHARACTER! Reshan is cool and then he just ♥♥♥♥♥ off and we never see him again which is sad.[/spoiler] [h1]Disclaimer[/h1] Dear reader, you have now entered the Brugaves and Erlina section. Anger doesnt begin to describe what I feel about these two... lets get into it. [spoiler]Erlina: She just kinda never shows emotion, which we are led to believe was because her fellow Solstice Warriors got murdered, but then she just kinda goes full on megalomaniac, which is fair I suppose since now I think she got traumatized and is just insane. ♥♥♥♥ guys do I actually like her now... oh god.[/spoiler] [spoiler]Brugaves: So anyway this character serves zero ♥♥♥♥♥♥♥ purpose, he doesnt even do the survivors guilt part well because moraine is RIGHT THERE! To add onto what i was saying he just stops being a character mid game because he just ♥♥♥♥♥ off after being like "lol lmao bye i will forget all now" and if we were gonna do that anyway he could like idk, as hinted at sometimes (he goes back and forth between feeling bad about betraying us and being like "I must do this") actually betray erlina and die in the process or something, that would make me actually say "Yknow what, he kinda didnt do much but he had some aura when going out.[/spoiler] [spoiler]♥♥♥♥ YOU BRUGAVESIMORE[/spoiler] So anyway because of the sheer amount of content the game has I can recommend it, Just dont go in expecting a masterclass in storytelling, the rest is actually pretty great.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Jul 22 → 9.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian
| $34.99 |
| 8.2Kratings |
| 90% |
| — |
| not modelled |
| $34.99 | 32ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seriously, just buy Chrono Trigger. Don’t even bother with this. Don’t be fooled by the marketing and astroturfed praise. This was a boring, tedious slog of a game with very brief elements that I liked. I’m going to start with what was objectively good, as the general setting, artwork, and music were neat. Certain elements within these categories really mesh well that lend to genuine fun while exploring the world (the soundtrack changing based on the time of day, environmental puzzles based on new abilities you acquire, repetitive but charming animations from sprites, etc.). Cybirg ninjas and glass golems are just cool to have in your party commotion. But thats about it. The dialogue and story really drag this experience down for me. It insists that it’s not like those other cliché Jrpgs - “inspired” by the greats as the marketing says - but is simultaneously just re-heating Chrono Trigger’s nachos and being the blandest experience ever. It expects you to be invested for possibly 40 hours of gameplay, to be invested in one-note, stilted speaking characters that made me question out loud why I should care about anything that’s going on. Story pacing, character motivations, and a sense of real stakes were messed up, contrived, and just not present at all, respectively. I got so fed up with so many needless exposition dumps that I eventually just skipped cutscenes as the game went on. The ending genuinely pissed me off. FYI, there’s a “True” ending that also sucks and doesn’t make any sense if you think about it for more than a minute. I bothered to do all the side content here but ended up feeling apathetic about it all. Yeah, that how I wanted to feel after going on a grand adventure. Empty inside. As fun as the combat can be at first, it gets old quick, with many of the encounters becoming too repetitive. Point attribution when leveling up felt aimless and didn’t make me feel like experimenting. You are going to be using a lot of the same combos throughout, with some deviations for certain lock combinations. The locks btw are random, and often without enough turns to figure them out. It thinks it’s keeping you on your toes, but it just elicited a lot of disdain during certain enemy encounters (♥♥♥♥♥♥♥ bird tribunal iykyk). Baffling that this costs nearly $40 for what you get, and what you get is just padding, both in story and gameplay. It’s honestly like this game just gives up three quarters of the way through and actively reminds the player that their time is being wasted. Please skip this and find something better.
I stopped playing when I learned you have to treasure hunt shells to get the "true ending." One of the dumbest game mechanics you can make for a "true ending" is making people do pointless treasure hunts that don't seem to have any function other than to waste your time. There are 60 of them. You will be required to backtrack to find them all. You might as well make the "true ending" of Dragon Quest games gated behind having to find all the gold medals. Don't waste my time. They named the game wrong, because it's more about a sea of shells. Not stars.
Ich habe das Game lange vor mir her geschoben, und bereue es das ich so lange gewartet habe. Es ist wirklich Klasse! Man bekommt sofort Lufia/Mystic Quest Legends vibes. Tolle Schiberätsel/Greifhaken/Licht und Schatten Mag über die Geschichte nicht spoilern, sie wr nichts wirklich neues hatte aber interessante Ereignisse und ich fühlte mich gut unterhalten. Grafisch ist das hier eines der schönsten Pixel RPG's die ich je gesehen habe. wirklich wunderschöne und flüssige Animationen. Dazu die ganz kurzen Zwischensequenzen im Anime Stil, echt toll! Der Soundtrack ist auch stimmig. Das Hauptspiel hat mich gute 24 Stunden beschäftigt. Hauptspiel Bewertung: Für mich eine 7/10 Anspruch: Einsteiger. --------------------------------------- DLC-Bewertung: Huch was war das denn? Das Hauptspiel genommen und die Regler auf 180 Gedreht! Die Rätsel waren viel Anspruchsvoller als im Hauptgame, dir Geshichte fand ich auch etwas besser. Kämpfe, ja sehr knackig im vergleich zum Hauptgame. Soudtrack hatte auch einige tolle Stücke dabei. Und das beste, alles kostenlos! Andere hätten für diese gut 7-10 Stunden extrainhalt kräftig kassiert, hier bekommt man nach Ende des Haupgames einfach noch was geschenkt, danke! Für mich eine 8/10 Anspruch: Fortgeschrittene
the beginning is so boring it has no choice but to get better... let's not find out
it's good, the DLC is good, buy this
RPGに求めるもの、それはレベリングでは無いでしょうか? 毎ダンジョン、めんどくさいの極みであるギミック処理をさせられ、レベリングも金策も出来ずに装備を整える喜びもない。 テンポもスピードも遅く楽しめませんでした。 雰囲気は良いのに惜しいです。
Great game! Absolutely loved all characters This game will hit you in the feels and the story is actually pretty good Highly recommend
In terms of singleplayer mode, it introduces fun minigames into magic skills (such as timing attacks to achive more damage out of the spell cast) However, because I bought it for co-op via remote play, I would have to give this a thumbs down because you can't control just your own character, you can freely control both. I understand remote play is just split-screen co-op and hence the technical limitations, but it would have been nice to have a online co-op with friend pass.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 40 | 78% | $1.99 | |
| — | 0 | — | — | |
| $2.3M | 8.1K | 95% | $7.19 | |
| $2M | 5K | 92% | $10.79 | |
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.1M | 2.9K | 93% | $10.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 18.4K | 81% | $24.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $10.4M | 14.6K | 92% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $10.4M | 28.7K | 90% | $14.99 | |
| $10.5M | 17.7K | 94% | $19.99 |