
SD Gundam Battle Alliance is a multiplayer Gundam action RPG where you can smash foes solo or with friends in thrilling mechanized combat. Acquire new mobile suits, power them up, and take them into battle in various missions!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.24−75% | 6.1Kreviews | 63% | — | $2.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
단점이 좀 있긴 하지만, 3등신 유닛 디자인도 예쁘고 콤보 연습하는 재미도 있어서 건담과 액션 게임 좋아하시는 분들께 추천합니다. 가장 많이들 언급하는 락온이 제멋대로 가는 문제는 옵션에서 자동 락온을 끄고 게임패드를 이용하면 딱히 불편하지는 않습니다. 이것보다는 자기가 원하는 기체를 초반에 얻을 수 없다거나 스토리가 좀 오타쿠스러워서 별로 재미있지는 않다는 게 초반 몰입을 방해하는 부분이죠. 전투 면에서 보면 적 에이스 기체의 돌진계 공격이 저스트 가드 타이밍 잡기가 까다롭고, 난이도가 매우 높은 미션이 간혹 있는 것도 문제인데, 반대로 보면 도전욕을 자극해서 반복 플레이하게 만드는 면도 있습니다. 미션당 10~20분 정도 걸리기 때문에 가볍게 하기 좋죠. 다른 단점으로는, 이게 액션 롤플레잉 게임이다 보니까 기체나 동료, 미션에 레벨 시스템이 있는데, 하드 난이도 완료까지는 난이도가 그런대로 적당하지만, 주인공 기체와 동료의 레벨이 80이 넘어가면 60레벨 이하의 미션은 너무 쉬워져서 시시해진다는 점이겠네요. 반대로 81레벨 이상 미션인 디렉터리 EX나 디렉터리 DLC 미션의 하드 모드는 너무 어려워서 솔플이 힘들고요. 웬만하면 DLC 미션이 가능한 디럭스 에디션으로 구매하세요. DLC 기체는 노말 난이도에서도 얻을 수 있고 대부분 성능도 좋습니다.
정말 건담의 열혈팬. 특히 SD건담을 너무너무 좋아하는 사람만 사는게 맞는거같다. 그냥 메카닉물이 좋아서 샀는데 총체적 난국이었다. 조악한 시스템과 완성도. 거의 모든게 낡고 구리고, 무엇보다 제작진이 큰 고민 없이 만든게 느껴진다. 사회에서 일할떄 보면 몇몇 친구들이 참 생각없이 일하는게 보인다. 1초의 고민도 없이 하던데로. 이게 맞는지 틀린지의 고민도 없이.. 이 게임은 그런 친구들이 만든게 틀림없다. 그런 흔적들이 여기저기에 너무 많이 보인다. 아니면 제작진들이 게임을 거의 안하는 사람들이던가. 스토리는 말할 가치도 없다 재미없는 스토리를 지루하게 풀어내는 놀라운 재주를 가지고있는 데다가 이런 조잡한 스토리를 끝까지 보여주고는 싶었는지 스킵은 없고 빨리감기만 넣어놓은 어처구니 없는 욕심까지 부리고 있다.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.3K | 91% | $16.99 | |
| $2.4M | 5.3K | 82% | $19.99 | |
| $2.4M | 10.7K | 92% | $14.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $2.4M | 3K | 74% | $24.99 | |
| $2.4M | 4.4K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 3.7K | 86% | $24.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $7.8M | 9.2K | 71% | $39.99 | |
| $1M | 727 | 80% | $49.99 | |
| $722.1K | 1.6K | 66% | $24.99 | |
| $60.2K | 127 | 83% | $19.99 |
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3.5/5 I like the game but due to my own bias I'm a little annoyed... I just want to play my favorite God Gundam. Combat is just okay, if your coming from Dynasty Warriors Gundam you'll have a good time. story overall, its okay. your basically playing cartoon network time squad or xenoverse time patrollers but for the Gundam multiverse canon. months later: trying to come back and get into the game, my point still stands that its a real slog just trying to unlock the "that cool main guy" mobile suits. The combat is a B- grade at best comparible to musou games but the grunts are not as rediculously swarmy. If thiers ever a 2 of this series and well... rosters going forward be it this or projects like Evolution... 1. Roster diversity with western Toonami hitters in mind with ease of access 2. Higher gameplay depth of feel and mastery, something that challenges me to get good like Armored Core or DB FighterZ 3. ENGLISH VA's and quality production. Gundam needs to stop knee capping itself like how Square knee caps Dragon Quest Do I think the game is bad? No, but its like a model kit you look at when your done... even though it looks cool, "This could be 10x better"
우주세기와 비우주세기가 같이 싸울수 있고 웨더링 장난 아니고 그것 보다 좋은 점이 sd라서 귀엽습니다
게임패스로 하다가 너무 재밌어서 스팀으로도 샀는데 다시 스토리 달릴 생각하니까 손이
Ye
私はガンダムを知りません。なので、話がまったくわかりませんでした。じっくり話されてもわからないであろうことを、忙しいアクションゲームの最中にベラベラベラベラしゃべりまくるNPCの会話も頭に入ってきませんでした。 このゲームの一番の問題はターゲットの仕様だと思います。ターゲット……敵への攻撃固定化みたいな感じで、カメラがつねにターゲットされた敵を追うようになり、こちらの射撃系攻撃もその敵を狙います。しかしこのターゲットが、勝手に別の敵に移ります。目の前の敵を攻撃だ!と思ったら突然隣の敵を攻撃しはじめたり、複数のザコに追われてザコを倒そうとしてるのにボスへターゲットが移ったり。 じゃあ「オートターゲットをOFFにすれば」……と思う所ですが、OFFにしてもターゲットが勝手に移り変わる謎の仕様はそのままでした。ターゲットを手動にしてもだめで。一体どういう条件分岐でターゲットを選択しているのかさっぱりわかりません。 巨大なボスなどは手、足、頭、体など複数にターゲットをつけられるのですが、末端の手足を狙うと敵が動き回るので当てにくい……だから体を狙って当たる確率を上げたい……なのに勝手に手足にターゲットが移ってしまう。手足を攻撃したからといって部位破壊があるわけでもありません(部位破壊があるのは一部の敵のみ)。 ターゲットという仕様がなければ面白かったかもしれません。
6A真是畜生地图
the game is really fun
우주세기 좋아
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.